Loved that German rifle as well but best round score I ever got was with my Garrand, Can still hear the ping of an empty clip.![]()
FPS games are miles away from where I wanted them to go, I like the feel of an impact with a kill, single shot should Always beat spray.
That was one of the garrand's biggest drawbacks, you could hear somebody reload one of the damn things across half the map. Used to love sneaking up on people after they gave themselves away.
http://store.steampowered.com/app/35450/
You've probably heard of/own it but I hear it's a throwback. This thread had got me in the mood to buy it.![]()
Loved that German rifle as well but best round score I ever got was with my Garrand, Can still hear the ping of an empty clip.
FPS games are miles away from where I wanted them to go, I like the feel of an impact with a kill, single shot should Always beat spray.
Having grown up with PC fps since the very first, I honestly don't get it. It seems all you have to do these days is breath in the rough direction of someone to get a kill. The most obvious examples are CoD and BF - where a few body/limb shots will do - and there's even modes in these games to make killing quicker! The guns are pretty damn spammy too, which combined with the low health/short time to kill adds a great big lottery, who sees who first wins, element to the majority of encounters. And every fps seems to be borrowing these mechanics. Take Titanfall - a shooter that would be so much better suited to TFC/RTCW/ET style gunplay, yet it gets CoD mechanics bolted on instead. And why? It's obviously popular with ppl. Is it because it makes getting kills pretty easy? Or because the randomness factor it adds lowers the skill ceiling and allows ppl to relax, sit back and simply have a laugh? Do people just like the sensation of aiming down ironsights? All of the above? Stuff I haven't thought of? What is it? Why are games like Counter Strike, Team Fortress, RTCW/ET dying out and versions of CoD flourishing? I don't get it.
http://store.steampowered.com/app/35450/
You've probably heard of/own it but I hear it's a throwback. This thread had got me in the mood to buy it.![]()
Neither is any more or less skill dependant than the other just different types of skill required there is far more to it than just who sees someone first in quick time to kill games as a highly skilled player for instance will use their movement and other game events to engage from a good position.
No matter how much you spray and pray in a short time to kill game you won't win against someone who has good reaction times and fast target acquisition even while using a single shot or similiar weapon if they are a higher skilled player its a common fallacy levelled at "hardcore" modes.
Neither is any more or less skill dependant than the other just different types of skill required there is far more to it than just who sees someone first in quick time to kill games as a highly skilled player for instance will use their movement and other game events to engage from a good position.
You were in the mugs clan mate back in the Cod uo days? I was as well, going back a few years now but I rolled under jastheace tag. Best mp experience to date for me.
That may be the case - map awareness, timing etc plays a part - but if we're talking pure aiming and movement skill, the fast time to kill and ironsight based shooters don't compare to Quake/UT/RTCW/ET/TFC et al. And who sees who first does play a massive part. Infact I'd argue that it's the most telling factor/skill in these games - which can be seen in any high level CoD vid. I'm not saying these guys don't have uber reactions and aren't skilled btw, just that that particular element of the game has a low ceiling purely due to the game mechanics. When you use ironsights you either stop or slow to a crawl - you become an easy target. Movement speed in these games is also slow and health is low. One headshot or just a few body shots will do. Combine it all and you have a slow game with lots of easy targets that take just a few bullets to kill. Miles away from tracking and movement skills needed in something like ET, in which you can shoot with accuracy while sprinting and requires 3 or 4 headshots, or multiple body shots, to get a kill. And sure, in games like CoD/BF etc, hip firing is spray and pray. It can't be any other way as hip firing would destroy anyone who uses ironsights if it was accurate. The common misconception is that games that are all about hipfiring are spray and pray too. When it comes to ballistic, teambased shooting, this is about as skilled as it gets:
The guns are pretty damn spammy too