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Vram shocker@1080p-Middle-earth: Shadow of Mordor

Yep, me. Game uses a ridiculous amount of memory with the HD pack installed lol


Real sleeper hit this game though. Loving it, runs fine in Ultra with High Textures but needs a driver update me thinks for various issues.

It runs fine with ultra textures 1440p for me on a 290 but runs like a tank on my 980 at the same settings.

Please check you are restarting the game after applying the setting as you are the first person I've heard say this.
 
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It runs fine with ultra textures 1440p for me on a 290 but runs like a tank on my 980 at the same settings.

That makes absolutely no sense :S it's running worse on the faster card with higher memory capacity, what retards coded this game? Maybe later drivers will fix it /shrug.
 
Restarted a fair few times now... :)

On Ultra at 1440p my 980 drops to 30fps when V-sync is on with a 60Hz display. It jumps up and down like mad causing stutter.

The 290 only drops a few FPS from 60 and remains smoother overall. If I disable V-sync it's better but it tears badly and looks horrid.

Weird I know I have tried pretty much everything to get it to run nice on the 980 but nothing works. I imagine a new driver will fix the issue.

Considering it's an Nvidia sponsored game and the 980 is a bit more powerful then the 290 you would think it would work.
 
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Bit annoyed that this is a TWIMTBP title but no SLI profile from the off. At least a single Titan can run it with no issues fully maxed and HD textures.
 
AMD confirmed for better VRAM management. :D

AMD confirmed for better VRAM management argument.;):p:eek::D

Bit annoyed that this is a TWIMTBP title but no SLI profile from the off. At least a single Titan can run it with no issues fully maxed and HD textures.

That's the downside of SLi/CrossFire though-got to roll your sleeves up sometimes and apply a band aid yourself until they address it.
 
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AMD confirmed for better VRAM management argument.;):p:eek::D



That's the downside of SLi/CrossFire though-got to roll your sleeves up sometimes and apply a band aid yourself until they address it.

Sad but true, but we really shouldn't have to, regardless of which side of the GPU fence we sit.
 
That's the downside of SLi/CrossFire though-got to roll your sleeves up sometimes and apply a band aid yourself until they address it.

Yer, I can get all 3 cards working to a degree in nvinspector but shouldn't need to on a TWIMTBP title. I suppose they have been working like dogs getting drivers sorted for the 980/970, so maybe stretched a bit but still, would have been nice to have it working from the off in an nVidia sponsored game.
 
Someone should ask AMD/Nvidia at a live Twitch conference or something about rubbish multi gpu support@launch, that would be interesting.:D

Tested this out eventually and there is no vram penalty running the high res textures-290X ~3.85Gb@1080p max settings.
 
Runs like a dream on full ultra on my single Titan

Yer it does. I am playing at 1440P with the HD pack and everything maxed out on a single Titan and running so smooth. Game is becoming a little repetitive, which is a shame, as it does look very good.
 
I could've told you that based on the trailer. :D

Assassin's Creed type games suffer from lack of depth.

Yer, very much. I am a LOTR fan and there is some good parts but story wise, it seems weak to me (same as AC games) and I am struggling with how hard it is.
 
first few hours are hard after gets easier... :) bought it btw creed meets darsiders means batman meets LOTR = orchamcity
 
this works
SLI on NVidia (getting 90% on each cards)
Average 95fps
max fps 650
Min 20fps

1)GO to Nvidia Inspector
2) Select Middle Earth Shadow of Mordor
3)Than go to Add application to current profile than brower and select Middle Earth Shadow of Mordor.exe.
4) Last and final select Fear 3 on SLI bits Compatibility bits(Dx1x) and than hit apply
 
PC Gamer | 8th October 2014 said:
Shadow of Mordor ultra HD textures barely change a thing

There’s been a lot of buzz around Middle-earth: Shadow of Mordor’s ultra HD textures, mostly because you’ll need a minimum of 6GB of VRAM to use them. The textures are optional to install, only becoming available in-game after downloading a free DLC pack from the Steam store, presumably because the patch is 3.7GB for a feature that will basically only be used by people who have a GTX Titan. Well, we don’t have a GTX Titan. We have four.

I installed the ultra texture pack onto the Large Pixel Collider, our PC of inordinate power, to see what the game looks like when running out of VRAM isn’t a concern. The Steam store page for the ultra textures says they are “the highest resolution textures available,” but when I loaded them in game, I had to double check that they were even installed at all. The ultra textures are so incredibly similar to the high setting ones that when I compare near identical images I can only catch a subtle difference here or there.

You can judge for yourself, but it seems crazy to me that such a small change would double the required VRAM. I’ve reached out to WB Games for comment on what exactly is different about the ultra textures, but have yet to hear back. The prevailing theory online is that the ultra textures are simply uncompressed versions of the high textures. If this is true, the most impressive thing to me is how close to uncompressed the high setting looks.

Link >> http://www.pcgamer.com/spot-the-difference-shadow-of-mordor-ultra-hd-textures-barely-change-a-thing/
 
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