the last game that linked physics to the fps must have been over a decade ago?
Skyrim.
the last game that linked physics to the fps must have been over a decade ago?
that's all fine and dandy, but why should you accept 3rd rate ports that restrict the experience and throttle performance (no pun intended) ?
the last game that linked physics to the fps must have been over a decade ago?
I still remember some c&c type game where the AI speed ran faster on faster cpu's
so if you overclocked or had a fast pc you had an impossible AI to beat in missions :O
The video TB uploaded on this makes no sense to me, he doesn't even mention the performance of the game when running at its default 30fps, instead he just complains that the game breaks when he uses a DIY method to unlock the fps to 60, and then tells people not to buy it....
The game runs silky smooth on the PS4 and its at 30fps, you really couldn't tell the difference, and i suspect its the same for PC too.
Racing games are fine at 30FPS. Having played a few of the old NFS titles, 30FPS gave pretty smooth gameplay.
lol no.
lol no.
guess some people never played a racing game at 60fps
you guys should try it and then lock the fps to 30 and see if you can get anywhere near your laptimes without the extra precision and reaction times.
although you guys could be playing with an external camera angle.
guess this game has no interior view anyway?