Best Gaming Engine (last 10 years)

has to be frostbite.








































HEM9N6f.jpg
 
in fairness, frostbite wasn't a bad engine, it was a bad delivery.
if it was any other company it would be a stellar engine.
 
id tech 3. Other engines have looked better, but nothing has felt as responsive or just as damn right as id tech 3. Source isn't far off and would be no. 2 for me. UE3 comes in 3rd - it just doesn't feel as snappy. Frostbite was always going to be fubared to the 10 tick rate. Ramdon spamathon engine. Looked pretty tho.
 
I think we should enter this into a poll - OP, update your thread with the top 5 from the first page (so far) and get a poll going :D

in fairness, frostbite wasn't a bad engine, it was a bad delivery.
if it was any other company it would be a stellar engine.

Agreed :)

id tech 3. Other engines have looked better, but nothing has felt as responsive or just as damn right as id tech 3. Source isn't far off and would be no. 2 for me. UE3 comes in 3rd - it just doesn't feel as snappy. Frostbite was always going to be fubared to the 10 tick rate. Ramdon spamathon engine. Looked pretty tho.

Just because BF4 and Hardline were ****, doesn't mean the engine was bad. COH2 is superb on the FB engine and the Dawn of War 2/3 games!
 
***, doesn't mean the engine was bad. COH2 is superb on the FB engine and the Dawn of War 2/3 games!

I'm including BF3 and earlier games in the franchise too. Ever wonder why encounters feel so random and chance based with Frostbite - people killing each other, insta deaths when popping round a corner, being killed while behind cover? It's because the engine updates so infrequently. These deficiencies would be screamingly obvious if someone tried to make an arena style twitch shooter with Frostbite - it just wouldn't work - but games like BF get away with it to some extent as the scale and randomness is part of the appeal.

I thought relic used their own engines btw ? Either way, it's fps that stress engines enough to see their flaws (see Frostbite ;))
 
Unreal Engine 3 has to be Source is good but for the amount of games its no contest and saying it is makes you a pc/ valve fanboy ps i only have hand held consoles
 
Unity. It has offered Indie developers and hobbyists the chance to make cost-effective and free games across multi-development platforms with the tools that would have traditionally only been available to AAA studios.

I'm with you on this one. Plus it's very modular and scalable too.

Really looking forward to several games on this engine, especially Satellite Reign.
 
I'd go for source too, simply I've played a lot of fun games on it.

It's lack of certain effects like normal mapping (maybe it has it by now I don't know) - meant that the best looking games just had good models, animation & nice hi res texturing.
It pretty much side-stepped the whole weird, lumpy-face, zombie skin, low res sculpt baking thing that was so in vogue on xbox 360 & also the worst of the cheesy over-used post-processing effects.
 
Source hands down. But Unity and Unreal have opened the market up to many indie devs too, so should be applauded for that.
 
Source.

When Half-Life 2 came out, never before have I played a game and thought it was so far advanced compared to other things available AND still run well on current hardware.

Not had that feeling since either.
 
Source.

When Half-Life 2 came out, never before have I played a game and thought it was so far advanced compared to other things available AND still run well on current hardware.

Not had that feeling since either.

Completely agree.

This is the exact feeling I had playing HL2 on my 9800 Pro for the first time.

No game has got close to that since.
 
Back
Top Bottom