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4K is basically 4 times the resolution of 1080p so we need something like 4 x 780 Ti in GPU power to get the same frame rates we see on 1080p currently with a single 780 Ti.
selective, turn off aa (not needed) put a few bits down to medium and you have instantly playable fps and fantastic graphics.
Post Processing: This setting controls the color, lighting and blur effects which largely determine the "cinematic" look of Crysis 3. The available options for this setting are Low, Medium, High and Very High. This setting contains the following key components:
Color Grading is enabled at all levels of this setting, controlling the overall color tone of the game world.
A Chromatic Aberration effect is used at all levels of the setting, primarily affecting distant objects and those towards the edges of the screen. This effect is similar to a slightly out of focus image that has barely visible red, green or blue fringes.
Sun shafts through trees and objects ("God rays") are enabled at all levels of this setting.
The strength and quality of the High Dynamic Range (HDR) and Bloom lighting saturation effects are controlled by this setting. The quality of the HDR lighting improves slightly at High, and again at Very High.
At High and Very High an artificial sharpening effect is used to make the image slightly more crisp.
The distance at which motion blur is visible on objects steadily increases from 16 meters at Low, to 64 m at Medium, and 100 m at High and Very High.
Unfortunately, as will be demonstrated in the screenshots below, most of these effects show little variance when the in-game Post Processing setting is altered. This means that to disable or noticeably alter most of these effects, you will need to refer to the commands under the Image Post-Processing category in the Advanced Tweaking section.