So what is about about ironsights and a fast time to kill in fps that appeals?

Given up on BF 3,4 due to the appealing hit detection, I prefer the Hardcore mode myself, but the only thing that spoils it are the extremely easy sniping mechanics in most modern games. COD is just boring.

What we need is Tripwire to release a modern shooter and it would wipe the floor with COD and BF for those that prefer a slower paced game of sneek
 
Games have moved on to milsims at the moment, I'm sure it will eventually circle back around to you having lots of health and having no ironsights etc. You think you die fast in COD? Try RO2 or a more realistic game, where you keep on dying to someone you can't even see.
 
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Games have moved on to milsims at the moment, I'm sure it will eventually circle back around to you having lots of health. You think you die fast in COD? Try RO2 or a more realistic game, where you keep on dying to someone you can't even see.

one (head) shot one kill, seems pretty realistic to me

IMO leg shots should slow your pace down, body shots should slowly kill or instant kill depending where you are shot. Head shots are a given that you are going to die unless its ears or something

Not sure why there are no games that are like this. Its usually get shot in the leg 4 or 5 time and you die. No, it would come off and you would be alive but health lost and move slower, 2 legs off = slow crawl. Obvious really
 
one (head) shot one kill, seems pretty realistic to me

IMO leg shots should slow your pace down, body shots should slowly kill or instant kill depending where you are shot. Head shots are a given that you are going to die unless its ears or something

Not sure why there are no games that are like this. Its usually get shot in the leg 4 or 5 time and you die. No, it would come off and you would be alive but health lost and move slower, 2 legs off = slow crawl. Obvious really

Yes there are, definitely in Arma you can be injured which slows you down or if shot in the arm stops you from shooting accurately. Not many games do this as the majority of people do not want a realistic experience. The average COD player, does not have the patience for methodically slow pace of a game like arma.
 
I have only just played Arma 3 and started to play is as if I was doing CoD or BF4 and I soon learnt that it is not the best style to do this game in. I have found myself adapting to situations and approaching areas with a little more thought, tbh it’s the most fun I have had playing a FPS shooter in a while
 
one (head) shot one kill, seems pretty realistic to me

IMO leg shots should slow your pace down, body shots should slowly kill or instant kill depending where you are shot. Head shots are a given that you are going to die unless its ears or something

Not sure why there are no games that are like this. Its usually get shot in the leg 4 or 5 time and you die. No, it would come off and you would be alive but health lost and move slower, 2 legs off = slow crawl. Obvious really

If you want realism sure. Personally I don't think that realism = fun. To me it means a lot more insta-death, slow-paced crawling around and lots of sitting somewhere and camping because..let's face it..in a real situation that's exactly what you would do.
 
Aye man, first wireplay and then barrysworld/jolt for some serious quake action. Good times that i will always remember fondly lol.

With you on that one bud :) Used to play 'Urban Terror', a Quake III mod. Hours of fun with this one :cool:

Ultra skill was needed over 56k where you had to shoot ahead of the enemy to get a kill haha

Probably the reason i'm so terrible now! :o

Still going to this day :)http://www.urbanterror.info/home/
 
With you on that one bud :) Used to play 'Urban Terror', a Quake III mod. Hours of fun with this one :cool:

Ultra skill was needed over 56k where you had to shoot ahead of the enemy to get a kill haha

Probably the reason i'm so terrible now! :o

Still going to this day :)http://www.urbanterror.info/home/

I used to play UrT tons. I tried going back to it a little while ago but my general being on bad form and the changes they've made to hit reg mean I suck massively at it now :)
 
Online FPS gaming has become casual and easily accessible, whereas before it was only, dare I say it, hardcore PC nerds that would be online.

The reason why games like CoD are so popular is because they are easy to pick up, accessible and enjoyable to a wider audience. You dont have to have mad skills to enjoy playing it and you dont have to have mad skills to feel like you are doing OK.

At the end of the day, game developers are businesses. They will track the gaming demographic and create titles that cater for that demographic in order to create profit.

Personally I dont mind any kind of FPS shooter because I love FPS games in general. Sure, I feel some require more skill than others, but I think you can have fun on most FPS games these days if you just accept them for what they are - a game, and a bit of fun.

I cut my teeth on Quake 3 deathmatch on Gifford UK servers. I had been playing FPS since Doom 2 but could never afford an internet connection. Wow - what a game Quake 3 is, and it has movement physics that were way ahead of its time.

Quake 3 takes some proper skill to master, from weapon choice to movement, to map control! The point with games like Q3 is that they rewarded skill and generally it was the most skillful players that came out on top in any given game. I think TTK is a big part of that. Example, in Titanfall you can down a pilot in 3-4 hits from the carbine which has a ROF of around 12 rounds per second - so even if your movement sucks and your overall play style sucks you can down anyone if you get the drop on them. Hence the hiding/camping/sneaky play style is rewarded with kills.

In games like Q3 and UT your opponents had a lot of health (and usually armour too) so you had to have the aim, movment, weapon knowledge and map knowledge to go toe to toe with them in any circumstances. Hiding and popping out when their back was turned would definitely give you the drop, but TTK and various weapons meant it did not ensure a kill. People playing Q3 or UT like they play CoD get raped, time and time again.

Also, in most of my games on Q3 - power ups were frowned upon (bar the mega and armour pick ups). You had no perks. No advantages other than ones you created yourself by map control / item control. Where I played for example (Gifford.co.uk - and Priest if you read this we still love ya man ;) ), Quad lamers would get gang raped by the rest of the server because the community decided quad was not honourable.

Honour is something that seems to be lacking in modern gamers. It is all about the kill, and nobody gives thought on how that kill is achieved. The mindset appears to have shifted from playing to win with honour and respecting your opponent to playing to win, whatever it takes and then trolling your opponent if they lose or rage quitting if you lose. I feel this is a shame but indicative of casual gamers and, dare I say it, the huge increase in children playing online FPS games (even though a lot of them shouldn't be judging by the PEGI age classifications).

I think the console market has destroyed serious skill based FPS titles because people want to kick back for a quick blast - not invest hours and hours in developing their skill and getting better. Gaming is now a really broad church, and many types of people play online and many have busy lives. Jumping in for a quick game of CoD or BF4 before tea, or after the kids have gone to bed, or while the wife is in the bath is how gaming is done these days. Back in the Q3 days the players were those who played and did little else. Whole communities grew up around servers, and I am still friends with people I met playing Q3 FFA 14 years ago!

I can't say the same for CoD.

Another element I feel is a big part of the poularity is 'realism'. Kids love to use the guns the guys in the army use because it is 'cool'. Lets face is, a Q3 machine gun or rocket launcher does not inspire kids of today to go "cooool". With modern military actions gaining a high profile in the media it is little wonder the games today are designed around them. We know we cant own a P90, or M4 Carbine and most of us will never use one. But on a computer game we can pretend to be an elite soldier for a few hours and use the latest military hardware. If most of us are honest, we love it!! :D

My overall feeling is that online FPS has become casual and games now reward for killing opponents where killing opponents has become far easier.

Skills needed are lower, and the audience interest wider.

But actually I like how accepted gaming has become. When I started gaming it was stigma and something I would grow out of :rolleyes: It is nice that such attitudes have changed and I dont have to feel marginalised for being a gaming geek :)

As a lover of skill based FPS, I lament the last 6-7 years of clone FPS titles.

But as a gamer I love how my favourite hobby has grown and become more acceptable and I love how many more people can now enjoy it.

For me, the feelings I might have towards modern FPS titles are outweighed by the fact more people are gaming and having fun.

Afterall, isn't that what gaming is about?
 
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RTCW ET is still, for me, the best FPS i have ever played.

in fact its up there with the best game i have ever played!

proper skill involved to get 2 / 3 repeated head shots. spray and pray never worked!
 
Quake is true test of skill. Still unmatched.

It scares me how far the meta has been pushed with quake 3(live) duelling - the current crop of top players would obliterate most of the old pros :( they have the "stack" down to a level that was unheard of at the peak of quake 3, map control down to individual armor shards not just the major items and can literally tell you exactly the other players health and armor at any given time within 1-2 points and often its the balance of 1-2 points that decides when they choose to go offensive, etc.

A lot of them don't have the honed aim of old school players though if you can rush em at the right time they just don't have the response in close range high pressure combat that the older players have, its all about a thinking game for them and getting the upper hand before commiting to the fight.
 
Also, in most of my games on Q3 - power ups were frowned upon (bar the mega and armour pick ups). You had no perks. No advantages other than ones you created yourself by map control / item control. Where I played for example (Gifford.co.uk - and Priest if you read this we still love ya man ;) ), Quad lamers would get gang raped by the rest of the server because the community decided quad was not honourable.

Honour is something that seems to be lacking in modern gamers. It is all about the kill, and nobody gives thought on how that kill is achieved. The mindset appears to have shifted from playing to win with honour and respecting your opponent to playing to win, whatever it takes and then trolling your opponent if they lose or rage quitting if you lose. I feel this is a shame but indicative of casual gamers and, dare I say it, the huge increase in children playing online FPS games (even though a lot of them shouldn't be judging by the PEGI age classifications).

I think the console market has destroyed serious skill based FPS titles because people want to kick back for a quick blast - not invest hours and hours in developing their skill and getting better. Gaming is now a really broad church, and many types of people play online and many have busy lives. Jumping in for a quick game of CoD or BF4 before tea, or after the kids have gone to bed, or while the wife is in the bath is how gaming is done these days. Back in the Q3 days the players were those who played and did little else. Whole communities grew up around servers, and I am still friends with people I met playing Q3 FFA 14 years ago!

This I wholeheartedly agree with - its kind of sickening how in BF4 everyone runs to the easy mode toys, MAA, LMG spamming , etc., lamest weapons with the best ability to grief other players as second nature whereas back in the day those players were the minority and laughed out of most servers for the low skill scrubs they are whereas in BF4 its almost rewarded by the game and larger community :S
 
one (head) shot one kill, seems pretty realistic to me

IMO leg shots should slow your pace down, body shots should slowly kill or instant kill depending where you are shot. Head shots are a given that you are going to die unless its ears or something

Not sure why there are no games that are like this. Its usually get shot in the leg 4 or 5 time and you die. No, it would come off and you would be alive but health lost and move slower, 2 legs off = slow crawl. Obvious really

They did try and do this in Infiltration for UT.

It wasn't mega successful because UT had big cylindrical hitboxes.

They talked a lot about the damage system there (few proper military types involved) and I think they wound up with a semi randomised damage system for centre mass shots based on this.

Leg shots probably should be potentially fatal eventually (bleeding) but doing that leads on to all kinds of questions about "bandaging" and "first aid" which are a bit complicated in the context of a round based FPS game.

Your FPS dude applies toilet paper to the other FPS dude and his leg wound is fixed? That kind of thing.

Deyvy said:
Anyone play Delta Force?

Yes!

BuffetSlayer said:
I think the console market has destroyed serious skill based FPS titles because people want to kick back for a quick blast - not invest hours and hours in developing their skill and getting better. Gaming is now a really broad church, and many types of people play online and many have busy lives. Jumping in for a quick game of CoD or BF4 before tea, or after the kids have gone to bed, or while the wife is in the bath is how gaming is done these days. Back in the Q3 days the players were those who played and did little else. Whole communities grew up around servers, and I am still friends with people I met playing Q3 FFA 14 years ago!

Is this necessarily a bad thing though?

I don't think I really miss investing 4-6 hours a day in a computer game. :D

It was fun at the time (first time I was ever really "okay" at anything) but I just don't think there's room in my life for that kind of involvement with a computer game. Most of the people I game with now are at least 30 and have families etc. etc.

I guess the ideal scenario would be a game everyone could play, but is being rubbish at a game a compelling experience? :S
 
Is this necessarily a bad thing though?

I don't think I really miss investing 4-6 hours a day in a computer game. :D

It was fun at the time (first time I was ever really "okay" at anything) but I just don't think there's room in my life for that kind of involvement with a computer game. Most of the people I game with now are at least 30 and have families etc. etc.

I guess the ideal scenario would be a game everyone could play, but is being rubbish at a game a compelling experience? :S

No, I didn't say it was a bad thing, just why skill based FPS games have all but died out.

Like I said, it just shows that gaming has become a casual past time. It is the way the gaming community has evolved and games developers are going to hone in on that evolution in order to get the sales.

Sure I miss the Quake 3 days, but like you I have a hectic life and simply don't have the time for it. I play in the Tribes Ascend EUTL house league at the moment but still don't have enough time to get really good at it.

Playing Titanfall has been a refreshing change. Enjoyable without being too serious.

Perhaps that is the future and the logical direction of gaming to go? Lets face it, if all the gamers playing CoD, or BF4 were like I used to be on Q3 (hours every day) it would be quite a worrying trend. We could be faced with a genuine epidemic of gaming addiction.

All things in moderation!! :p
 
Is that Titanfall on PC? A couple of people have mentioned it to me. I think it could be A Thing. Curious to try it because nothing else is floating my boat (other than EVE) at the moment.
 
Yes, it is Titanfall on the PC.

It is not going to set the world on fire, but it is a mix of CoD style play with the arena style movement of older games. You can wall run up buildings, double jump from one wall to the other and get on roofs and stuff as well.

It is good fun if you are happy to take it for what it is - a run and gun shooter. Maps are really well balanced and you get to prance around in big mechs if that takes your fancy :p

I am enjoying it but it might not be for everyone. There is a huge thread in this forum about it.

If you read the last 10 pages or so it should give you a good idea of what people make of it :)
 
Yes, it is Titanfall on the PC.

It is not going to set the world on fire, but it is a mix of CoD style play with the arena style movement of older games. You can wall run up buildings, double jump from one wall to the other and get on roofs and stuff as well.

It is good fun if you are happy to take it for what it is - a run and gun shooter. Maps are really well balanced and you get to prance around in big mechs if that takes your fancy :p

I am enjoying it but it might not be for everyone. There is a huge thread in this forum about it.

If you read the last 10 pages or so it should give you a good idea of what people make of it :)

I got it and am enjoying it. I did mostly get it though because it is the closest thing out at the moment for me to UT. If it was more like UT, then that would be perfect :) would prefer if it was a little bit harder to kill people. You know - so that it takes a rocket launcher to the face to kill in one shot (or a sniper headshot :p).
 
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