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AMD Catalyst 14.1 Beta - Mantle Support *Coming Soon*

Jeese AMD need to buy them out or employ the owner of Radeon Pro, he's doing a better job of optimizing games than AMD. :eek:
 
Jeese AMD need to buy them out or employ the owner of Radeon Pro, he's doing a better job of optimizing games than AMD. :eek:

Nothing AMD can do regarding Farcry 3, Its a Ubisoft game. You can't polish a turd, all you can do is try to wrap it in glitter. (RadeonPro)
 
It's been so long since I had crossfire I almost forgot the frame pacing is only just soon going to be sorted. I've not really needed to think about stutter or pacing for so long now.
 
Looking forward to 14.1 being released now :D - fair enough I dont play any of the games they've shown improvements for, but I've been very tempted to pick up arkham origins recently so this might just persuade me a little more ;)
 
It's been so long since I had crossfire I almost forgot the frame pacing is only just soon going to be sorted. I've not really needed to think about stutter or pacing for so long now.

Frame pacing has been fixed for single screen displays since August and before that we used RadeonPro to cure it. Nowadays thats not needed though, aside from Farcry 3.
 
Frame pacing has been fixed for single screen displays since August and before that we used RadeonPro to cure it. Nowadays thats not needed though, aside from Farcry 3.

Just a minor correction. RadeonPro didn't 'cure' it - it masked the effects by adding more input lag. The only way to truly cure it was a driver side fix which as you say came in August.
 
Input lag from limiting the frame rate? How?

That wasn't what cured it :).

It was the addition of forcing triple buffering and having to force vsync on which made the most difference. In some games it made no difference (e.g. Skyrim) but I wouldn't have liked to have done that in BF3 for example. Luckily, other than Skyrim I didn't have any issues.
 
You weren't getting the true runt frame issue then. Limiting frames did nothing to solve that. :)

The stutter from fc3 was nothing to do with Amd or Nvidia. Nothing about frame pacing or anything.

Fc3 was just a complete mess on multi graphics cards.
The stutter was horrible and everyone had it, I just limited the frame rate and was fine afterwards.
 
Just a minor correction. RadeonPro didn't 'cure' it - it masked the effects by adding more input lag. The only way to truly cure it was a driver side fix which as you say came in August.

It cured it for me and many others. Have a look at my RadeonPro microstutter thread, see for yourself. ;)

I was able to cure microstutter in every game i played, by various methods. Typically a combination of Vsync, fps capping and altering the rendered frame limit. Nonetheless its nice not to have to do that anymore.

Runt frames were solved at the time by the use of Vsync as far as i know. However i was never able to detect a runt frame in all my time of using crossfire. As i can't detect something, it never harmed my experience.

Of course the need for all this stopped back in August when the first prototype of the 'frame pacing' driver was released. Since moving to Hawaii frame pacing is now a hardware and software solution thanks to XDMA. Its very nice.

EDIT

Read my guide Rusty. Aside from Farcry 3 i recommended disabling triple buffering to improve microstutter/input lag. :)
 
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It cured it for me and many others. Have a look at my RadeonPro microstutter thread, see for yourself. ;)

snip

Yeah I know it masked the effect of runt frames but it didn't 'cure' the issue. That was my point. Cure means to me, to resolve the underlying issue which RP didn't do.

So to give a real world example. You might take paracetamol (Radeon Pro) to mask the pain from a hamstring injury (runt frames) but the injury is still there :).

As I said, just a minor correction on terminology.
 
Paracetamol wouldn't cure anything, your explaining a different definition=analgesic, not 'cure'.

A cure is something that corrects or relieves a harmful or disturbing situation.

:)
 
14.1 will be the first Mantle/TruAudio driver. It will also see frame pacing fixed on Tahiti Eyefinity. Looks like this driver will fix a lot of things in one go. Never settle again??

Yep AMD are looking good to meet their December launch date for Mantle.:D:p:p:D
 
You said it 'masks' the problem.

If RP eliminates the problem-corrects or relieves a harmful or disturbing situation it's 'cured' via a third party, no?

No because it only masked the perceptible effect(s) of runt frames. It didn't remove the actual runt frames themselves.

That came via ze driver fix :).
 
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