Titanfall (Respawn Entertainment's new IP)

Anyone else had an issue where it just goes to a black screen when loading then just eventually locks out the pc until you hard reset?

Massive hdd activity but just does naff all

I have xfire off and everything else still runs ok inc bf4
 
Probably 90% of rounds I've been in are so painfully one sided to the point it's boring. It's kind of too fast a game to really snipe in. If you do snipe and find a spot, you end up getting very few points for the defence/offence so you can't, by the game's stupid scoring "do well" playing in anything other than mostly rush from one control point to another.

I only played 4 or so attrition games on saturday but they were all pretty close. Scores like 250 vs 240.
 
Friend gave me a key for this, really enjoying it so far. Seems quite fast paced and I love the fact that obstacles can be jumped over etc. certainly stops camping etc..

Still got a few tweaks to do though imo.
- Better AI
- More players
- Bigger maps (only slightly)
 
I think there are way to many Titans, the rounds are over to quickly and the AI is only there so the bad players don't feel completely useless and have a chance to get their own Titan.

I am hoping all the above has just been accelerated due to it being the beta and letting everyone have a chance of getting a Titan asap.

Saying that I won't be getting this on release at full price.
 
Not really, AI are still fairly useful. They can kill titans pretty fast if they are left alone, but I think titans should be limited, like 2 active at a time or something. I just really hope theres a mode with no titans, they get frustrating after a while. I love the game though. Definitely buying this at release, already played like 45 games in beta and love it.
 
I think its quite good (in a way) that less able players actually get a chance to get a Titan too. I dislike the elitism of most FPS games so I think its quite a nice thing to have. That being said, the AI needs to be more 'I' :D
 
I hope you realize that Microsoft's 'cloud computing' was a load of made-up baloney?

Not been following Azure then? It's all ramping up and largely the long term vision of Microsoft.

Obviously hefty chunk of marketing hype here, and Im not quite sure how an always on connection (before they nixed it) had anything to do with their cloud infrastructure, but it still has the potential to be THE backbone of how the industry moves forward with multiplayer games, over and above the server farm paradigmn.
 
I'm enjoying it a lot but it doesn't feel like it is as big as devs think it is. I don't think it'll be the fall of any titans but it will be a welcome collection to my games list at about £15.

The main negative point for me is how bad the AI is. I'm in two minds about this - either Microsoft's cloud computing simply isn't yet powerful enough to provide good AI on a large scale, or it was done intentionally to appease bad players and therefore win their approval and wallet for the next releases in the franchise.

There is no cloud computing going on with that AI :p They are generic single player cannon fodder to make everyone feel useful in a game nevermind what you are doing.
 
The AI is obviously tricky to balance, you don't want them taking everyone out, I didn't have a problem with the AI really. It's a tricky thing to implement in general, the most annoying thing is when you go to take someone out and it's AI and you end up getting taken out by a person.

I don't think they should limit the number of titans that can be out at a time, I think that would be quite annoying trying to constantly deploy or waiting in a queue just isn't going to work. I think they just need to up the time it takes to get a titan and/or balance the amount of points/kills needed.

I definitely think that you should not just get a titan by default for doing nothing. I think you should have to do something. I really enjoyed the system in Blacklight with hardsuits, when you got it was something great. Though I don't think it should be as hard as blacklight to get a suit I do think it requires some balancing.

Melee seemed pretty strange to me, shooting a guy 10 feet away from me and then I get kicked? Hmmmm

In general though I'm just not sure about having AI in the game, I've always felt like it's a bad idea, especially when there's a distinction on the scoreboard between player kills and bot kills... I guess I see it as a distraction, I don't think I was killed once by one of them so what's the point...

If they are boosted so that they are harder to take out and actually a threat why should we have a distinction between bot kills and human kills? In general though it felt good when my titans came down and I jumped in.

So in summary:
AI and their interaction need to be tweaked in SOME way.
Titans need to be a little less prevalent

Oh and is there much customisation in titanfall? I would have expected it from the infinity ward guys but I just haven't explored it yet.
 
everyone gets the titanfall beta just check your game install on origin when it shows up play if you want. they sending out as fast as possible but all should get it today without a key needed.
 
Not been following Azure then? It's all ramping up and largely the long term vision of Microsoft.

Obviously hefty chunk of marketing hype here, and Im not quite sure how an always on connection (before they nixed it) had anything to do with their cloud infrastructure, but it still has the potential to be THE backbone of how the industry moves forward with multiplayer games, over and above the server farm paradigmn.

The AI is not being controlled by 'the cloud' though. We are YEARS away from that kind of technology, the AI is being done locally, is stupid and that isn't going to change.
 
The AI is not being controlled by 'the cloud' though. We are YEARS away from that kind of technology, the AI is being done locally, is stupid and that isn't going to change.

Its been stated that the AI is ran server side so I'm not sure where your getting that from.
 
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Its been stated that the AI is ran server side so I'm not sure where your getting that from.

The AI could be running on the dedicated server but it will be running the same code as a normal AI or even more primitive. They work just like mobs in MMOs, they are ran on a server yet they don't really do much. Same with the AI in Titanfall, they are purposely pretty dumb just to be cannon fodder while you get from a to b trying to find dudes to kill.


My only annoyance is that they blend in too much with real players when it comes to spotting targets from a distance. It would be better if they clearly looked different so you know to ignore them or not. Also they are a little bit too satisfying to kill and can almost replace the players. I would say some of the lower skilled players would be happy to spend a round just blowing up AI drop pods.
 
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