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The Titanfall BETA has insane VRAM requirements!!

It is impressive how generic it looks. It's like someone looked at CoD and thought: 'do you know what this needs? More jumping.'

It will be interesting to see which turns out to be more exciting: playing Titanfall or discussing Titanfall's VRAM requirements.


I think it is a lot of the old ex-Infinity Ward/CoD team that are making, which might explain it. Still, despite not being a massive CoD fan I've signed up to see if I can get on the beta. Interested to give it a go.
 
Using over 2GB of vram does not mean there will be any degredation in 2GB systems, caching is happening of course. I'm amazed at the number of people on this forum who still don't comprehend the massive difference between usage and minimum requirements of vram before a material degredation in fps happens.
 
Won't 'insane' detail just be uncompressed textures or something? the difference to the naked eye is probably going to be indistinguishable, it's just one of those things to make people want to upgrade.
 
Once again people failing to realise the difference between caching and usage. Not to mention using more at 1600P than 4K, if that doesn't ring alarm bells then, well...don't quit your day job lol :D.

Still those are fairly high numbers for a multi platform game
 
I guess it's a good job consoles are holding back PCs then eh ;) :D

But yea, usage and caching are different things. There is no point the game clearing vram its not going to use anyway is there?
 
The performance difference between cards will be negligible as long as the game code isn't borked, that's the long and short of it. If anyone with a Titan has access to the beta, give it a go at 1440P+. I bet you your performance logs will show it bouncing off 4GB+

How many people here actually got in, was it just an email? I signed up, but guess I didn't :(
 
The performance difference between cards will be negligible as long as the game code isn't borked, that's the long and short of it. If anyone with a Titan has access to the beta, give it a go at 1440P+. I bet you your performance logs will show it bouncing off 4GB+

How many people here actually got in, was it just an email? I signed up, but guess I didn't :(

I didn't get an email either :(
 
Lol the next mobile card from nvidia (a rebrand of the 780m which is a fully functioning gk104) is getting 8gb of gddr5. Somehow I don't see that being too useful over the 4GB 780m which is already plenty.
 
Worst pile of rubbish I have seen for a long time.

I have every confidence my GTX 690s will run it @1600p maxed, we have been here B4 (whoops typo, it should have been BF4):D

And why did they have problems getting the 4gb card to run at all.:D

Recommended vram for 1080p = 3gb, 1600p = 3gb, 4K = 3gb that Russian vodka must be good stuff. Perhaps they could do a Vodka review instead.
 
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So 1920x1080 needs 3GB with insane settings and 4K resolution needs 3GB with insane settings..... Next!

i call bull**** on it unless the finall setting textures havent been added. i for last two days ran it maxxed out at 1080 while recording and it never dipped below 60 fps. i have 3gb on card though. surely if it was that taxing there would have been drops.
 
There are a few sensible replies in this thread, credit to those people.

Things to actually factor in, used doesn't mean required, it's a beta so we have no idea how much they'll compress final textures or if there is any need to.

Ultimately if you release a game when there are multiple 3 and 4gb cards available it makes sense to detect those cards and use the memory. If they can fit more textures into memory, or increase IQ marginally with less compression, good for them. It's great when companies use the hardware you have, memory isn't "off" unless it's got data in it, it's wasted power not to use it.

But ultimately people should realise that two identical looking textures can use very different amounts of memory both quality of compression, a mistake made in design can cause something to use vastly more memory than it requires.

It could be a sign of dev's absolutely optimising to use every available MB, or developer incompetence with multiple "rogue" textures using far more memory than they intended, or dodgy garbage collection of data.

I've played it, it doesn't look great, nor completely awful. It runs very well for me, so no real complaints there as yet. With everything maxed out, WITH it should be pointed out, my card still mining on low intensity, 120fps was no problem at 2xaa. It defaulted to 8xaa, maybe it would have been fine there or taking a sharp nose dive.

The main problem is it's a bit cack. Constantly killing bots, wooo, Titans... woo... no wait, kind of pointless.
 
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