*** The Official Diablo III Thread ***

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Legendary Timer? I thought it was all completely random? Like how I ran 5 rifts the other night and got not a single leg and then last night got 3 legs within 10mins in a single rift.... The idea of legendary timer doesn't make sense to me.

Saying that, from about 30-40 act1 caches I have never had a single leg drop ever. That stupid RRoG can away and take a flying ****!!!

Just what i have read, just saved alllll my caches up for a while, didnt open any chests etc and within a couple of days, RRoG :D
 
It doesn't work for caches, loot is determined when you get them, stats they roll are determined when you open them, which is why doing bounties on DH with Danettas and opening them with other classes is a good idea.
 
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Yep I followed the number rules and avoided to get any legs so that it stays in the cache. After ten cache I got my rrog

Bit of a noob question here, but doesn't the loot table load at the start of every game? so if you had to restart the game to get more than 5 caches wouldn't the loot table reset after you got 5 caches?

I'm not up on farming rules etc, I basically took Blizz at their word that the best way to get good loot is to play the game, kill monsters and interact with everything.
 
Honestly, the only thing that method is good for is getting caches quicker.

There is a legendary timer, but it doesn't do anything until well after you've probably had a legendary anyway (several hours), and afaik doesn't work on caches.

Even if it did work on caches as soon as you get a legendary that isn't RORG you'd have to stop opening them, go play for several more hours without a legendary then open again until you get a legendary etc. Just opening 30 caches at once (if the timer did actually work on caches, and you'd actually played long enough without a legendary to trigger it) would just increase your chance to get a legendary until you got one, then it would reset and do nothing for the other 25 caches or so.

It IS the best way to get an RORG, but it's not because of the legendary timer, it's because not destroying/opening stuff, killing the minimum amount of monsters is the most efficient way to get caches.

Anyone that says stuff like "I did this and got one after 2 caches" got one because RNG is RNG. Getting one after few caches isn't exactly uncommon, nor is not getting one after 100.
 
It doesn't work for caches, loot is determined when you get them, stats they roll are determined when you open them, which is why doing bounties on DH with Danettas and opening them with other classes is a good idea.
I'm repeating this again.

You can do anything but you won't change what's in the cache, if you get 100 caches and none of them contains a RoRG, then you won't get it even if you open 50 of them, play some more and open the remaining 50.

Just keep playing, you will eventually get what you want, if it takes you few hours or few weeks.

With that out of the way, I've hit paragon 400, guess I won't be playing much until 2.1.
 
If cache loot was predetermined (but unrolled) you wouldn't get so many hand crossbows when opening a bag on your DH that was farmed by a Wizard.

The only things we actually know are assigned when you receive a bag are the ilvl and difficulty.

Unless you have a blue post/other evidence that says otherwise?

Edit: Oh, and the act the bag is from, forgot about the most important one :D.
 
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Exactly, smart loot applies to 85% of drops, you shouldn't see anywhere near the amount of class only stuff that you do (that matches the class opening, not the class that earns it).

I wqs wondering if you'd mention Nev's post, we already know that the stuff they said about loot being for whatever class farmed the cache rather than the opener is untrue (and confirmed by Grim recently, probably the post you're thinking of) so I don't put much weight towards Nev's first post in that thread.

Grim's post didn't confirm that items are determined on drop, only that they're rolled on opening :).
 
Like London buses :D:

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I don't reckon we're going to see 2.1 before autumn based on blue posts. They've just rolled out seasons and are stating that there are going to be several iterations of it on the PTR. I can't see them doing cycles of less than a week, so doesn't look like it's going to be appearing soon :(.
 
I don't reckon we're going to see 2.1 before autumn based on blue posts. They've just rolled out seasons and are stating that there are going to be several iterations of it on the PTR. I can't see them doing cycles of less than a week, so doesn't look like it's going to be appearing soon :(.

:/

Waiting for this so I can get back into playing, seems a bit pointless at the moment with what's coming in 2.1
 
I get so annoyed with snobby 500+ players kicking you when joining a T6 rift

I can see where they are coming from - from a speed perspective - they want all 400-500s - and those below should not apply - but the games are meant to be "public" after all
 
Quick question for all but primarily for barbs

How are you surviving without the passive life per resource spent ?

Im trying to find a play style without relying on it but im struggling to. Is the general playstyle without Bloodthirst passive is to kill them first before they get to you ?
 
I get so annoyed with snobby 500+ players kicking you when joining a T6 rift

I can see where they are coming from - from a speed perspective - they want all 400-500s - and those below should not apply - but the games are meant to be "public" after all

Every single online game & MMO has people like this.

Also the older the game gets, the more these are the only people still playing. It's a fact of life I'm afraid.
 
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