Hacks! An investigation into aimbot dealers, wallhack users, and the million-dollar business

I never understand the motivation behind hacking...

I mean it doesn't give you the satisfaction of actually being good at a game, it just allows you to win with no effort---which is pointless.

I'd rather totally suck at a game and go through the learning process than spend money on cheating.

Achievement, stats, leaderboards... That kind of crap kids are all mad about. And griefing sometimes. Basically, attention ho'es.
 
I find now it can be a bit fun if someone is cheating.... or should I say..... deviates from the same **** over and over :p now if there's a blatant hacker, it's fun to try and grief them and ****talk in the chat calling them n00bs who can't even cheat well xD

*cough* badboy *cough cough coughty splutter cough* .....................joke joke :) (he doesn't need cheats to be told he's **** teeehhheeeeeee :p )

but then this is in casual battlefield. should I be playing cs or something with some seriousness it does just take the biscuit and ruin the playing experience :(

would maybe suggest a name n shame thread here to post peoples ingame names, the game, hack and maybe some evidence.... but can see that would turn into a **** storm cluster **** :p handbags being swung everywhere and toys, well and truely, out of the pram xD
 
Pretty much abandoned PC multiplayer gaming that isn't centrally authenticated (MMOS etc) because of this.

Crysis was a joke, they'd teleport everyone in the map into the air and so on.
 
I've seen a few blatant cheaters in Battlefield 4 (they get banned pretty quickly), as well as a few people whom I suspect are cheating but I don't really know; heck, I've been accused of "using hax" in quite a few games on BF4, guess these people don't know how good the MBT is when you play it right!

One of the games where I saw a sort of oscillatory trend of cheaters is PlanetSide 2, over a few weeks you wouldn't see a single cheater (or not many at least) but then a few days later you could see a whole load of them. I remember at the start of August last year, there was a big influx of cheaters on PlanetSide 2 (on Woodman server at least) - lots of low ranked people with ridiculous aim running around, calmed down a bit after that though.
 
I've never understood why more games don't give admins tools that are essentially cheats. Being able to first-person spec a player and turn on/off wallhacking, allowing realtime monitoring of 'twitches' and stats on how much variance there is between locking on and firing for them, or how steadily their mouse is hovered around head level, etc. The only effective way to deal with cheaters is with a human admin monitoring and 99% of games provide almost zero support to help the admin do their job.
 
Normally the hacks that are used the most get spotted quickest but its the private cheats that only a few ppl ever use which are the hardest to deal with.
I remember quake 2 day I was always called a cheater it made me feel good ;) that just with my own skill I would be called that.
It also one reason I don't play on fps anymore there are just to many ways to cheat.
The pc is cool because of our modding and stuff but with that comes a downside that ppl can makes cheats
 
Yes, it's the more subtly implemented hacks that are the problem. The blatant, obvious one are easier to deal with. Pathetic either way.
 
I'm surprised people wonder why others cheat. I think its part of the human condition really...just ask Lance Armstrong why he cheated. Just ask some of the Jamaican athletics team...(tip of the iceberg really) Also it might seem that if you have an aimbot, wallhack, and such that it = instawin and its boring but this isnt the case...firstly because aimbots do not give instant headshots to every shot. It depends on the netcode and also the type of aimbot and how it aims/locks (ie vectors) etc. Basically once you have these "tools" your competition becomes the other "cheaters"...might as well call them clanners because thats the truth. Hardcore clanners who stay in the competitive scene of an fps. But i agree with what has been said there should be server admin tools which legitimately give the owner of the server tools on a level or beyond of the cheater. Noobs these days are unfortunately clean players. A cheater will know who is cheating and who to their eyes are the "noobs". I am by no way condoning cheating btw. Just an observation :)
 
Its freaky how fast they get some of these things out, I remember back with the bad company 2 beta they had already developed an aimbot for it a few days into it. 1 server I was on had 2 people on top of the snow covered mountain rush map just spamming mg's getting headshots left and right from ludicrous ranges, wasn't even like they were burst firing or anything just totally full auto from across the map down to the main spawn point.
 
Anyone who claims PB is defeated does so without understanding what PB is. Its a tool and nothing more, its like claiming that a teacup is defeated, or a hammer. Its not designed to be installed and left alone, it needs careful configuration and supplements setting and configs to make it effective. To claim its defeated belittles the thankless, free work that PBbans do along with hundreds of streaming admins. Its not perfect by any means but its likely that nothing ever will be.
 
its more the resources they have. pb has next to no budget part time people look at multimillion pound hack sites then you wonder why they losing the battle.

pb will catch odd hack but the good paid ones they don't or not very often.

as said game devs should do it in house they have the best knowledge of their own game so why farm out to 3rd party groups who know less than you?.
 
When we have good enough broadband for a multiplayer Onlive/Gaikai service to take off, cheating will be much harder.

The client won't know about the world geometry. All the client will know is what to draw on the screen. A 2D image as rendering is done by the server.

Then you'd need some pretty impressive image recognition software just to make an aimbot.
 
When we have good enough broadband for a multiplayer Onlive/Gaikai service to take off, cheating will be much harder.

The client won't know about the world geometry. All the client will know is what to draw on the screen. A 2D image as rendering is done by the server.

Then you'd need some pretty impressive image recognition software just to make an aimbot.

The industry love the concept of Onlive, more so for the implications to piracy... If your game box is a dumb ARM SoC in a fancy box, there's nothing to pirate (bar user accounts)
 
Anyone who claims PB is defeated does so without understanding what PB is. Its a tool and nothing more, its like claiming that a teacup is defeated, or a hammer. Its not designed to be installed and left alone, it needs careful configuration and supplements setting and configs to make it effective. To claim its defeated belittles the thankless, free work that PBbans do along with hundreds of streaming admins. Its not perfect by any means but its likely that nothing ever will be.

PB is, always has been and always will be behind the cheats. It's permanently playing catch-up. Sure it'll stop those idiots who download 100% headshot aimbots and stand in the middle of a map headshotting everyone within 30 miles but it does jack against the ones who actually pay for it.
 
About 14 years ago when I used to admin UT servers for Barrysworld these people used to be the bane of my night.

Having a quiet game with your friends/clan ICQ would light up cause some dirt bag was up to something again. log on to admin witness them cheating boot them, log it back to your game, 5 mins later same again.

Used to love the guys who would log on and spawn so much stuff it would crash the server they were great.

These days its not my problem and I can just go play some Xbox/PS if I want an "even playing field" for all there faults consoles are a 99% cheat free zone these days and the worst you'll see is someone using an XIM or the like.
 
When we have good enough broadband for a multiplayer Onlive/Gaikai service to take off, cheating will be much harder.

It's never going to happen. Cloud Based GAMING is a pipe dream.

Full on streamed gaming is just not practical with any kind of added latency. Not to mention any minor packet-loss that would otherwise be handled will be an entire freeze/drop of the entire game.

Supplement PROCESSING power from the cloud for non latency sensitive segments of a game? Yeah, I can see that happening.
 
It's never going to happen. Cloud Based GAMING is a pipe dream.

Full on streamed gaming is just not practical with any kind of added latency. Not to mention any minor packet-loss that would otherwise be handled will be an entire freeze/drop of the entire game.

Supplement PROCESSING power from the cloud for non latency sensitive segments of a game? Yeah, I can see that happening.

Yup. I was just about to say the exact same.
 
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