So what is about about ironsights and a fast time to kill in fps that appeals?

Loved that German rifle as well but best round score I ever got was with my Garrand, Can still hear the ping of an empty clip. :p

That was one of the garrand's biggest drawbacks, you could hear somebody reload one of the damn things across half the map. Used to love sneaking up on people after they gave themselves away. ;)

FPS games are miles away from where I wanted them to go, I like the feel of an impact with a kill, single shot should Always beat spray.

http://store.steampowered.com/app/35450/

You've probably heard of/own it but I hear it's a throwback. This thread had got me in the mood to buy it. :D
 
Loved the Bolt action M40a3 sniper rifle in COD4. Used to be so satisfying nailing someone with one shot, reloading and then hitting the next guy :D
Not really enjoyed an fps since then. Definitely getting old - my reactions are notably slower and I feel tired after 5 minutes of UT even against bots :P
 
That was one of the garrand's biggest drawbacks, you could hear somebody reload one of the damn things across half the map. Used to love sneaking up on people after they gave themselves away. ;)



http://store.steampowered.com/app/35450/

You've probably heard of/own it but I hear it's a throwback. This thread had got me in the mood to buy it. :D

Deffo worth a purchase, along with the Rising Storm expansion. Satisfying bolt action kills :D
 
Loved that German rifle as well but best round score I ever got was with my Garrand, Can still hear the ping of an empty clip. :p

FPS games are miles away from where I wanted them to go, I like the feel of an impact with a kill, single shot should Always beat spray.

guy who was in our clan at time >Mugs< called metal was awesome with garrand few others were. id use kar 98 or mp44 and it was tuff going against them if you could use the rifles well.

brecourt @ rifles or hurtgen :cool:
 
You were in the mugs clan mate back in the Cod uo days? I was as well, going back a few years now but I rolled under jastheace tag. Best mp experience to date for me.
 
Regardless of mechanics the more you practice the better you get. There are people who play BF who I struggle like hell to kill as they are better players than me.


I think some people are just aging quicker than others :):p
 
BF2 yes, but I need armour :mrgreen:

Infantry only is amusing, but the real fun comes on an armour map.
Trouble is these days there simply aren't enough balanced pilots out there and one team ends up smashing everyone else with the jets and helis :(

-Leezer-
 
People are just no good at fps games these days. Consoles are online now so the fps games need to cater to game pad players instead of mouse/keyboard.

I am just glad i was a part of the old school online scene growing up, working my way through the quake and unreal games. I dont mind that they arent about as much now as i dont have endless time to play with real life commitments.
 
Having grown up with PC fps since the very first, I honestly don't get it. It seems all you have to do these days is breath in the rough direction of someone to get a kill. The most obvious examples are CoD and BF - where a few body/limb shots will do - and there's even modes in these games to make killing quicker! The guns are pretty damn spammy too, which combined with the low health/short time to kill adds a great big lottery, who sees who first wins, element to the majority of encounters. And every fps seems to be borrowing these mechanics. Take Titanfall - a shooter that would be so much better suited to TFC/RTCW/ET style gunplay, yet it gets CoD mechanics bolted on instead. And why? It's obviously popular with ppl. Is it because it makes getting kills pretty easy? Or because the randomness factor it adds lowers the skill ceiling and allows ppl to relax, sit back and simply have a laugh? Do people just like the sensation of aiming down ironsights? All of the above? Stuff I haven't thought of? What is it? Why are games like Counter Strike, Team Fortress, RTCW/ET dying out and versions of CoD flourishing? I don't get it.

The games you like require a lot team work and most people don't have a lot of friends, let alone a group to form a team. The average gamer is 30+ yearold, probably married with children and a tight schedule. They don't have time to seek people with similar schedules, organise a team and keep it going.

So no, it's not about dumbing down mechanics or console players taking over the world of FPS gaming - CoD like games simply have the most bang for the buck.
 
http://store.steampowered.com/app/35450/

You've probably heard of/own it but I hear it's a throwback. This thread had got me in the mood to buy it. :D

I always mention this, but ever since i started playing Red orchestra 2 all other fps mechanics just don't compare, It's just so well balanced between an arma game and Cod 1/2 that every kill is so rewarding. it's just really hard to get to grips with the long distance fighting if you are coming from Battlefield or Cod and you spend a lot of time dieing when starting off which is probably the reason why not many people play it.

But it's just fantastic with me and 4 mates with microphones ordering the whole 32 man team effectively. It is a game which needs so much teamwork.
 
Neither is any more or less skill dependant than the other just different types of skill required there is far more to it than just who sees someone first in quick time to kill games as a highly skilled player for instance will use their movement and other game events to engage from a good position.

No matter how much you spray and pray in a short time to kill game you won't win against someone who has good reaction times and fast target acquisition even while using a single shot or similiar weapon if they are a higher skilled player its a common fallacy levelled at "hardcore" modes.

This, lots.

Personally I enjoyed DoD (Garand!) and am currently liking bolt-only, iron-sights only BF4 servers.

Incidentally, I think you can equip your dude in BF4 so as to reduce suppression, if that's your thing.
 
Neither is any more or less skill dependant than the other just different types of skill required there is far more to it than just who sees someone first in quick time to kill games as a highly skilled player for instance will use their movement and other game events to engage from a good position.

That may be the case - map awareness, timing etc plays a part - but if we're talking pure aiming and movement skill, the fast time to kill and ironsight based shooters don't compare to Quake/UT/RTCW/ET/TFC et al. And who sees who first does play a massive part. Infact I'd argue that it's the most telling factor/skill in these games - which can be seen in any high level CoD vid. I'm not saying these guys don't have uber reactions and aren't skilled btw, just that that particular element of the game has a low ceiling purely due to the game mechanics. When you use ironsights you either stop or slow to a crawl - you become an easy target. Movement speed in these games is also slow and health is low. One headshot or just a few body shots will do. Combine it all and you have a slow game with lots of easy targets that take just a few bullets to kill. Miles away from tracking and movement skills needed in something like ET, in which you can shoot with accuracy while sprinting and requires 3 or 4 headshots, or multiple body shots, to get a kill. And sure, in games like CoD/BF etc, hip firing is spray and pray. It can't be any other way as hip firing would destroy anyone who uses ironsights if it was accurate. The common misconception is that games that are all about hipfiring are spray and pray too. When it comes to ballistic, teambased shooting, this is about as skilled as it gets:

 
You were in the mugs clan mate back in the Cod uo days? I was as well, going back a few years now but I rolled under jastheace tag. Best mp experience to date for me.

i was >Dg< Mug :p

people still play cod 1 and uo i do miss it :( they are amazing. maps ,guns gameplay and sounds. people go on about gun sounds and stuff in bf and the like go play cod one/uo listen to mgs and rifles and stuff totally awesome.

the title music is awesome :D
 
Last edited:
CoD/CoD2 and DoD were where it was at back in the day.

Kar98k and Garand: Top class rifles.

I had some seriously awesome Kar performances in DoD, but pretty much gave up after the clan ladder scene turned into a whole lot of bitching and whining. Accused of cheating one too many times and I'd just had enough of it. Too many sore losers.
 
Coming from a Quake background I initially hated COD and all it's risible counterparts. However, like many others, I now have a family and my gaming time is very tight. I can't spend 15 hours in a darkened room, practicing my twitch skills through a cloud of smoke anymore, as much as I would love too. ;)

COD is still skilful, just not in a strafe jump, hip fire way. If you get on a server with good players, playing in the way it's supposed to be played then it's still great fun, some of the people i've played against have been hugely impressive.

It's main selling point for me is accessibility, in and out in that cheeky half an hour between putting the little one to bed and making dinner.
 
That may be the case - map awareness, timing etc plays a part - but if we're talking pure aiming and movement skill, the fast time to kill and ironsight based shooters don't compare to Quake/UT/RTCW/ET/TFC et al. And who sees who first does play a massive part. Infact I'd argue that it's the most telling factor/skill in these games - which can be seen in any high level CoD vid. I'm not saying these guys don't have uber reactions and aren't skilled btw, just that that particular element of the game has a low ceiling purely due to the game mechanics. When you use ironsights you either stop or slow to a crawl - you become an easy target. Movement speed in these games is also slow and health is low. One headshot or just a few body shots will do. Combine it all and you have a slow game with lots of easy targets that take just a few bullets to kill. Miles away from tracking and movement skills needed in something like ET, in which you can shoot with accuracy while sprinting and requires 3 or 4 headshots, or multiple body shots, to get a kill. And sure, in games like CoD/BF etc, hip firing is spray and pray. It can't be any other way as hip firing would destroy anyone who uses ironsights if it was accurate. The common misconception is that games that are all about hipfiring are spray and pray too. When it comes to ballistic, teambased shooting, this is about as skilled as it gets:

I'd have to disagree if it had such a low skill ceiling most people would clump around the same stats which they don't.

I've spent more hours playing both types of games than I really care to calculate (like in the region of 30,000 hours total FPS gaming experience) and I really can't agree with most of what you say from my own experience.
 
The guns are pretty damn spammy too

well we are using modern rifles..... not a blunderbuss or flinklocks haha!

also as there's suppression, why not spam a bit? :p (bf3/4)
 
Once upon a time, only enthusiasts played online fps (or any online games). Now, everyone plays so games have shifted their focus to the casual, sausage-fingered masses
 
Back
Top Bottom