• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Upcoming games to support DirectX

Status
Not open for further replies.
yes i agree with you, it doesn't mean jealousy or envy necessarily, although in this specific context, this seem to be most likely is jealousy & envy.

No it doesn't.

I'm sure if the OP was that jealous and/or envious about Mantle he would have bought an AMD card. Most normal people don't have a blood bond to a GPU manufacturer.
 
Mantle can be compatible nvidia and intel, it's up to them to pick it up if they want.
mantl isnt compatible for older AMD cards, for a very simple reason, not worth the resources put in it, why put support for cards that are dead and bound to be inexistant within 2 years, doesn't make sens.

That's not true. The architecture isn't capable of it.
 
Mantle can be compatible nvidia and intel, it's up to them to pick it up if they want.
mantl isnt compatible for older AMD cards, for a very simple reason, not worth the resources put in it, why put support for cards that are dead and bound to be inexistant within 2 years, doesn't make sens.

Have to disagree here i've asked thracks about 6000 series cards and his answer was the hardware on them isnt able to handle it, on the subject of Nvidia cards AMD's stance was last i seen was when its open fully(and out of beta) yes they could use it IF their hardware was compatible and i'd guess thats the same for intel's
 
That's not true. The architecture isn't capable of it.

Have to disagree here i've asked thracks about 6000 series cards and his answer was the hardware on them isnt able to handle it, on the subject of Nvidia cards AMD's stance was last i seen was when its open fully(and out of beta) yes they could use it IF their hardware was compatible and i'd guess thats the same for intel's
yes for the actual build of Mantle that is focused on GCN, but if AMD wanted to and saw any benefit of adding older architectures, they could have added the support for it, it's just an API...
 
yes for the actual build of Mantle that is focused on GCN, but if AMD wanted to and saw any benefit of adding older architectures, they could have added the support for it, it's just an API...

Thracks who know i would imagine slightly more then you about his companies hardware said "the hardware " isnt capable" , not we cant be bothered it write it,Or do you think he's a liar and shouldnt be trusted? I'm sure if you know more about this than AMD and want to write a mantle api that works for 6000* series cards a lot of users will be happy to try it....
 
yes for the actual build of Mantle that is focused on GCN, but if AMD wanted to and saw any benefit of adding older architectures, they could have added the support for it, it's just an API...

It's just an API that has a required specification, the 6XXX falls short, and you can bet your socks Nvidia/Intel do too on their current crop.
 
Yeah, I'm really not getting the jealousy accusations either. If I wanted to try out Mantle I'd just get a 290 or something... But, as it happens, I'm not that bothered and I'd rather wait for DirectX 12 and not support something which would lead to more industry fragmentation.

@4K the only thing getting fragmented with Mantle is my poor long suffering CPU.

I thought the whole idea of Mantle was to make life easy for the CPU, not kick the living daylights out of it.:D
 
10/10 thread would read again.

Also at least this list is more accurate than the mantle one posted today. This one might have a couple OpenGL titles but at least it's not a Mantle list with TWIMTBP games on there

Mantle can be compatible nvidia and intel, it's up to them to pick it up if they want.
mantl isnt compatible for older AMD cards, for a very simple reason, not worth the resources put in it, why put support for cards that are dead and bound to be inexistant within 2 years, doesn't make sens.

It's unrealistic to expect anyone other than AMD to adopt mantle unless AMD makes a move to make mantle into a proper open standard. Until they give control to a 3rd party it'll be for all intents and purposes a proprietary API.


Lauritzen said:
If "open" here means "we won't legally prevent you from implementing the spec that we designed and will always control" then fine, but I have no credit for that what-so-ever. On that note, where's AMD's CUDA driver? Why were they so anti-industry by going and doing their own (inferior) stuff with OpenCL vs. just supporting NVIDIA's "open" standard? Why are they so prideful at the expense of their users?

i.e. it's a [redacted] distinction meant purely to mislead consumers. You can split hairs all you want but for all intents and purposes Mantle is a proprietary API and AMD is making no effort to evolve it into an industry standard.

That said, it's totally fine to have a proprietary API and I have no ill-will against AMD for it. But you don't get points for being "open" too.

Lauritzen said:
random guy said:
Yes, AMD will hold control of the API, but it will be free for anyone to implement

Meh, that is the least interesting part of "open" and AMD knows it. You don't think Huddy knows perfectly well that no one in their right mind is going to sign up for an API designed by and for competitive hardware that could at any point change something that you can't support (efficiently or otherwise)? Of course he does, which is why there's no need to put up legal barriers. He can call it "pride" if he wants but in reality there are a lot of details (beyond how you map pixel shaders to SIMD lanes, ironically a fairly irrelevant point in terms of these APIs) that may or may not map well to various architectures and the Mantle design does not consider anything beyond GCN.

It's really this simple: you either care about portability and design for it and talk to other vendors or you don't. There's no half way in the middle where you design for your own product then later say "well maybe if you mess with it a bit you could kind of support it a bit efficiently, I guess?". That's pure PR. AMD could support Intel's register specs at the GPU interface level too (or vice versa) - it's all fully documented. Do both companies just have too much "pride" to do it? It's a silly argument.

http://forum.beyond3d.com/showthread.php?t=64757&page=12

^That's the reality of the situation.
 
Even though this thread was created mostly for a laugh (and I got a few from some of the replies) there is still a message we can take home from this...

There are plenty of bloody good reasons why all those developers are still using Direct3D for their game development, the main overall one being that DirectX is a very good API - yes it has it's faults (as does everything in the world of programming), but considering it has to enable input functionality, graphical rendering and more for thousands of different hardware configurations out there for thousands of different style games, it does a pretty darn good job.

It also has the added support from the tonnes of documentation on it on the internet as well as support from Microsoft experts if required, as well as the fact that it was largely created by Microsoft themselves whom also design the operating systems that basically all of our games run on - an obvious advantage from a technical understanding viewpoint.

So, whilst the AMD proponents run amok on these forums shouting from the rooftops about how terrible DirectX is, just remember which API has supported PC gaming all these years and will continue to do so for years to come. If it weren't for DirectX and it's continual (albeit, a little slow I admit) development, I doubt PC gaming would be anywhere near as large as it is today (and thus Mantle likely wouldn't have ever been created). Also remember that both Nvidia and AMD pledge their full support towards DirectX and continue to do so with DirectX 12, a testament to the fact that DX is a very good API.
 
There's no sentimentality with APIs, it's what have you done for me lately.

And DX has been the equivalent of the couch guy from Half Baked.
 
Nothing to do with sentimentality, indeed, but nothing has changed for the worse with DirectX recently (on the contrary actually) and it continues to be the industry standard for good reason.
 
Nothing to do with sentimentality, indeed, but nothing has changed for the worse with DirectX recently (on the contrary actually) and it continues to be the industry standard for good reason.

Windows being the only OS available to mainstream gamers?

How does jealously come into it? People make a conscious choice to not buy AMD, money isn't an issue, so how does jealously come into it? Ironically you'd find more AMD fans are jealous that their set up isn't working correctly with Mantle :p

It just looks like they are taking it personally because some people never fail to get so wound up by Mantle threads.
 
If it helps anyone I found a list of upcoming PowerGL and Glide games!

Absolutely_nothing.jpg
 
I have gamed since Arkanoid was a "must play game" in my local chippy and Defender was amazing, I have owned so many computers and consoles from a C16/Spectrum 48K/C64/Spectrum 128K/Amiga 500/Amiga 1200/Amiga 4000 and seen most iterations of PC Os's and it is only since Mantle has come about that DX is awful.... Sure MS might have been a little lapse with it and AMD have given them a kick up the butt however, this doesn't detract from the fact that MS (and possibly Linux) have been the only one's who have kept me gaming on my preferred platform.

When you have seen GFX progress like I have, it is jaw dropping how far we have come. I am a proponent of MS and they have given me a great gaming experience.
 
So, whilst the AMD proponents run amok on these forums shouting from the rooftops about how terrible DirectX is, just remember which API has supported PC gaming all these years and will continue to do so for years to come. If it weren't for DirectX and it's continual (albeit, a little slow I admit) development, I doubt PC gaming would be anywhere near as large as it is today (and thus Mantle likely wouldn't have ever been created).

You could erase Direct3D from history and PC gaming would be largely unaffected, it wasn't until post Y2K that it surpassed OpenGL and that was only due to Microsoft's FUD campaign against OpenGL and their use of money to coerce the market.

In fact it could even be argued that under OpenGL, progression would not have stagnated like it has with Direct3D (as OpenGL progression only died off after Direct3D began dominating).
 
Status
Not open for further replies.
Back
Top Bottom