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Civilization: Beyond Earth gets Mantle API after Catalyst 14.9.2 Update

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Maybe the game just worked with mantle we had already, but for performance optimisation and tweaks the driver for this was in 14.9.2

Just like how you can run a dx11 game but performance could be very bad, till latest driver is released to support that game.

Well in either of those cases the new driver isn't Enabling the feature is it.

Unless your definition of enable is different to mine. :rolleyes:
 
Maybe the game just worked with mantle we had already, but for performance optimisation and tweaks the driver for this was in 14.9.2

Just like how you can run a dx11 game but performance could be very bad, till latest driver is released to support that game.

Obviously that's exactly what it is, Firaxis made the game Mantle compatible, AMD later worked with them to polish the game and drivers, result: newer polished drivers.

That is also what Matt said.
 
What is this Mantle can't say I've heard much about it?

Latency is extremely important in a turn based strat.




It's national opposites day :p
 
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Obviously that's exactly what it is, Firaxis made the game Mantle compatible, AMD later worked with them to polish the game and drivers, result: newer polished drivers.

That is also what Matt said.

The same as Mantle is not optimized for 7 series but it still works.
 
So your all saying that this new driver doesn't enable mantle at all and it worked before?

So AMD are wrong and a bunch of clowns? because you cannot both be right.
 
So your all saying that this new driver doesn't enable mantle at all and it worked before?

So AMD are wrong and a bunch of clowns? because you cannot both be right.


Mantle Has been in Drivers since 13.12 or something like that, any driver post 13.11 will run this as Mantle, the best driver to run it is 14.9.2 as thats the one that has the optimised profile for Civ BE.

This should be obvious to you Bru, you're one of the most knowledgeable members here.
 
So your all saying that this new driver doesn't enable mantle at all and it worked before?

So AMD are wrong and a bunch of clowns? because you cannot both be right.

Give it a rest!

The game worked with Mantle on 14.9.1 it just didn't have the tweaks that AMD and Devs optimized for said game.
 
Big deal over nothing bru.

If Nvidia launched a driver saying we have now enabled PhysX in borderlands 2 the pre sequel, the red team would be crawling out of the woodwork left right and centre to point out what idiots they are, seeing as PhysX has worked from release.
But when AMD do the same thing its a big deal over nothing. :rolleyes:
 
bru does have a point, if it was enabled in the game from the get go why release a driver stating it enables mantle?

Not that it really matters though it's their from near enough the start and not a 3 month wait like Sniper Elite.
 
If Nvidia launched a driver saying we have now enabled PhysX in borderlands 2 the pre sequel, the red team would be crawling out of the woodwork left right and centre to point out what idiots they are, seeing as PhysX has worked from release.
But when AMD do the same thing its a big deal over nothing. :rolleyes:

I personally would not give a damn, its not the same as saying they have a fully working next gen GPU but its made out of wood.
 
Mantle Has been in Drivers since 13.12 or something like that, any driver post 13.11 will run this as Mantle, the best driver to run it is 14.9.2 as thats the one that has the optimised profile for Civ BE.

This should be obvious to you Bru, you're one of the most knowledgeable members here.

Yes and thank you.

Which is why I said in my original post, 'this is mickey mouse time.

Come on AMD get your act together.'

These sort of schoolboy errors should not be happening with companies of this size and stature, AMD are slowly turning them selves around financially, the Gaming scientist Mr Huddy even though I don't always agree with his PR spin on things, is a great Idea and helps AMD's image no end. and then they go ahead and pull a stupid mistake like this one.


So I will say again.

Come on AMD pull your act together.
 
Yes and thank you.

Which is why I said in my original post, 'this is mickey mouse time.

Come on AMD get your act together.'

These sort of schoolboy errors should not be happening with companies of this size and stature, AMD are slowly turning them selves around financially, the Gaming scientist Mr Huddy even though I don't always agree with his PR spin on things, is a great Idea and helps AMD's image no end. and then they go ahead and pull a stupid mistake like this one.


So I will say again.

Come on AMD pull your act together.

Oh come on Bru.

Neil asked.

Looks like Mantle will require Catalyst 14.9.2 which will be out soon (Tomorrow?) and this version of Mantle is some separate build maintained by Firaxis directly

Any Truth to this?
Matt

None. Mantle is enabled on day one for users, but had separate access for press so AMD and Firaxis could provide focused testing time to press that are interested in covering the API.

Thats pretty clear, He's telling Neil; it does not "require Catalyst 14.9.2" thus directly answering his question.
He then went on to explain that reviewers had early access to 14.9.2 and explained why.

Its a perfectly clear response.
 
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Or had time to overwrite the DX functions responsible for the slowdown :S no doubt nvidia will have another driver with improvements, then AMD will bring out another patch, and so on.

What "or" is there about it, you're saying Nvidia might deliver a new driver that bypasses the API, so you're saying the API is the problem, thus with a better API Nvidia might simply have that 25fps to start with.

But more to the point is that Nvidia minimums get destroyed by AMD Mantle minimums in other games that have been out for months with multiple driver updates, which only implies that most of that can't be gained back from driver updates and again that the API is the biggest bottleneck.

Doing work to bypass bad parts of DX(if it's possible which again minimums from games such as Thief suggest Nvidia won't make significant movements in minimum framerates) doesn't in any way point to anything besides the API being the problem.
 
Yes and thank you.

Which is why I said in my original post, 'this is mickey mouse time.

Come on AMD get your act together.'

These sort of schoolboy errors should not be happening with companies of this size and stature, AMD are slowly turning them selves around financially, the Gaming scientist Mr Huddy even though I don't always agree with his PR spin on things, is a great Idea and helps AMD's image no end. and then they go ahead and pull a stupid mistake like this one.


So I will say again.

Come on AMD pull your act together.

You clearly have not worked for a large company or deal with them internally because the larger they get the more errors are made and your point is nothing more than pointing a finger just because you can and not because it was important in any way shape or form which seems to be nothing but a wording issue which have not lead people to be shafted or part money or false expectations because of it.
 
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What is this Mantle can't say I've heard much about it?

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