You can't take away from the fundamental difference in GPU but (and it's a big but) if the eSRAM can narrow or even negate the DDR3 vs 5 bandwidth problem generally as devs become more skilled in using it that could be one element that could be broadly similar.
MS are supposedly releasing 8% of the GPU that had been ring fenced for Kinect, which closes the gap a little (based on current performance, I assume PS4 didn't have that handicap in the first place).
I seem to remember just before release the Xbone CPU got a 10% speed bump to 1.75GHz vs 1.6GHz (we think) for PS4. There was also a small speed bump of around 6% for the GPU speed from 800MHz to 853MHz. Presumably these increases help with internal bandwidth a llittle as well.
Whilst non of this would mean the XO catches up with PS4 all up, might it not close the gap enough for average "bod" to have a tough time telling the difference on screen in a game unless they were running side by side (assuming if it allows XO to hit 1080p/60 for "most" games going forward)?
I don't know the answer, just putting it out there that there has been some other stuff to consider other than just GPU spec. Whether the speed bumps etc. make a difference in time is another matter. Someone way more technical than I may have a more detailed opinion.
MS are supposedly releasing 8% of the GPU that had been ring fenced for Kinect, which closes the gap a little (based on current performance, I assume PS4 didn't have that handicap in the first place).
I seem to remember just before release the Xbone CPU got a 10% speed bump to 1.75GHz vs 1.6GHz (we think) for PS4. There was also a small speed bump of around 6% for the GPU speed from 800MHz to 853MHz. Presumably these increases help with internal bandwidth a llittle as well.
Whilst non of this would mean the XO catches up with PS4 all up, might it not close the gap enough for average "bod" to have a tough time telling the difference on screen in a game unless they were running side by side (assuming if it allows XO to hit 1080p/60 for "most" games going forward)?
I don't know the answer, just putting it out there that there has been some other stuff to consider other than just GPU spec. Whether the speed bumps etc. make a difference in time is another matter. Someone way more technical than I may have a more detailed opinion.
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