Soldato
- Joined
- 25 Nov 2011
- Posts
- 3,875
- Location
- Hastings
My first insertion mission 15-15 nooo have to play 1 more round and got deranked again ffs
Guess ur in already?
opened a bayonet blue steal just battle scared might put that on the market place of csgo lounge unless any 1 want's to talk from here![]()
p250 boreal forest.
Come on. You know you want to.
thanks robbo for the games, lost 1 game (deranked) rubbish team mates (one couldnt hit a static target with an awp) 2nd game won (decent team mates - bought every round but they could at least hit things) - didnt rank back up.
Seems interesting. Pro 90All SMGs now have ~20% more armor penetration.
Yeah thanks for the games. My aim was terrible, its amazing what a couple of weeks off can do! Was nice to get back into it though. Sorry about the derank!
Seems interesting. Pro 90![]()
MP9
"WeaponArmorRatio" "1.00"
to
"WeaponArmorRatio" "1.20"
50% armor penetration to 60% armor penetration
Results in: Damage against armored increased from 13 to 15.6 (20% increase)
Mac-10
"WeaponArmorRatio" "0.95"
to
"WeaponArmorRatio" "1.15"
47.5% armor penetration to 57.5% armor penetration
Results in: Damage against armored increased from 13.775 to 16.675 (~21% increase)
UMP-45
"WeaponArmorRatio" "1.10"
to
"WeaponArmorRatio" "1.30"
55% armor penetration to 65% armor penetration
Results in: Damage against armored increased from 19.25 to 22.75 (~18% increase)
Bizon
"WeaponArmorRatio" "0.95"
to
"WeaponArmorRatio" "1.15"
47.5% armor penetration to 57.5% armor penetration
Results in: Damage against armored increased from 12.825 to 15.525 (~21% increase)
MP7
"WeaponArmorRatio" "1.05"
to
"WeaponArmorRatio" "1.25"
52.5% armor penetration to 62.5% armor penetration
Results in: Damage against armored increased from 15.225 to 18.125 (~19% increase)
P90
"WeaponArmorRatio" "1.30"
to
"WeaponArmorRatio" "1.38"
65% armor penetration to 69% armor penetration
Results in: Damage against armored increased from 16.9 to 17.94. (~6% increase)
Tagging
Weapon types now share the same tagging values. Previously certain guns like the Deagle (had more tagging than its counterparts) and the G3SG1 (had less tagging than its counterparts) varied from their weapon type, but that is no longer the case. These are the new values:
Knife
"flinch velocity modifier large" "0.300000"
"flinch velocity modifier small" "0.300000"
Pistols
"flinch velocity modifier large" "0.550000"
"flinch velocity modifier small" "0.100000"
SMGs
"flinch velocity modifier large" "0.550000"
"flinch velocity modifier small" "0.250000"
Shotguns
"flinch velocity modifier large" "0.350000"
"flinch velocity modifier small" "0.100000"
Rifles
"flinch velocity modifier large" "0.450000"
"flinch velocity modifier small" "0.100000"
Snipers
"flinch velocity modifier large" "0.450000"
"flinch velocity modifier small" "0.500000"
LMGs
"flinch velocity modifier large" "0.400000"
"flinch velocity modifier small" "0.200000"
Small = shooting someone in the legs
Large = shooting someone anywhere else
I'll have to test how the tagging system works now to ensure what these values truly mean. The lower the value, the more tagging occurs. This means that shooting your opponent in the legs should now slow them down significantly more than shooting them anywhere else (excluding Snipers which seem to slow enemies less when hit in the legs). Previously the old system would slow you down to that percent listed (a value of .55 would slow you to 55% of your normal speed). It's unsure how this works now except for what was stated in the update notes that a lower MaxPlayerSpeed will result in more tagging. I'll post here with my results later.
TL;DR All SMGs had their damage against armored opponents increased by ~20% (excluding the P90 which only saw a ~6% increase). Tagging was overhauled to reward leg shots for all guns excluding Snipers.