Squadron 42 - Star Citizen : Wing Commander Style Space Sim

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I hereby declare the Aurora on that clip the Aulolra for missing constantly and not seeing that gap in the asteroid sooner :D Great stuff though.

Not just visuals, enjoying the sound effects and music too.
 
I dont know if the visuals will be (third person cockpit view over the pilots left shoulder??) but I hope that theyve got a better flight mechanic worked out than that.

The combat was slow, at those speeds nobody in their right mind will fly in a straight line, you'd be trying to throw off aim by turning hard and jinking every way possible. If thats the case its going to be less skill and more luck based. The Top Gun fly by? Suicide. Where both planes have equal inertia you're depending on getting the enemy right behind you so they haven't got time to react and if they're that close and not lighting up your tailpipe, then you have nothing to fear because they couldn't hit you if you were still... which you will be very shortly. Heres hoping they cant pull back on the throttle too.

I do at least like the fact there seems to be a nod to a wing commander style dogfighting mechanic rather than elite-type inertia based horribly boring skating rink style of fighting.

This was some original video from november 2012 with AI test footage, shows the craft move a lot different to the commercial, although i find this version too twitchy

 
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So, does the fact the hornet does not appear to have a sleep compartment make a difference? I mean, it wont be an explorer type ship i suppose or are sleeping compartments and the like simply filling up space? I was thinking about melting down my 300i for a Ghost, but if they have a different function in reality (long range vs short range) or if they can both essentially do the same thing makes a difference.
 
As long as the hornet has a jump drive, it can move through systems in the same manner the 300i's can. It must however dock at a base when you want to log out. The 300i on the hand can sleep in space, meaning as an explorer / combat vessel it is more versatile. In short, they can both shoot and fly but they do have different functions.
 
$26 Million Stretch Goal:

Enhanced Capital Ships - In addition to the command and control systems we've already outlined, we're going to expand capital ship functions! Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive.

Interesting.
 
This game looks amazing, I flipped over the Hornet "owners manual" and have never seen such attention to detail in a crowdsourced title, or possibly any title for that matter. CR is some kind of genius, he really is creating a universe.

Can't wait to see more of what he can do.
 
As long as the hornet has a jump drive, it can move through systems in the same manner the 300i's can. It must however dock at a base when you want to log out. The 300i on the hand can sleep in space, meaning as an explorer / combat vessel it is more versatile. In short, they can both shoot and fly but they do have different functions.

Cheers ill get both then :)
 
I'll be getting a Hornet in game as I don't want to pledge any more than the large amount I have already... Otherwise I'd be all over the super!
 
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Note: this is fan made.

But I chuckled. Proud owner of a 325a.
 
It may not be pretty, but it's the right tool for the job if you want to do some ass-kicking.
So what makes the Hornet so suited to kicking bottom, then?
I get that the large number of guns is a factor, but is it also faster or more manoeuvrable than a 300i or an Aurora?

Where would it fit in the Rock, Paper, Scissors concept where no single ship particularly trumps another?

I flipped over the Hornet "owners manual" and have never seen such attention to detail in a crowdsourced title, or possibly any title for that matter.
Is there actually an Owners Manual that I've missed somewhere (high end Subs perk, perhaps?), or do you mean the new sales brochure?
If the latter, I do love these but wasn't so impressed with the Hornet one - The others looked far more 'salesy', like a Honda or BMW brochure... Guess that's just how Anvil Aerospace roll.
 
I think the hornet is heavily armed and armoured, speedy (but not overly fast) but with limited range and the guns will draw lots of power (as I don't think it has the space for kinetic based weapons)... I think be in front of a Hornet and its a world of pain but survive the first volley or two and think it's not going to be so good as it has to manage power.
 
So what makes the Hornet so suited to kicking bottom, then?
I get that the large number of guns is a factor, but is it also faster or more manoeuvrable than a 300i or an Aurora?

Where would it fit in the Rock, Paper, Scissors concept where no single ship particularly trumps another?


Is there actually an Owners Manual that I've missed somewhere (high end Subs perk, perhaps?), or do you mean the new sales brochure?
If the latter, I do love these but wasn't so impressed with the Hornet one - The others looked far more 'salesy', like a Honda or BMW brochure... Guess that's just how Anvil Aerospace roll.

Probably just the sales brochure, poor wording on my part. I was impressed - first I had seen.
 
Given that the variants show the possible customisation options available (i.e. with the same hull, any manner of bolt-ons can be fitted), I don't see how the rock/paper/scissor mechanic will actually work.
 
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