I never understand the motivation behind hacking...
I mean it doesn't give you the satisfaction of actually being good at a game, it just allows you to win with no effort---which is pointless.
I'd rather totally suck at a game and go through the learning process than spend money on cheating.
When we have good enough broadband for a multiplayer Onlive/Gaikai service to take off, cheating will be much harder.
The client won't know about the world geometry. All the client will know is what to draw on the screen. A 2D image as rendering is done by the server.
Then you'd need some pretty impressive image recognition software just to make an aimbot.
Anyone who claims PB is defeated does so without understanding what PB is. Its a tool and nothing more, its like claiming that a teacup is defeated, or a hammer. Its not designed to be installed and left alone, it needs careful configuration and supplements setting and configs to make it effective. To claim its defeated belittles the thankless, free work that PBbans do along with hundreds of streaming admins. Its not perfect by any means but its likely that nothing ever will be.
When we have good enough broadband for a multiplayer Onlive/Gaikai service to take off, cheating will be much harder.
It's never going to happen. Cloud Based GAMING is a pipe dream.
Full on streamed gaming is just not practical with any kind of added latency. Not to mention any minor packet-loss that would otherwise be handled will be an entire freeze/drop of the entire game.
Supplement PROCESSING power from the cloud for non latency sensitive segments of a game? Yeah, I can see that happening.