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AMD's Revolutionary Mantle Graphics API Adopted by Industry Leading Game Developers Cloud Imperium,

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i'd like to think it'll give a bit more than that, it seems like a lot of effort for 10% even if AMD are paying you. However if that equates to 30% with AAx4, or 25 on full ultra decreasing with the less effects you have on, or minimums 30% higher then that would be great as well

It might be more, thats just a conservative guess on my part. What i think the main benefit will be is being able to dial the effects up to 11 without the massive performance penalty.
 
Thanks for the explanations, looks like Mantle will be raising the bar for gamers and developers alike, the future is neigh..:D

I think now with Mantle, steamroller in the pipeline, and the next-gen consoles using AMD hardware, AMD will be back at the helm for the next few years.
 
i'd like to think it'll give a bit more than that, it seems like a lot of effort for 10% even if AMD are paying you. However if that equates to 30% with AAx4, or 25 on full ultra decreasing with the less effects you have on, or minimums 30% higher then that would be great as well

Theres 2 aspects to the API - one is about making features possible that currently you can't really do feasibly in real time on DX due to the lack of low level fine tuning and the other is about side stepping i.e. CPU bottlenecks and allowing multiple threads to feed the GPU but neither bring a static % performance increase. Its better to look at it as something that can increase the visual fidelity than to look at it as something that will be about bringing performance increases thats not to say it won't bring measurably performance increases but theres more to it than that.
 
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Like Nvidia with Physx

Yeah exactly and look at how AMD users on here reacted to it, they look like massive hypocrits now.

I'm supporting Valve/SteamOS as they will do their best to push OpenGL, a truly open API with the added benefit of increased Linux adoption.

Nvidia's OpenGL extensions are said to be similar to Mantle, if AMD want to jump into bed with Microsoft as the competition with Windows based Mantle let them.
 
I read an interesting quote on another forum which got me thinking...



Crysis 4 and Mantle? Yes please. If ever there is a game engine that Mantle was designed for its Cryengine imo.

Crysis is an engine that would benefit hugely from it - more than many engines its about throwing lots and lots of instances of an object (but not in a way thats always conducive to batching type techniques) at the screen making draw call limitations a big issue - I would go as far as to say if someone went back and recoded the original crysis engine to use Mantle (which probably won't happen) you'd see a long way towards that headline 9x higher draw call throughput being utilised and hence framerate gains that would be of similiar proportions.
 
Yeah exactly and look at how AMD users on here reacted to it, they look like massive hypocrits now.

I'm supporting Valve/SteamOS as they will do their best to push OpenGL, a truly open API with the added benefit of increased Linux adoption.

Nvidia's OpenGL extensions are said to be similar to Mantle, if AMD want to jump into bed with Microsoft as the competition with Windows based Mantle let them.

last I checked mantle isn't locked out for NVidia, unlike PhysX...enough said.
 
I'm supporting Valve/SteamOS as they will do their best to push OpenGL, a truly open API with the added benefit of increased Linux adoption.

I really hope Linux/OGL takes off. If it can't gain market share with MS seemingly doing their best to implode, then I can't see it ever happening.

Hope SteamMachines/SteamOS kick bottom.
 
I really hope Linux/OGL takes off. If it can't gain market share with MS seemingly doing their best to implode, then I can't see it ever happening.

Hope SteamMachines/SteamOS kick bottom.

Same here. I would love to see a truly open API such as OpenGL but it seems some just want to shove it to the Nvidia users because they have PhysX...

Two wrongs don't make a right as far as I am aware.
 
ah while everyone was replying i was editing my post so we were all kinda saying similar things...

i kinda hope it doesn't bring new 'features' just makes certain aspects of the coding cheaper in terms of performance cost. With new features it then becomes AMDs PhysX (but not physics), if it just adds performance/consistency then the Nvidia boys just need to spend more to keep up - something they're happy to do as well as we all know they is ballin'
 
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Well that Star Citizen game is a massive coup. However its not my cup of tea so meh to that one. :D

Their also doing PhysX and OpenGL with Nvidia low level extensions, so it looks like we are going to get the red/green two API industry divide that people have been wanting/dreading.


AMD's implementation of it does. We don't know for sure whether the API can be implemented on other architectures yet.

AMD say no.
 
I really hope Linux/OGL takes off. If it can't gain market share with MS seemingly doing their best to implode, then I can't see it ever happening.

Hope SteamMachines/SteamOS kick bottom.

Once SteamOS launched Windows would have been up **** creek if it weren't for AMD with Mantle, AMD can do Mantle using OpenGL extensions but instead of getting behind Linux/OpenGL they're trying to push/monopolise Windows gaming.
 
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