**XBOX ONE** Official Thread

I was charged tuesday for a game that got dispatched wednesday so not strictly true. But i take your point they are likely to charger later.

Its possible game are doing the same. Has any email been received to say when they will start charging / dispatching ?
 
I was charged tuesday for a game that got dispatched wednesday so not strictly true. But i take your point they are likely to charger later.

Its possible game are doing the same. Has any email been received to say when they will start charging / dispatching ?

I had an email last week saying they would be taking the money early but apart from that nothing else as yet.
 
I guess you're right. Single player games are great but I have most fun playing with friends. I guess it's a no brainer as you say. Thanks :)

I genuinely think the power difference will be less of an issue in the future. The PS4 will always be more powerful, but I think in a year or two the differences between the XB1 and PS4 in multiplat games will be fairly small.
 
The Xbox One FIFA Special Edition console on Amazon now has this added to the description page -

Customers who order this console will receive after release day, but before Christmas

So we deff won't be receiving it on launch day.
 
Aye, that was not up when I ordered this morning, but is now.
If I don't get a release day date delivery confirmation by this time tomorrow, I'll cancel and take my chances at stores, if not it'll be a wait 'til new year :p

Another quick question ... is the XB1 wifi out of the box, if not will it use the 360 wireless adaptor ?
 
I genuinely think the power difference will be less of an issue in the future. The PS4 will always be more powerful, but I think in a year or two the differences between the XB1 and PS4 in multiplat games will be fairly small.

The thing is, is that the 360 and PS3 were architecturally quite different where as the XO and PS4 are pretty similar. So the precedent (in the PS3 catching the 360 as time went on) doesn't apply in the same way to this generation and it really does come down to the specs of the consoles*



*assuming developers don't go for a lowest common denominator approach


The big unknown is the ESRAM and how much this can bridge the gap in bandwidth between DDR3 and DDR5. No doubt in future we won't have a difference like 720/1080 between the two consoles but I think the gap will still be quite sizeable personally. Again, it really depends what the developers want to do though.

The GPU spec difference if placed in a PC would produce quite different frame rates and as these are similar to PCs in architecture you can safely assume the same principle applies.

What really matters though is the quality of the games.
 
I was charged tuesday for a game that got dispatched wednesday so not strictly true. But i take your point they are likely to charger later.

Its possible game are doing the same. Has any email been received to say when they will start charging / dispatching ?

Game took the money for my Xbox One order on Tuesday - only the console though, not any games.
 
The thing is, is that the 360 and PS3 were architecturally quite different where as the XO and PS4 are pretty similar. So the precedent (in the PS3 catching the 360 as time went on) doesn't apply in the same way to this generation and it really does come down to the specs of the consoles.

I'm not disputing that, but the fact that the PS4 is currently easier to program for suggests (to me) that there is more to come from the Xbox One than from the PS4. By that I mean that developers are probably using say 70% of the Xbox One power currently, while they may be using 80% of the PS4 power. Obviously the PS4 is more powerful when both are running at 100%, but because there is more power not being utilised in the XB1 currently, it suggests to me that the performance gap between the two consoles will reduce over time (not close completely, just reduce).

That's just my take on it though. We're all pretty much speculating about it anyway, as other factors may come in to play to make the gap smaller or larger that are not hardware based (better drivers, more efficient software, better dev tools, etc).
 
I'm not disputing that, but the fact that the PS4 is currently easier to program for suggests (to me) that there is more to come from the Xbox One than from the PS4. By that I mean that developers are probably using say 70% of the Xbox One power currently, while they may be using 80% of the PS4 power. Obviously the PS4 is more powerful when both are running at 100%, but because there is more power not being utilised in the XB1 currently, it suggests to me that the performance gap between the two consoles will reduce over time (not close completely, just reduce).

That's just my take on it though. We're all pretty much speculating about it anyway, as other factors may come in to play to make the gap smaller or larger that are not hardware based (better drivers, more efficient software, better dev tools, etc).

Yeah it's all speculation but the harder to program for bit is overstated. It's only really the ESRAM which makes it more difficult (and I read that the drivers weren't great yet?) and the ESRAM is similar to the set up on the 360 so it shouldn't be too difficult. There's definite gains to be made though but as I said, I just think it will still be a sizeable gap. I guess it depends on the definition of sizeable :p.

I'm not saying 720/1080 differences but perhaps better AA on the PS4 and better Ambient Occlusion and DOF etc. I think they'll target the same framerate on both consoles though so this is more important than visual effects to most people. I prefer eye candy though :).
 
I'm not disputing that, but the fact that the PS4 is currently easier to program for suggests (to me) that there is more to come from the Xbox One than from the PS4. By that I mean that developers are probably using say 70% of the Xbox One power currently, while they may be using 80% of the PS4 power. Obviously the PS4 is more powerful when both are running at 100%, but because there is more power not being utilised in the XB1 currently, it suggests to me that the performance gap between the two consoles will reduce over time (not close completely, just reduce).

That's just my take on it though. We're all pretty much speculating about it anyway, as other factors may come in to play to make the gap smaller or larger that are not hardware based (better drivers, more efficient software, better dev tools, etc).
Sometimes I have to read some of the stuff you write twice, just to make sure its you thats saying it - what bizarre logic to assume theres a lower programming ceiling for the PS4 than the XO because its say easier to program for. Surely I could make a similar opposite argument that one uses DX so its likely a lower ceiling because developers are more used to it.

Its a logical fallacy...

ps3ud0 :cool:
 
Aye, that was not up when I ordered this morning, but is now.
If I don't get a release day date delivery confirmation by this time tomorrow, I'll cancel and take my chances at stores, if not it'll be a wait 'til new year :p

Another quick question ... is the XB1 wifi out of the box, if not will it use the 360 wireless adaptor ?

The 360 has had wi-fi since the S model a few years ago.

And yes, the idea that the gap will close between the two consoles seems a bit barmy really, and impossible to measure or even speculate given that many of the current games we're seeing for the next-gen have been rushed out the doors in order to have them on sale for release day. Developers are going to be getting a lot more comfortable with both kits in the coming few years and that's when you'll start to see what both of them can really do.

Still, at least we've moved on from the thinking that developers will target the Xbox for development and neglect optimising the game for the PS4 because of time/cost/effort/laziness/etc.
 
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Sometimes I have to read some of the stuff you write twice, just to make sure its you thats saying it - what bizarre logic to assume theres a lower programming ceiling for the PS4 than the XO because its say easier to program for. Surely I could make a similar opposite argument that one uses DX so its likely a lower ceiling because developers are more used to it.

Its a logical fallacy...

ps3ud0 :cool:
It's not bizarre logic in the slightest. If one console is easier to program for, I would have thought it safe to assume it's easier to get more power out of it early, before developers have had the chance to fully understand each console inside and out. That's actually fairly simple logic really.
 
It's not bizarre logic in the slightest. If one console is easier to program for, I would have thought it safe to assume it's easier to get more power out of it early, before developers have had the chance to fully understand each console inside and out. That's actually fairly simple logic really.
One doesnt follow the other exclusively so you cant ignore the possibility of other contributing factors. Its really poor logic to base an opinion/statement on...
Still, at least we've moved on from the thinking that developers will target the Xbox for development and neglect optimising the game for the PS4 because of time/cost/effort/laziness/etc.
Indeed Im very grateful for that

ps3ud0 :cool:
 
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One doesnt follow the other exclusively so you cant ignore the possibility of other contributing factors. Its really poor logic to base an opinion/statement on...
It's my opinion, I never stated it as fact. I even acknowledged I was speculating. I may be right, I may be wrong. Only time will tell. If I'm right, I'll remember to come back and tell you how poor your logic was for not seeing it the same way I did.
 
It's my opinion, I never stated it as fact. I even acknowledged I was speculating. I may be right, I may be wrong. Only time will tell. If I'm right, I'll remember to come back and tell you how poor your logic was for not seeing it the same way I did.
Not having a go at your opinion at all, the logic you use just doesnt work as you present it thats all. Thinking something is easier to code for, doesnt mean directly that theres less to ultimately derive from it - that leap of logic is incomplete.

ps3ud0 :cool:
 
Not having a go at your opinion at all, the logic you use just doesnt work as you present it thats all. Thinking something is easier to code for, doesnt mean directly that theres less to ultimately derive from it - that leap of logic is incomplete.

ps3ud0 :cool:
The logic works fine actually. If you don't agree with it or understand the point I'm trying to make, that's up to you. If you want me to present it differently then I will.
 
Has anyone ordered from the Microsoft Store and had a confirmation or money taken yet?

I've only had an email a few days ago suggesting they would start processing today but nothing else. I thought they would be the safer bet but you never know.
 
It's not bizarre logic in the slightest. If one console is easier to program for, I would have thought it safe to assume it's easier to get more power out of it early, before developers have had the chance to fully understand each console inside and out. That's actually fairly simple logic really.
Makes sense to me - if it's easier to program for and access the resources for it makes sense that it would peak in getting the most out of the available power/features earlier in the development cycle. /shrug
 
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