• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

** SHIELD TABLETS NOW AVAILABLE & BUNDLES FROM OcUK!! **

WTF is going on, is this thread not a store based thread to promote the new product?

Ok to ask questions etc but why is Pottsey going on a one man quest to put everyone off, due to his shares dropping in PowerVR same as the loss he took on AGEIA shares.

I came in the other day to read peeps comments but all I see is his antishield ranting's.

Always seems to back the wrong horse, then rant about it for years to come.

How do people manage to **** all over a thread with 24c heat outside? You can have a hobby or whatever but christ the whole page is basically dribble and arguements about his power VR and no one cares about power VR. If we did the thread would be titled Nvidia v Power VR but it is titled Shield Tablet.
 
Last edited:
Has anyone actually bought one and if so what's it like?

Hasn't been released yet.

This whole thread is mostly his opinion

There's having an opinion and then there's just waffling on for page after page.

I'm not picking sides but come on guys, what's he meant to do when multiple posters are asking for explanations?

Walk away then the contemptuous and dismissive comments follow....
:rolleyes:
 
There's having an opinion and then there's just waffling on for page after page. We all get it Pottsey you don't care much for K1 and think it will be a flop, now let the people who are interested in this or are buying it have a discussion about it.

As for saying "the points I brought up are correct", that is quite frankly laughable, most of the points you made were on ifs and maybe's so how on earth can they be correct?
I thought we was having a discussion about throttling, battery life, streaming and if NVidia are lying or telling the truth about Portal and Half Life. I don’t see how all those points are “frankly laughable”. They are directly related to a topic on shield.

So I should just let people spread misinformation and ignore all questions? Are we only allowed to post positive only comments and false information now? No more telling the truth even when its negative?
 
I would probably get one if i had a Nvidia GPU in my PC :(

They will still be very good tablets, I have a Tegra Note 7 and its an outstanding tablet (good build quality, fairly quick updated through the android versions). And the Shield Tablet will be of the same quality but with the extra power of the TK1.

Also seeing as the rumor is the next nexus tablet will be TK1 32bit based then we should see this having a long support window in regards to android updates.
 
Review: Nvidia Shield Tablet

The drive to an Nvidia-produced gaming tablet

Graphics company Nvidia has spent the last 10 years diversifying business away from the core desktop and laptop GeForce gaming brand known to most enthusiasts. Augmented with other processors such as Quadro, Tesla and Tegra, and therefore also playing in the automotive, embedded, high-performance computing, server, smartphone and workstation spaces, Nvidia has sensibly taken its core competencies into a multitude of related areas.

But while there has been significant traction for the system-on-a-chip (SoC) Tegra processor released in 2008 - harnessing ARM CPU cores and GeForce graphics - subsequent iterations have lost impetus and are found in fewer devices. Take the Tegra 4 as an example. Announced in early 2013 and shipping in devices about a year ago, it is found in fewer handsets and tablets than the Tegra 2 or 3. Competitors such as Qualcomm and a band of Taiwanese manufacturers have eroded Tegra's attractiveness in the eyes of tablet and smartphone makers; Google, we must remember, changed over from Nvidia to Qualcomm for the second-generation Nexus 7 tablet.

Common practice has dictated that mobile SoCs are sold to partners who construct tablets and smartphones available to end users or telecoms companies. Nvidia, somewhat surprisingly, changed this philosophy by releasing a branded tablet to the market in September of last year. Known as the Tegra Note 7 and powered by the Tegra 4 SoC, this tablet, sold at retail, was the company's first real foray of selling a consumer device directly to the customer. We'll come to why this is important a a little later.

Nvidia has a well-established roadmap for these mobile SoCs, with Tegra K1 replacing Tegra 4 and, looking to next year, Tegra 6 (Erista) pulling in an Nvidia-designed ARM 64-bit CPU core (Project Denver) alongside graphics from the latest Maxwell family. The current K1 SoC is interesting insofar as it uses an energy-efficient, reduced-core implementation of the desktop Kepler core - powering cards such as the GeForce GTX 760, 770 and 780 - allied to a quad-core ARM Cortex-A15 CPU. Nvidia reckons the graphics component of the K1 SoC is, by some distance, the best available.

The time is right for a gaming tablet

Wouldn't it make a lot of sense if, after trialling selling directly to retailers, Nvidia produced a gaming tablet based on the potent K1 architecture? Such a tablet could take advantage of the lessons learned from, say, the Shield and enable real product differentiation from the sea of other, powerful tablets already on the market.

The Santa Clara-based company is doing exactly this with the release of the Shield Tablet. Ready to roll at your favourite retailers on July 29 in the United States, August 14 in Europe and a month or two later for the rest of the world, Nvidia is using a combination of know-how from the original Shield handheld, experience built by selling directly, and gaming-specific features that, it hopes, will entice owners of GeForce GTX graphics cards to invest in what can legitimately be termed as the world's first true gaming tablet.

1b529f683e91356c7a988aaafb2e46b7.jpg


Shield Tablet - look, feel, and hardware

Nvidia isn't the first company to shoehorn in the Tegra K1 SoC into a tablet; that honour goes to partner Xiaomi with the Mi, launched in May 2014. Appearance-wise, Shield Tablet looks much like the Mi - both tablets sport an 8in IPS panel, are about 9mm thick and weigh in at under 400g. It is reasonable to assume that Nvidia took a lot of what it learned when working with Xiaomi and used it for the Shield Tablet.

But the drive towards a gaming-optimised tablet ensures Shield takes a different tack. Replacing the lush 2,048x1,536-pixel screen of the Mi is a 1,920x1,200 panel that, Nvidia says, maps more closely to the full-HD resolution - 1,920x1,080 - that gamers are expected to use. A lower-resolution screen implies lower costs of production, mind, but we were pleasantly surprised by the quality of the screen at a briefing event last week; it's crisp, clear and reminds us of the same-resolution screen present on the 2013 version of the Google Nexus 7 tablet.

Nvidia says the tablet body has been specifically engineered to tolerate higher TDPs required to keep the Tegra K1 graphics humming along at a top speed of 950MHz, and is 'up to 2x more efficient at cooling than other tablets on the market today.' This is achieved by using better heatsinks and more attention to cooling than present on competing models, we were informed, but do know the Shield Tablet remains a passively-cooled solution. The demonstration units were well-built and put together, consistent with the quality exhibited by rival tablets. The soft-touch back became no more than warm during gaming sessions.

Two versions of the Shield Tablet are available - a 16GB model with baked-in WiFi (dual-band 802.11a/b/g/n) retailing for £239 and a £299 model equipped with 32GB of memory and combined WiFi and Cat 4 LTE. We're not fans of the exchange-rate conversion; the entry-level Shield should cost £219, based on the strong pound. It's also a shame that 802.11ac isn't supported from the get-go.

Should the storage quotient not be enough, a microSD slot accepts 128GB cards, too. Bluetooth 4.0 LE, GPS and a 9-axis sensor are pretty standard fare these days. A front-facing 5MP snapper is joined by another on the rear. Both have the ability to shoot in HDR, with the necessary computation done on the GPU.

It makes implicit sense to have a couple of forward-facing speakers on a gaming tablet. They make a reasonable fist of conveying action and, from our limited time, have a bass heft that belies the tablet's lack of size. There's also a 3.5mm jack for headphones and room for a pressure-sensitive stylus. Rounding off the ports, mini-HDMI (v1.4a) can output to a TV or monitor at up to 4K30 while micro-USB is the usual charging conduit.

If you were able to prise away the top you'd find the Tegra K1 32-bit SoC inside. Nvidia clocks the four ARM Cortex-A15 cores in at a maximum 2.2GHz alongside, in typical Tegra fashion, a companion core for light-load work. GPU grunt is handled by the 192-core Kepler-class graphics that push out up to 365GFLOPS when running at a full chat 950MHz. Whatever gaming code can run on your GeForce GTX Titan can technically also run on the Tegra K1. Specifically for mobile gaming, Open GLES 3.1 and OpenGL 4.4 are both supported.

Benchmarks are nebulous at the best of times, but Nvidia claims GPU across-the-board performance leadership in games, showing it to be between 2-4x faster than the graphics in the iPad Air and Galaxy Tab Pro 8.4 tablets. The real comparison will be against the next-generation mobile GPUs from these companies, as Imagination Technologies has already detailed the similar-specification GX6650, likely to be used in the next iteration of Apple products, and Qualcomm is talking up the capabilities of the Adreno 420 GPU.

A 19.75WHr battery is good for 80 hours of music playback, approximately 10 hours of video playback and a 'few' hours of hardcore gaming. The battery is smaller than the often-referenced Xiaomi Mi's and 20 per cent larger than the one in the Google Nexus 7.

It's a tablet with a really nippy GPU and competent CPU, but so is the Xiaomi Mi and a roster of other high-end tablets. How, then, is it a true gaming device? The answer is a combination of additional hardware, software and Nvidia technologies.

3f8d13dbedcc20dc53b77b494bb566b9.jpg


067c2b060e0e103042ce5c825b9b1727.jpg


Available separately for about £50 is the Shield controller. Put the tablet and controller together and you have an updated version of the original Shield, albeit now with more flexibility. You can game on the Shield Tablet on its own by using the touchscreen or with the controller for some proper console-like thrills and spills. Much like the tablet, the controller is well-built and comfortable to hold. It's reminiscent of the Xbox One pad, which is no bad thing, and connects to the Shield via a protocol called WiFi Direct, used instead of Bluetooth due to its low-latency connection. Nvidia has a proprietary software stack, meaning it cannot be used with other tablets. Up to four controllers can be paired with a single Shield Tablet. From the demonstrations we saw, pairing is straightforward and intuitive. Even games that have no native controller support can be mapped over using a feature aptly called Gamepad Mapper.

The best compliment we can pay to the controller and tablet union is that it feels like a corded connection. We noticed no perceivable lag three feet away from the tablet and 10 feet away from the Shield hooked up to a large-screen TV. There are over 400 Android games optimised for either touch or controller input. Gaming, you may be interested to know, is big business on the Android platform - over 90 per cent of Play store revenue is derived from either gaming app or in-game purchases.

0e6d4fc6db6c7a508114b508e4b7ba27.jpg


e70787fa43dedabfb50f90aaf43ace8c.jpg


Nvidia is also retailing a smart cover, priced at £25. There's not much more to say other than it works just as intended. It is likely that, in Europe at least, there will be bundling of the tablet, controller and smart cover, or a combination of two products out of three. The price of bundling remains unknown.

Gaming on Shield


Software - Android gaming

Shield Tablet ships with Android 4.4 and, going by recent experiences with the first-generation Shield, will receive regular over-the-air updates. Forgetting the gaming nature for a moment, it feels like any other modern tablet when whizzing around the Internet or using familiar apps. The powerful SoC makes short work of regular tablet tasks, but this insight can be intimated from the specifications alone.

What's far more interesting is how it performs when in a gaming state, and it accomplishes this in one of two ways. Gaming centres around the hub you see on the first page. Supported Android games are plentiful - over 400 at the last count - but the innate problem is that very few are tuned for the graphics horsepower in the Shield Tablet. Angry Birds or Candy Crush isn't going to look any better on Shield than on a £70 tablet, frankly. Nvidia will likely say Tegra K1's power is best visualised by seeing the Epic Unreal 4 engine demo running in real-time, which it does rather nicely, but there are few compelling reasons to single-out the Shield Tablet from an Android point of view.

Nvidia foresees this chicken-and-egg problem by bundling in a K1-optimised version of Trine 2 (it looks very lush) as well as exclusives for Half-Life 2 and Portal already available for the original Shield. Will Android developers code specifically for the Shield Tablet, to tease out the last bit of performance, or will they wait until rival hardware has caught up? We'd wager on the latter, so while Android games can look very, very good on the Shield, it is, for now, not the key selling point. Compare this with the admittedly-fixed ecosystem on Apple, where games tend to look and play better even though hardware may not be as potent.

7adca23074d348763375258305c77aff.jpg


1a617a50a2cfaf309fd3532345f99c61.jpg


Software - PC games

To its credit, Nvidia has stuck with the first-generation Shield and improved it, quite significantly, with a number of over-the-air updates. The latest iteration of GameStream technology, which enables WiFi-based streaming of PC games from a GeForce GTX-powered PC, now supports over 120 titles at 1080p60, up from 24 and 720p30 at launch. The same advancements are already rolled into Shield Tablet, working in exactly the same way it does on the handheld gaming device.

The fact that it can GameStream titles is, in our opinion, the Shield Tablet's biggest draw; something the competition cannot do. Sure, the Tegra K1 SoC is very impressive from a GPU standpoint yet it is already available on other tablets and will continue to proliferate as design wins are secured. GameStream, on the other hand, is to remain a Shield-exclusive technology, thus helping convince PC GeForce GTX gamers to go for this tablet above all others.

Using the Shield Tablet as a conduit for playing the latest PC games on a 50in TV via what is known as console mode is a definite plus, potentially mitigating the need for a dedicated console in the living room. This streaming, much like the device itself, is mature and works well enough for it to be almost seamless. More nascent is GameStream support from the cloud - driven by Nvidia Grid technology - where game processing takes place remotely and is beamed via WiFi or LTE to your device. Playing Titanfall, at high-quality settings, on the train has a certain geeky appeal.

For both Android and PC games (and the desktop too) Nvidia supports recording, uploading and live streaming to Twitch, using the technology present in the GPU portion of the SoC architecture, making it the world's first gamecasting tablet, if that's your thing.

What does the Shield Tablet need to do to win gamers over?

GPU heavyweight Nvidia is using key homegrown technologies to position the Shield Tablet as the go-to mobile device for your gaming needs. Able to play the latest Android games and stream PC titles from your desktop computer or laptop, our first impressions remain the same after a few days of reflection, that is, we see it more as a desktop gamers' companion device than anything else. There are cheaper tablets that provide the same mobile Android experience; there are a raft of other tablets that play the vast majority of present Android games just as well, but there are none that can stream games from your PC to a big screen.

Shield Tablet, we feel, will really find its stride as Android develops into a better gaming platform and developers begin optimising for best-in-class mobile graphics. The next generation of Android, codenamed L, is to ship with a number of Android Extension Packs (AEPs) whose job it is to help close the gap in the way games are coded on the mobile and desktop platforms. We believe the Shield Tablet is going to be the first of many Nvidia gaming-centric offerings focussing on the burgeoning, lucrative mobile gaming market.

Nvidia's combination of hardware and software means it has a tablet like no other. Primed for the enthusiast who already owns a GeForce GTX PC, enabling them to stream content to their device and to a TV, the next iteration has the potential to be even better. Conjecturing somewhat, Project Denver 64-bit CPU, Maxwell graphics (just look at what they did for the desktop in terms of efficiency) and G-Sync compatibility for silky-smooth gaming at 30-60fps opens up the possibility of proper gaming on a tablet... and it is sensible to assume that Android will be better tuned for gaming in year's time.

The frenetic pace of tablet innovation is underscored by how quickly the GPU has developed in the last five years. It's sobering to think that Unreal Engine 4 Reflections demo runs on Android with a more than reasonable approximation of a Windows machine: this fanless tablet has more theoretical horsepower than a PlayStation 3.

For now, though, Shield Tablet marries Nvidia gaming know-how to arguably the most powerful mobile GPU and a proven CPU. That's a heady trio for the £239 asking price. Is it too much when the iPad mini 2 Retina is not much more and the Nexus 7 is widely available for substantially less? Only time will tell.

We come away feeling that Shield Tablet is one of those products you don't really need, but if you are in the market for a tablet and are a PC gamer to boot, then, on paper, it's the best out there. Performance numbers coming next week.
 
Can't find any bench results for this but I did find the K1 in the Xiaomi Mi Pad and comparing how the SoC K1 compares to other tablets, it seems to do ok :D

ae3b09e06b507500431b0ed28ac499fb.jpg


cda90c368828f514f72b0d790370f8c0.jpg


8668c8166a3c81e41c57ceaccfdbc55c.jpg


af33bb7dd30dad6061d0ece51aac5f47.jpg


7668becdcb7ee1b6adeb02d640a9a5c1.jpg


0ed1e3c250947607a166dd3fa0b4095a.jpg


659b3110426f1da784c5f3956dd43e7b.jpg


fa5196a211ebd2f6f76e476882c5d232.jpg


http://www.pcper.com/reviews/Mobile...Utilizing-NVIDIA-Tegra-K1-SoC/GPU-Performance

I think when I go and pick my 4K G-Sync monitor up, I might well grab one of these. I am more of a movie watcher in my downtime at work but for this incredible price, I feel I can justify it :)
 
Last edited:
Thought I'd chip in, about Tegra 4 anyway.

I have a Tegra Note 7. I'm not sure if it throttles or not but to counter some of the comments by Pottsey. You can game on it continuously. If it does throttle I've not noticed any lack of performance or slowdown whatsoever and it definitely doesn't effect gaming at all.

I've also not found anything that isn't compatible with it. Everything just seems to work.
 
Does anyone know if you can use the controller with a PC? Looks like quite a nice controller to handle.

I think it uses WiFi direct for the controller so not officially PC compatible, someone may be able to hack it to work. Not really sure how the tablet will work on wifi while connected to the controller.......


EDIT:

Ohhh "Micro-USB 2.0 for charging or wired gameplay (USB cable included)" so could work as a USB wired device

SRC : http://shield.nvidia.com/wireless-game-controller/
 
Last edited:
Decided to do 10 runs on 3Dmark on Tegra Note 7. I was using Ice Storm Unlimited.

CPU o/c to 2.1GHZ
GPU o/c to 708mhz

Run
1 - 17874
2 - 17779
3 - 17582
4 - 17926
5 - 17646
6 - 17834
7 - 17694
8 - 17959
9 - 17845
10 - 17848

Obviously I don't know how the Shield tablet will fare, being a gaming device I hope and expect that any throttling won't impact noticeably on game performance. I am very much looking forward to getting the new Shield from Overclockers soon. :)
 
Decided to do 10 runs on 3Dmark on Tegra Note 7. I was using Ice Storm Unlimited.

CPU o/c to 2.1GHZ
GPU o/c to 708mhz

Run
1 - 17874
2 - 17779
3 - 17582
4 - 17926
5 - 17646
6 - 17834
7 - 17694
8 - 17959
9 - 17845
10 - 17848

Obviously I don't know how the Shield tablet will fare, being a gaming device I hope and expect that any throttling won't impact noticeably on game performance. I am very much looking forward to getting the new Shield from Overclockers soon. :)


So yours did not throttle then?
 
Less then 3 hours gaming battery life? That seems like an odd choice.

How come you pick out this, did you see 10hr video playback and 80hr light usage, to me that is pretty impressive. My Ipad can't last that long, not even half under such circumstances.

NVIDIA have explained the battery stats a little to me:-


The quoted 3 hours gaming, is for intense android gaming with all settings set to max.

Gamestream is only streaming a video stream and the controller inputs, so it is has very little impact on the hardware except for endcoding/decoding the stream that uses a really highlevel of encryption which is also why the latency is so low when using a PC over the internet.

As for using the controller with your PC, that will come at some point
 
@Gibbo

FYI all modern android SoC's throttle to stay within their thermal performance and safety bracket. They also throttle depending on load to reduce battery usage, keeping that in mind iv maintained and seen the behavior of the Tegra 3 chip on multiple devices and can say the following :-

1) thermal throttling is as much dependent on the device design as the SoC (for example the aluminium body of the Asus Transformer Prime almost never thermal throttled the CPU in any)

2) manufactures change the way the CPU behavior to suit its need (for example some will see fit to make the CPU lean (throttle) to a slower speed to improve battery life)

I have also used the tegra 4 based Tegra Note 7 and have never seen it really thermal throttle unless you have the device running GTA on a hot day in the direct sunlight. That being said without using this new tablet first hand and running some tests you will never know how / when it throttles, but nvidia seem to have put a LOT of thought into the cooling solution for the device (so you will probably never notice the throttle unless in extreme benchmark / ambient temperatures)

Final note, there seems to be a lot of "news" outlets who like to bash nvidia mobile devices / tech before giving them fair chance. The facts are (athough nvidia are far from perfect in respects to android drivers ect.) the TK1 is the king of the mobile GPU hill for now (and probably will be in android for a while to come)
 
Nvidia Explains Why It's Building Shield Family of Devices

QUOTE:

"There was really no surprise when Nvidia revealed its gaming tablet on Tuesday. We saw plenty of evidence to support its existence over the past several months, and now that it’s here, we have to wonder why Nvidia chose to take the tablet route rather than build upon the first-generation Shield (the Tom's community seemed divided on this issue). The company doesn’t explain why it chose a tablet form factor in its latest blog, but does explain its interest in Android gaming. (Read Tom's Hardware's full coverage of the Shield Tablet here.)

“So far, Android gaming has largely been confined to casual games. But that’s going to change,” writes Nvidia’s Jeff Fisher. “We see a different future for Android gaming. We’re committed to turning Android into a vibrant platform that can excite gamers and provide the foundation for a vibrant industry.”

That’s where the Shield family comes in. Just like the GPUs that transformed the PC industry back in the late 1990s, Nvidia has released two processors that directly affect and enhance Android games, namely the Tegra 4 and the Tegra K1. This time around, Nvidia isn’t just supplying a chip to make visuals pretty and smooth, but has pushed the change even further by developing actual devices that cater to the Android gamer.

Perhaps that’s why Nvidia chose to create a Shield tablet and standalone controller: to offer a gaming solution that also provides mainstream usage (emails, web surfing etc), a factor that just wasn’t ideal on the original Shield There was really no surprise when Nvidia revealed its gaming tablet on Tuesday. We saw plenty of evidence to support its existence over the past several months, and now that it’s here, we have to wonder why Nvidia chose to take the tablet route rather than build upon the first-generation Shield (the Tom's community seemed divided on this issue). The company doesn’t explain why it chose a tablet form factor in its latest blog, but does explain its interest in Android gaming. (Read Tom's Hardware's full coverage of the Shield Tablet here.)

“So far, Android gaming has largely been confined to casual games. But that’s going to change,” writes Nvidia’s Jeff Fisher. “We see a different future for Android gaming. We’re committed to turning Android into a vibrant platform that can excite gamers and provide the foundation for a vibrant industry.”

That’s where the Shield family comes in. Just like the GPUs that transformed the PC industry back in the late 1990s, Nvidia has released two processors that directly affect and enhance Android games, namely the Tegra 4 and the Tegra K1. This time around, Nvidia isn’t just supplying a chip to make visuals pretty and smooth, but has pushed the change even further by developing actual devices that cater to the Android gamer.

Perhaps that’s why Nvidia chose to create a Shield tablet and standalone controller: to offer a gaming solution that also provides mainstream usage (emails, web surfing etc), a factor that just wasn’t ideal on the original Shield handheld. According to Fisher, both products are “purpose built” to give individual gamers what they need in an Android device.

“Like the PC, Android is an open platform,” Fisher wrote. “Like the PC, Android has a huge installed base of users. But the underlying performance, software tools and resulting content have yet to be delivered.” He also said that Nvidia’s goal is to “turbocharge” Android gaming, to inspire developers to create “never-before-seen” experiences.

“Not so long ago, Android gaming was limited to touchscreen controls on your smartphone or tablet,” Fisher wrote. “You could buy a third-party controller. But it was with the hope that everything would somehow work together smoothly. The Shield portable, the first product in our Shield family of Android gaming devices, changed that.”


Nvidia revealed the Shield Tablet on Tuesday. The hardware specifications show that it sports an 8-inch IPS screen with a 1920 x 1200 resolution. Powering this screen is Nvidia’s quad-core Tegra K1 processor clocked at 2.2 GHz and packing 192 Kepler GPU cores. The tablet also features 2 GB of RAM, and a battery that promises up to 10 hours of video playback.

The specs list also shows a 5MP HDR camera on the front, a 5MP auto focus HDR camera on the back, dual-band Wireless N and Bluetooth 4.0 LE connectivity, and a DirectStylus 2 stylus that can be stored in its own built-in “holster.” Other features include GPS, sensors such as gyro, compass and g-sensor, mini HDMI 1.4 output, a microUSB 2.0 port, front-facing stereo speakers and a 3.5 mm headphone jack with microphone support."


http://www.tomshardware.com/news/nvidia-tablets-tegra-android-gaming,27309.html
 
How come you pick out this, did you see 10hr video playback and 80hr light usage, to me that is pretty impressive. My Ipad can't last that long, not even half under such circumstances.

NVIDIA have explained the battery stats a little to me:-


The quoted 3 hours gaming, is for intense android gaming with all settings set to max.

Gamestream is only streaming a video stream and the controller inputs, so it is has very little impact on the hardware except for endcoding/decoding the stream that uses a really highlevel of encryption which is also why the latency is so low when using a PC over the internet.

As for using the controller with your PC, that will come at some point
When I read the review those numbers didn’t stand out to me as anything special but the extremely poor battery life did stand out. Less then 3 hours is not suitable for a gaming tablet. When people shop for tablets they don't tend to care about the GPU they do care about the battery life.

I don’t care about game stream despite what NVidia say you can do the same with Steam or Limelight which are perfectly playable and easy to use.
As far as I can see Shield is just a standard tablet with some software that NVidia are trying to hype up as something special when it’s not as it runs on almost any tablet. It’s not the world’s first true gaming tablet. I prefer the other gaming tablets due to better controllers and battery life for mobile gaming. Something like http://ecx.images-amazon.com/images/I/51G10OgFCrL.jpg pretty much does everything shield does only its way more suitable as a gaming tablet .


It might have been the other thread but I am pretty sure I said I don’t expect throttling or poor battery life with game streaming or films. As you said Gamestream is only streaming a video stream which you can pretty much do on just about any tablet.

What does shield offer? It cannot play any extra games; it cannot play any games better. A lot of the stuff NVidia talk about like DX12 and OpenGL 4 is useless in Android and just marketing hype. Game Streaming works fine without Shield. Its gaming battery life is poor, what is its selling point to gamers? How does it compare against other gaming tablets as that's what's its being sold as. What has it got going for it over other gaming tablets?

I just don’t see the market for Shield or how it’s going to gain any market share or even turn a profit. Nothing I do here is going to affect Shield sales so it will be interesting to look back in 6months, 12months and to see how it faired.
 
When I read the review those numbers didn’t stand out to me as anything special but the extremely poor battery life did stand out. Less then 3 hours is not suitable for a gaming tablet. When people shop for tablets they don't tend to care about the GPU they do care about the battery life.


I wish my old (powerVR GPU powerd) galaxy nexus would have lasted more than 3hr playing demanding games (of the time) but it didn't. It did however last days on standby and about 1.5 days of average use .......

Most users look for "average use" battery life, 3 hours with max brightness + LTE + WiFi + 100% CPU and GPU is not bad at all :/

EDIT :

I think that this thread is full of .......

tumblr_mg16xqyNz21qa1kkvo1_500.gif
 
Last edited:
Back
Top Bottom