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AMD's Matt Skynner Talks New Crytek Partnership, Mantle's 'Beacon Of Leadership'

Amidst all this DX12 noise Developers are still endorsing Mantle, its even finding new ones while its all going on.

Have any of them endorsed, or even said anything about DX12?

Come now, developers do not need to state that they will be using DX12 - that's just a given, as with every new generation of DirectX enhancements.

For them to state that they will be supporting DX12 would be like Microsoft announcing that C++ will be supported in Visual Studio 2014/15; i.e. it's obvious and need not be stated.
 
All of them who have said no to Mantle? :)

Very funny :p but seriously, how successful DX12 will be depends on uptake, Dev's know what DX12 more than we do, i just find it interesting that while MS are on the PR offensive Mantle is still bringing the biggest Developers publicly to their corner while not even mentioning DX12.
 
Very funny :p but seriously, how successful DX12 will be depends on uptake, Dev's know what DX12 more than we do, i just find it interesting that while MS are on the PR offensive Mantle is still bringing the biggest Developers publicly to their corner while not even mentioning DX12.

Well, unless they want to cut out half the market chances are they'll work with both DX and Mantle, if DX and Mantle are similar then they probably wont mind :p
 
Well, unless they want to cut out half the market chances are they'll work with both DX and Mantle, if DX and Mantle are similar then they probably wont mind :p

Given that DX12 is supposed to nullify Mantle it hardly looks like that's happening, does it?

If DX12 is all that, why bother with Mantle?
 
So..... If DX12 is the all singing and all dancing API, do people still think devs will carry on with doing Mantle as well as DX12 (taking into account that Mantle gives the same benefits of DX12)?
 
Both Nvidia and AMD have been working with MS on DX since the ATI days along with the other interested parties. I think this "4 years" guff from NV is panic PR one-upmanship, trying to glom on to MS's hype train.
 
So..... If DX12 is the all singing and all dancing API, do people still think devs will carry on with doing Mantle as well as DX12 (taking into account that Mantle gives the same benefits of DX12)?

Thats the point, your posting this in a thread that talks about one of the biggest Developers taking up Mantle amidst all the DX12 noise. ;)

And another one saying they will continue to use Mantle, along with DX12.
 
So..... If DX12 is the all singing and all dancing API, do people still think devs will carry on with doing Mantle as well as DX12 (taking into account that Mantle gives the same benefits of DX12)?

It all depends on how far developers have gone with adopting Mantle by the time DirectX 12 arrives on the scene, but personally I don't think that the level of involvement with Mantle will ever reach near the DX level - developers are used to coding for DX, it would be costly for them to start developing for Mantle and DX so I don't think many will bother.
 
"Working on DX 12 for four years" is rubbish. That was when DX 11 came out, and all that was happening was that both Nvidia and AMD were having coffee table talks with MS over what to do next in the DX space. Nothing happened, because MS didn't care, so AMD started Mantle a couple of years ago. MS gets wind of Mantle a year back, and starts work on DX12 with both AMD and Nvidia.

There's no doubt that Mantle has been a massive marketing success, and Nvidia is having to wind up their own marketing, hence the vague "discussions for four years" being translated to "working on it for four year" nonsense.
 
Issues aside, mantle is vest performance api currently in use, why wouldn't people still make noise and support? I don't think we will hear the same support again if directx is any good when it launches however
 
Thats the point, your posting this in a thread that talks about one of the biggest Developers taking up Mantle amidst all the DX12 noise. ;)

And another one saying they will continue to use Mantle, along with DX12.

Of course but give it 3 years and I doubt we will still see devs coding for DX12 and Mantle, that would be pointless.
 
It all depends on how far developers have gone with adopting Mantle by the time DirectX 12 arrives on the scene, but personally I don't think that the level of involvement with Mantle will ever reach near the DX level - developers are used to coding for DX, it would be costly for them to start developing for Mantle and DX so I don't think many will bother.

Devs will always work with what is easiest to use and gives them the most benefit. Mantle took 6-8 man weeks to integrate into Frostbite 3 and Nitrous for massive performance benefit. No developer is going to leave that kind of value on the floor for such little effort. Don't forget, Mantle was developed because it's what developers wanted. It was even designed by and with major developers.

Also Mantle puts the developer in control by providing tools and exposing everything the developer needs to be the master of their own fate, instead of waiting for MS, Nvidia or AMD to fix bugs that are obfuscated inside the DX black box model. That alone is worth it's weight in gold to any developer.
 
Devs will always work with what is easiest to use and gives them the most benefit. Mantle took 6-8 man weeks to integrate into Frostbite 3 and Nitrous for massive performance benefit. No developer is going to leave that kind of value on the floor for such little effort. Don't forget, Mantle was developed because it's what developers wanted. It was even designed by and with major developers.

Also Mantle puts the developer in control by providing tools and exposing everything the developer needs to be the master of their own fate, instead of waiting for MS, Nvidia or AMD to fix bugs that are obfuscated inside the DX black box model. That alone is worth it's weight in gold to any developer.

Do we know the time stuff as a fact? Both game mantle patches have been delayed :p.

Also, a game on dx12 would be built ground up, you can't do that with mantle as of compatability.

I can't see a game that isn't build ground up on dx12 seeing all the gains, so it's deffo not a black and white, as surely they won't make games just dx12 for a while.
 
There is no saying that DX12 will be as good as Mantle of course.

Even if it is, it would not be a good thing if Mantle went away, if it did its Microsoft mission accomplished, "now we can go back to our old ways"

IMO AMD will continue on with Mantle, they will continue to develop it, i also believe Developers will continue to support and use it, because i believe AMD nor Developers want Miscrosoft to enjoy the GFX API monopoly they had prior to Mantle,
as its that which caused the 10 years of MS PC DX under development.

Main developers 'i think' will release at least some of their AAA Games in Mantle along side DX12

I also think Mantle will be used by Indie developers, very small studios, and start up companies, bringing a whole new range to the Desktop, I think Mantle will serve as a catalyst to make development much more accessible and diverse.
 
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The problem with mantle is the lack of compatability.
For indie developers it doesn't make sense, they like to get their gear on Linux, spending more time with another api doesn't make loads of sense.
 
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