Right, I could really do with a bit of guidance if anyone is feeling generous??
Can anyone give me some basic pointers as to what I should be looking to upgrade (and change in terms of passive & active skills) and why? (as you can see, I've got the Demons Heart set which my blacksmith forged but I'm not 100% sure whether it's actually any good!)
Thanks for any advice guys (and please, keep it basic as I'm not particularly knowledgeable with the terms in this thread!)
I would aim for the basics then go from there:
Head: Int, Crit, Socket
Shoulder: Int, Vit, All Res/Life/Armour
Chest: Int, Vit, All Res/Life/Armour, 3 sockets
Amulet: Int, Crit Chance, Crit Damage, Elemental Damage
Gloves: Int, Vit, Crit Chance, Crit Damage
Bracers: Int, Vit, Crit Chance, Elemental Damage
Belt: Int, Vit, All Res/Life/Armour
Rings: Int, Crit Chance, Crit Damage
Pants: Int, Vit, All Res/Armour, 2 sockets
Weapon: Int, Highest damage possible, Socket
Boots: Int, Vit, All Res/Armour, Movement Speed
Those are pretty much the basics. After you aim for that you can start adapting your gear around what skills you are using and instead of maybe armour in one slot you can get +x% skill damage, or if you health is really high you could maybe switch Vit on one item for a DPS stat.
Most Wizard builds are going to have one core thing that defines them, and both the rest of the build and/or gear is built around it. Such as a fire Wizard often will rotate around a Mirrorball/Cindercoat, and a cold Wizard will often build around the Arcane Orb skill or a Winter Flurry. You can't really decide at the point you are at right now as you need to build around what legendaries you get as we can't pick and choose what we have drop. I would say browse through the cookie cutter builds for each element and find one you like, and use that for the interim until you get some items that can define a whole build.
I would aim for 70 first though, most gear you get at 61 will be worthless at 70. Notable exception being something like a Cindercoat.