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Mantle is fail, once DX12 comes out it's game over
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Mantle is fail, once DX12 comes out it's game over
Mantle is fail, once DX12 comes out it's game over
The results in the OP against the current DirectX are disappointing let alone DX12, going forward there's just not going to be any incentive (apart from AMD bribes) to add support for it with such small gains.
And then there's DirectX 12, and API that not only offers all of Mantles benefits bt is also being used on Xbox one, a machine that will sell tens of millions and will spawn hundreds of games that have a DirectX12 code path that will be ported over to PC with very little effort compared to completely recoding a DirectX game to Mantle.
Yay, no shortage of lame console ports to look forward to then ...
The fact is that AMD have to beg and bother developers to use Mantle and it's still only useable on PC.
It's not low level enough compared to the API that consoles use so it's adoption rate will be low in the console world.
And then there's DirectX 12, and API that not only offers all of Mantles benefits bt is also being used on Xbox one, a machine that will sell tens of millions and will spawn hundreds of games that have a DirectX12 code path that will be ported over to PC with very little effort compared to completely recoding a DirectX game to Mantle.
The downsides of Mantle far far outweigh the benefits.
To quote the developers of the Metro games - "Mantle is nothing but a temporary API"
Its not a fact its you making a blanket assertion, IMO to suit yourself.The fact is that AMD have to beg and bother developers to use Mantle and it's still only useable on PC.
The Xbox One is powered by AMD, thats "spawn hundreds of games that have a DirectX12 code path that will be ported over to PC with very little effort" pre-optimised for AMD.And then there's DirectX 12, and API that not only offers all of Mantles benefits bt is also being used on Xbox one, a machine that will sell tens of millions and will spawn hundreds of games that have a DirectX12 code path that will be ported over to PC with very little effort compared to completely recoding a DirectX game to Mantle.
AMD charts Matt?
it seems theres no CF profile for this in Mantle mode
AMD don't have to bribe developers to use what they have been asking for for years and helped create.![]()
iirc cf profiling with mantle is supposed to be done by the developer not amd...
We certainly don't, there's over 100 developers now registered in the beta program.![]()
Great stuff!
But Mantle needs to come quicker, 3 months after release isnt very useful...
i thought amd does all the CF profiles even for mantle. also mantle api Developed by amd/DICE so surely it's down to amd?
Afaik pretty much everything in mantle is under the developers control for the most part, multi card included. A good thing of the developer actually works on it, a bad thing if it go's ignored, though I suspect amd can do some things driver side to aid/improve. Matt should be able to clear this up.