Reflex Kickstarter - Classic Arena FPS in modern engine. SAVE ARENA SHOOTERS!!

Soldato
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Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter.

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Tired of the same old FPS games re-released each year? Miss classic FPS games such as Quake, Painkiller and Unreal? This is the game for you!

We need more games like this, please show your support and back them. Let's save the arena shooter genre!

https://www.kickstarter.com/projects/191095869/reflex

Vote for it on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=317361451

Disclaimer: No I don't work for them, I just miss these kind of games.
 
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As before, indie FPS games just don't work, small community which doesn't get enough players and dies out after a month or so. There's been plenty of arena based FPS games over the past couple of years trying to resuscitate the genre, but they all fall flat, don't see why this will be any different.
 
I think it could do ok if it gets enough backing but with the new UT coming out, will this be able to compete? :confused:

One good thing is they are allowing self-hosted dedicated servers and LAN, already making it better than TOXIKK (toxikk proposed people pay extra for the privilege of booking servers in time slots, they got shot down and I think they changed it now but they lost trust + a lot of possible backers)

Sort of torn by proposed games like this, I played the original arena FPS's and the thing that made quake2 / quake3 / ut99 so much fun was the community back then.
I'm not sure anyone will ever capture that again.
Also the idea of remaking someone else's game/idea while quakelive is active and new UT is on the way is a bit meh :(
 
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As before, indie FPS games just don't work, small community which doesn't get enough players and dies out after a month or so. There's been plenty of arena based FPS games over the past couple of years trying to resuscitate the genre, but they all fall flat, don't see why this will be any different.

I don't think there have been any new games quite like this for a long time. This one looks like it could truly recreate the magic of Quake 3.

It certainly won't be easy, but it's possible. Have some faith man! :D

I think it could do ok if it gets enough backing but with the new UT coming out, will this be able to compete? :confused:

One good thing is they are allowing self-hosted dedicated servers and LAN, already making it better than TOXIKK (toxikk proposed people pay extra for the privilege of booking servers in time slots, they got shot down and I think they changed it now but they lost trust + a lot of possible backers)

Sort of torn by proposed games like this, I played the original arena FPS's and the thing that made quake2 / quake3 / ut99 so much fun was the community back then.
I'm not sure anyone will ever capture that again.
Also the idea of remaking someone else's game/idea while quakelive is active and new UT is on the way is a bit meh :(

I don't think UT will cause an issue for Reflex, competition is good. In my opinion Reflex looks better, mostly because of the movement.

Yes Quake Live still has a few players and I still play it a bit, but I think a lot of people myself included just want something new and fresh, while still retaining the same qualities. I have high hopes for this.
 
It looks nice from the video

The map builder looks pretty good, it looks like a more advanced version of the old duke nukem 3d map builder where you werere in the map while making it :D

I like the concept art, the whole gothic theme is really cool, looks very similar to quake and original unreal style :D

Watching them jump around the map on the video looks like quake3, even the weapons look similar to quake3

Who are the devs & what have they worked on before? :confused:
The only things that look new/authentic/different from quake3 are: the wh40k tau looking skin, the artwork, the map editor

edit: Just looked on the kickstarter comments and find it interesting the author skipped over technical points of a question asked

Chadwick
Could you please explain the difference between prototype, alpha and beta? Is prototype just going to be a build of what you have right now and then we receive no updates until you're ready to put out the alpha? I would just like some more clarity on the different tiers to decide how early I want to play it. Thanks!

Chadwick
I'm also curious if this is OpenGL or DirectX. Will it be Windows only or will Linux and Mac be supported as well?

Turbo Pixel
Chadwick: We plan to be distributing on Steam. The plan is that if you're a prototype backer, you'll have access to all Reflex builds from Prototype -> Final. If you're an alpha backer you have access from all Reflex builds builds from Alpha -> Final. The flow is Prototype -> Alpha -> Beta -> Final
Prototype build will look like what you see in the video, with a few fixes and enhancements. Alpha build will have more a lot more art and more features. Beta build will have more polished art and features, and final is the finished game :)
no mention of OpenGL/Directx or if it will have Linux support

https://www.kickstarter.com/projects/191095869/reflex/comments

seems like they have a huge amount of work to do as there are only 3 of them and it seems 1 is artwork, 1 is developer and 1 is designer :confused:
Turbo Pixel Studios is an independent studio formed by 3 members, scattered across Australia. Our programmer has over 10 years experience writing engines across a broad range of platforms. Our artist extensive experience spanning multiple senior art roles. Our designer and community manager has been an active part of the gaming scene for over a decade
Also seems strange there is no trace of them on the internet or info on the other engines the programmer has written over the 10 years of his experience :confused:

edit2:
I found the developer with 10 years experience (on reddit talking about the game)

It's nothing to do with writing game engines across different platforms.
He is apparently a developer from CPMA (the quake3 MOD with fullbright skins)
Didn't CPMA come out as a fork from OSP?
fleabitten: Do we have the man power? Well, we wouldn't mind a little more but we are three people dedicated to making this game and will put in as many late nights as we need to to get this game in players hands.
Money? I've got enough to pay for everything we'll need for a strong Kickstarter. When that dries up, it's up to the players to decide if they want to see the project continue.
Knowledge? I've been a part of the CPMA development for 10 years
 
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It looks nice from the video

The map builder looks pretty good, it looks like a more advanced version of the old duke nukem 3d map builder where you werere in the map while making it :D

I like the concept art, the whole gothic theme is really cool, looks very similar to quake and original unreal style :D

Watching them jump around the map on the video looks like quake3, even the weapons look similar to quake3

Who are the devs & what have they worked on before? :confused:
The only things that look new/authentic/different from quake3 are: the wh40k tau looking skin, the artwork, the map editor

edit: Just looked on the kickstarter comments and find it interesting the author skipped over technical points of a question asked


no mention of OpenGL/Directx or if it will have Linux support

https://www.kickstarter.com/projects/191095869/reflex/comments

seems like they have a huge amount of work to do as there are only 3 of them and it seems 1 is artwork, 1 is developer and 1 is designer :confused:

Also seems strange there is no trace of them on the internet or info on the other engines the programmer has written over the 10 years of his experience :confused:

edit2:
I found the developer with 10 years experience (on reddit talking about the game)

It's nothing to do with writing game engines across different platforms.
He is apparently a developer from CPMA (the quake3 MOD with fullbright skins)
Didn't CPMA come out as a fork from OSP?

Looks like you answered your own questions but yeah the developer worked on CPMA. Reflex is basically CPMA remade in a new engine.

There's a forum dedicated to Reflex on ESR if you want a look: http://www.esreality.com/?a=post&forum=57
 
I don't think there have been any new games quite like this for a long time. This one looks like it could truly recreate the magic of Quake 3.

It certainly won't be easy, but it's possible. Have some faith man! :D

I'm happy to buy if they succeed, however there's been plenty over the past few years and all suffered from the same issue: A dwindling player base.
 
At least they have their names & some background info on the kickstarter site now
I'm happy to buy if they succeed, however there's been plenty over the past few years and all suffered from the same issue: A dwindling player base.
Sort of agree

So many things seem to be against them, including the fact they seem to be recreating or emulating a old fps game.
In 18 months time (estimated development time on kickstarter) more people will be playing on 4K resolution monitors on realistic games, possibly even the new UT

Every article I've read about this seems to go back to CPMA as if it is the holy grail of everything quake :rolleyes: :(
 
Does actually look quite good, I clicked the video expecting rubbish weapon play, bad mouse/input/freelook implementation and wannabe "promode" movement and was pleasantly surprised instead and that doesn't happen often.

EDIT: I hope it ends up closer to OSP than CPMA though as CPMA tended to polarise the community - while a lot of it was great the gimmicky movement and 1-2 more gimmicky features wasn't for everyone but if that was toned down it would have good broad appeal.
 
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EDIT: I hope it ends up closer to OSP than CPMA though as CPMA tended to polarise the community - while a lot of it was great the gimmicky movement and 1-2 more gimmicky features wasn't for everyone but if that was toned down it would have good broad appeal.
I agree with this

CPMA when it came out seemed gimmicky and the majority of people actually stayed with OSP for any team competitions.

I think their focus on CPMA being amazing could make the game flawed (the focus on emulating anything outright is pretty wrong)

The only thing I remember being fun on CPMA was dueling really but even then, OSP was better.
Vo0 has been steaming some pre-alpha gameplay and map making: http://www.twitch.tv/voogamer

Ex-pro in Q3 CPMA and painkiller for anyone who doesn't know him.
I watched some of his previous broadcasts and the best part seemed to be the map editor

The game engine looks like it is quake3 (I know they say they made their own), even down to the cvars
The weapons are even the same as quake3 (plasma, rail, rocket)
If they are using the quake3 engine and try to release it I'm pretty sure bethesda are going to be on to them instantly.

Not really that interested in how many pro gamers are backing/into the game at such an early stage, if the game is good, people will come
Being a 'pro' gamer in previous games doesn't really prove anything regarding new games, could actually hinder/limit the game (especially if the ideas are focused on what is familiar to those players)
 
I watched some of his previous broadcasts and the best part seemed to be the map editor

The game engine looks like it is quake3 (I know they say they made their own), even down to the cvars
The weapons are even the same as quake3 (plasma, rail, rocket)
If they are using the quake3 engine and try to release it I'm pretty sure bethesda are going to be on to them instantly.

Not really that interested in how many pro gamers are backing/into the game at such an early stage, if the game is good, people will come
Being a 'pro' gamer in previous games doesn't really prove anything regarding new games, could actually hinder/limit the game (especially if the ideas are focused on what is familiar to those players)

It's a new engine but obviously highly influenced from Quake 3. The only reason I mentioned that Vo0 was an ex-pro is because his past games are very similar to this and it's more fun to watch a player who is good, and listen to his opinion.

It's also the only steam of Reflex I've seen so I'd share it no matter who is streaming it, and I don't mind shamelessly promoting Vo0's stream as he was one of my favourite Quake 3 players. :D
 
I hope it's their engine and turns out to be decent. The fps scene desperately needs a Quake 3 brought uptodate as what we're playing most our games on these days are junk!
 
It's a new engine but obviously highly influenced from Quake 3. The only reason I mentioned that Vo0 was an ex-pro is because his past games are very similar to this and it's more fun to watch a player who is good, and listen to his opinion.
I think the fact the developers are taking a pro cpma players opinion at such an early stage of development shows their intent to remake/emulate quake3/cpma
I don't mind shamelessly promoting Vo0's stream as he was one of my favourite Quake 3 players. :D
I don't remember him but I didn't really follow dueling/cpma (looking at his history he seems to be a dueler not a team player)
(I do remember a player named voo on 3wave on eu servers but not sure if it was him)

I was in division 1 for quake2 and quake3 (tdm,duel,ctf,3wave,osp,ra3) and was in teams with people who formed dignitas but I moved on around 2005-2006 (was in pcgamer 2001 in feature titled 'best at quake3')
It's also the only steam of Reflex I've seen so I'd share it no matter who is streaming it
I agree with this, who the player is and how good he was at older games doesn't really influence watching the coverage of a proposed game.

If anything, watching developers play a game they have been working on for months is much more interesting as they have more insight into where their game is going and what their intentions are.

I hope they stop talking about cpma and start making something that is actually new while still keeping features from quake/ut

At the moment they still have assets from quake3 and even quake2 (listen to the sounds in the stream videos)
 
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If they are using the quake3 engine and try to release it I'm pretty sure bethesda are going to be on to them instantly.

Quake 3 engine source has been released under GPL license - Bethesda don't (directly) own the rights to prevent that use (neither have any interest in doing so).

From the videos it looks like they have a mixture of their own rendering engine and reusing code from quake 3 for player physics and networking - without some serious modification (which would be better just to start from scratch) the bsp format used for map data in quake 3 doesn't really let you do a lot of the stuff they are showing off in the video.
 
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