Very interesting article here, well worth a read. 
Article discusses GCN, AMD CPU/APU performance as well as features like TrueAudio/Mantle/TressFX.
I've highlighted a couple of points made about Mantle, but this is not the theme of the article, hence not in the Mantle thread. Just making that clear for those in doubt.
Full Article
Part1:http://www.redgamingtech.com/exclus...n-architecture-performance-the-future-part-1/
Part2:http://www.redgamingtech.com/exclus...tecture-performance-the-future-part-1-page-2/
Part3:http://www.redgamingtech.com/exclus...ntle-performance-rop-gpu-steam-machines-more/
So its up to Nvidia to embrace Mantle it seems.

Article discusses GCN, AMD CPU/APU performance as well as features like TrueAudio/Mantle/TressFX.
I've highlighted a couple of points made about Mantle, but this is not the theme of the article, hence not in the Mantle thread. Just making that clear for those in doubt.
What were the factors prompting AMD to create the Mantle API? Was it simply a case of helping developers solve the major weaknesses of PC gaming architecture (the overhead) in preparation for the next generation of consoles and game engines?
AMD said:Game developers did the rounds in the industry, asking all of the hardware vendors with a stake in graphics for a solution to make PCs more “console-like” with respect to hardware utilization efficiency and programming simplicity. They recognized that PC gaming could learn a lot from its siblings in the living room. Only AMD took these requests from the negotiation stage to the manpower and money phase, and Mantle was born!
Regarding Mantle’s performance, it was mentioned at CES that the performance increase with Battlefield 4 was up to 45 percent. Will this sort of performance boost be the normal for titles under Mantle?
AMD said:Every game is different, of course, but we’ve said all along that we didn’t undertake the Mantle project to chase two or three percent performance improvements. With each game, we’ll be publishing a full set of data and we’re confident people will be pleased with the uplift.”
Even if the performance of the Mantle API isn’t up to 45 percent per game, and only works out to be half as much, that’s still going to be a significant difference. This can turn a title barely running in 30FPS into the comfortable to play territory, or titles which are just shy of the target of 60 shooting way past that number. Obviously it’s still too early to make judgement calls quite yet, but for titles that have AMD’s Mantle API available, Nvidia could be in for a fight.
I’m hoping there’ll be news of Nvidia embracing the technology, or some alternative to start to resolve this.
Audio technology on PC’s has been fairly stagnant for a number of years, and requires high CPU overhead for processing. Does AMD’s TrueAudio processor take care of all of the processing work with audio, or is there some processing left for the CPU to perform on the audio?
AMD said:AMD TrueAudio fully offloads the CPU if the developer maximally utilizes its capabilities. It’s a programmable audio pipeline, so it will only shoulder as much of the burden as it’s told to. Regardless, AMD TrueAudio sends the voice(s) it’s processing and rendering to the user’s existing audio hardware as a passthrough to the endpoint device (e.g. headphones).
Full Article
Part1:http://www.redgamingtech.com/exclus...n-architecture-performance-the-future-part-1/
Part2:http://www.redgamingtech.com/exclus...tecture-performance-the-future-part-1-page-2/
Part3:http://www.redgamingtech.com/exclus...ntle-performance-rop-gpu-steam-machines-more/
So its up to Nvidia to embrace Mantle it seems.
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