Wow, reading through this thread has felt like I had to forcibly reduce my IQ to understand some of the bizarre arguments from people who wouldn't know common sense if it slapped them in the face and called them Mandy.
Lets look at the objective facts:
- PS4 is more powerful than XBONE from a graphical perspective. This is undisputed and easily researchable fact.
- XBONE has had major titles reduced to 900p while PS4 stays at 1080p, due to system limitations. This is undisputed and easily researchable fact.
- Media has been all over this, and XBONE looks bad in comparison to PS4 as a result. This is undisputed and easily researchable fact.
- Ubisoft originally tied the Black Flag resolutions at the same level, and then tweaked it upon launch. This is undisputed and easily researchable fact.
Now, after all the titles already released thus far, ACUNITY all of a sudden say that "CPU limitations", which apparently exist in no other games to date, "force both XBONE and PS4 versions to resolution parity"?
Look at the IGN comparison of resolution discrepancies here for many released games...
http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates
It clearly shows that while some games are tied at the same resolution, many of the listed multi-platform games on the PS4 are a resolution step above in comparison to the XBONE.
Then notice how Ubisoft devs actually spent extra time on PS4 AFTER they had finished developing both platforms at 900p, in order to actually use the extra horsepower of the PS4
http://blog.ubi.com/assassins-creed-iv-black-flag-in-native-1080p-on-playstation-4/
“The most important part of this title update is not necessarily 1080p native resolution,” Trottier smiles. “It’s the fact that even when we were done with the project, even when we were finished with the certification and everything else, even when most of the engineers had started to work on other projects – like we always do at Ubisoft – some of my engineers continued to work on Black Flag and they even developed a brand-new anti-aliasing technique.” (Anti-aliasing is a technique used to diminish the occasional appearance of jagged edges in computer-generated graphics.)
Indeed, along with the full 1080p native resolution, the visuals have been improved even further, simply because the engineers knew that with the additional time they could do even more. So they did. And now, not only will you see every single miniscule pixel in glorious 1080p native resolution on the PS4 – exactly as the artists rendered it – but you’ll also see an even cleaner, clearer and more brilliant moving image than anyone even imagined.
So, despite starting the quote with "the most important thing is not the 1080p resolution, showing that it IS an issue they felt the need to address immediately, they basically showed the disparity between the systems there by giving extra development time to the PS4 version... which they now seem suddenly unwilling to do with Unity, and instead magically claiming that the CPU means they can't, erm, add as good AI as they wanted. Yeah, right.
It's not rocket science.
I remember the good old days otchwhen people used to game for fun and play a game because it was good without knowing or caring what the resolution or fps were
Why would people
not care about a modern, "next-gen" game running at the native resolution that 99% of their TV's run at, and that it accepted as the current de-facto Full HD standard since some years now?