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Matt, what have you done? 200 posts in 7 hours, thats got'a be some kind of record even the German Football Team would be proud of.
Really? Wow. Most have been in this thread, it's just some very exciting news for the AMD folk.![]()
Keep on topic please.
Rusty, could you pop this "perfoverlay.framefilelogenable 1" into the command console at the start of an online game bud? 64player conquest or something if you can.
Use "perfoverlay.framefilelogenable 0" when the game finishes and pop the results on here?
Matt what's the name of that program to look at frametimes bud?
I'll do the same afterwards and we can compare the differences.
No vsync or framelimit here, i'm at 1080P Rusty, max settings.
200 post in this thread, your prolific but not by that much.![]()
i say this is good news, few games on there i'll be looking forward to.
still wonder why civ wants mantle though, not exactly graphically intensive [based off civ5 at least]
Civ wants mantle because of the CPU overhead gains.
And a game that's graphically demanding probably wants Mantle less.
Mantle doesn't need to justify its existence in performance gains.
having an API that doesnt need hardware manuf Driver update to optimise performance, but rather comes optimised out of the box from the devs, to me this is even bigger than multi cpu scalling, and overhead
i say this is good news, few games on there i'll be looking forward to.
still wonder why civ wants mantle though, not exactly graphically intensive [based off civ5 at least]
They explain why here
https://www.youtube.com/watch?v=2yeVz4qDOqc
Yeah, PR's never good for evidence, just look at RTW2!
It'll be X, Y and Z they say.
Well how about none of that, and take an S.
Rusty you not fancy running that frametimes test bud?..