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Titanfall may use Mantle in the future

Report: 2011 Was Best Year Ever For PC Gaming

@ Googly (and anyone else interested)

The PC Gaming Alliance's third annual Horizons report pegs the overall size of the 2011 PC gaming market at $18.6 billion, an increase of 15 percent over 2010's figure. The traditional market leaders Korea, the U.S., Germany, and Japan account for just $8 billion of the overall figure combined.

The report, compiled for the industry group by market research firm DFC intelligence, points to explosive growth in the free-to-play space as the primary driver behind the impressive 2011 report. Zynga and Nexon both went public with similarly massive IPOs, pulling in around $7 billion apiece after hugely successful years that saw revenues around $1.1 billion for each company.

"While reports of Gaming sales at Retail show signs of struggle, the impact hasn’t been as great for PC Gaming which had an earlier adoption of newer formats, business-models & delivery with: Digital Distribution, Free to Play, and Subscriptions fueling PC Gaming’s strong global growth," said PC Gaming Alliance president and Intel analyst Matt Ployhar in the press release.

After League of Legends came out in China, the game's Chinese publisher Tencent purchased a majority stake in developer Riot games for $400 million – not a bad sum for a startup company with a single game to its name. The market research suggests that Tencent will surpass Activision Blizzard for the highest global earnings total from PC gaming for a single company when the full breakdown of numbers for 2011 becomes available.

The Horizons report also highlights strong showings for World of Warcraft, Rift, and Star Wars: The Old Republic alongside non-MMO blockbusters Battlefield 3, Call of Duty: Modern Warfare 3, and Skyrim as success stories in the more traditional Western style.

Do you love reading news like this as much I love reporting it? Because this just made my whole week.
http://www.gameinformer.com/b/news/...rt-2011-was-best-year-ever-for-pc-gaming.aspx

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How accurate or true that is and how is stacks up against the new consoles, I don't know but there were several reports out at that time and in 2012, so I would guess to some validity.
 
Titanfall is Source Engine 2.0 mate, first game under it. I agree that Frostbite 3.0 is a much better engine to cater for Mantle, but BF4 is certainly not as well put together as Titanfall was my point.

Source?

Everything I have read (mainly interviews with the devs on EG) state that it is a heavily re-worked Source engine(1.0). There has been no mention of "source 2.0".

Interesting if true though.
 
How accurate or true that is and how is stacks up against the new consoles, I don't know but there were several reports out at that time and in 2012, so I would guess to some validity.

Probably true, but somewhat misleading. Half the PC's at uni (including the one I'm typing on) have GPU's, because various simulation/CAD packages need the extra grunt. Doesn't mean they are in the gaming market!

Same goes for businesses, most of the PC's at work have relatively powerful GPU's, because doing 3D CAD on a pair of 1080p screens with integrated graphics is time consuming at best.
 
Source?

Everything I have read (mainly interviews with the devs on EG) state that it is a heavily re-worked Source engine(1.0). There has been no mention of "source 2.0".

Interesting if true though.



Just had a quick look and wiki says it's simple Source, so I take that back!
It's probably the most flexible engine out there, so it's a stretch to tar it with the same brush as something like HL2 / L4D. I was under the impression it was Source 2.0 as many reviews have been referring to it as the "new source engine"
 
Just had a quick look and wiki says it's simple Source, so I take that back!
It's probably the most flexible engine out there, so it's a stretch to tar it with the same brush as something like HL2 / L4D. I was under the impression it was Source 2.0 as many reviews have been referring to it as the "new source engine"

Fair enough. I was thinking, it it's source 2.0 why has no-one made a big "hoo ha" over it. :)

It certainly is flexible. Looks good enough whilst running very well on even modest systems ( I am talking source based games in general to clarify).
 
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