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Civilization: Beyond Earth gets Mantle API after Catalyst 14.9.2 Update

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Oh come on Bru.

Neil asked.

Matt



Thats pretty clear, He's telling Neil; it does not "require Catalyst 14.9.2" thus directly answering his question.
He then went on to explain that reviewers had early access to 14.9.2 and explained why.

Its a perfectly clear response.

Yes it is, your quite right.
 
You clearly have not worked for a large company or deal with them internally because the larger they get the more errors are made and your point is nothing more than pointing a finger just because you can and not because it was important in any way shape or form which seems to be nothing but a wording issue which have not lead people to be shafted or part money with because of it.

Who I have or have not worked for is rather irrelevant to the point being made as well you know and yes I am pointing the finger just because I can, as are 90% of posts on this very forum.
Yes it is a wording issue, if they had of said here is the new driver it optimises mantle support in Civ beyond earth, the whole thing wouldn't be an issue at all but they didn't did they, they used the word enable, which makes the whole thing a bit of a mess.

It would be nice to hear Matt's take on this as the forums AMD rep.
 
Who I have or have not worked for is rather irrelevant to the point being made as well you know and yes I am pointing the finger just because I can, as are 90% of posts on this very forum.
Yes it is a wording issue, if they had of said here is the new driver it optimises mantle support in Civ beyond earth, the whole thing wouldn't be an issue at all but they didn't did they, they used the word enable, which makes the whole thing a bit of a mess.

It would be nice to hear Matt's take on this as the forums AMD rep.

Which the only person crying about is a person who cant run Mantle either way while no one who can run Mantle feels as if they have been negatively effected by it.
And i do not recall any AMD users making a comparable fuss about something so little in regards to NV in regards to an earlier comment you made.
 
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Snip*

It would be nice to hear Matt's take on this as the forums AMD rep.

It can't be easy being the face of a multi Billion $ company with tens of thousands of their user base potentially hanging on every word you say.

The pressure is enormous and you have to chose every word you print with great care, no matter how skilfully or not you do it there will always be critics, especially in this environment.

As we know AMD interact with their user base in many different ways.

Inevitably that leaves them open to all-sorts of criticism, for that reason a lot of such companies chose not to do it at all, AMD have. Matt is the one in the spotlight here.

Personally i think he is doing a fine job.
 
If Nvidia launched a driver saying we have now enabled PhysX in borderlands 2 the pre sequel, the red team would be crawling out of the woodwork left right and centre to point out what idiots they are, seeing as PhysX has worked from release.
But when AMD do the same thing its a big deal over nothing. :rolleyes:

Firstly, find a post in which any AMD user has a go at Nvidia over gramatical errors, it's Nvidia users who get absurdly petty and go completely off topic then make the bold claim that AMD users would do the same.... when they never do.

Secondly, drivers state "enabled xxx feature" when that becomes their official driver they will support something from. It doesn't mean it didn't work in something before, it means that is the driver they've released for a specific game and to support it. If you try to get support from them they'll say, "are you using our driver for this game" as a starting point for support for something, it's merely stating this is the driver we deem ourselves as officially supporting this game and this feature.

Nvidia AND AMD state enabled xxx feature on a new driver set for such things, it's normal usage. You don't usually claim enabled something for a specific game in a driver that is out before the game is available(unless it's within a couple days of launch and being done specifically for said game). It means that is the first driver post a game launch that they consider the driver to support said game and if you have a problem or need support, that is the game we consider the driver to be on that we will support.

If you want to be truly pedantic and it's clear you do


Driver 344.11 dated 18.9.14
Release Highlights:
New in GeForce Game Ready Drivers

The new GeForce Game Ready driver, release 344.16 WHQL, allows GeForce owners to continue to have the ultimate gaming experience. This driver is aligned with today’s launch of the world’s most advanced GPUs—the GeForce GTX 980 and GTX 970. With support for NVIDIA G-SYNC Surround displays, gaming has never been more realistic and immersive. In addition, this Game Ready WHQL driver ensures you'll have the best possible gaming experience for the latest new blockbuster titles including Borderlands: The Pre-Sequel, The Evil Within, F1 2014, and Alien: Isolation.

344.16 dated 23.9.14
Release Highlights:
New in GeForce Game Ready Drivers

The new GeForce Game Ready driver, release 344.11 WHQL, allows GeForce owners to continue to have the ultimate gaming experience. This driver is aligned with today’s launch of the world’s most advanced GPUs—the GeForce GTX 980 and GTX 970. With support for NVIDIA G-SYNC Surround displays, gaming has never been more realistic and immersive. In addition, this Game Ready WHQL driver ensures you'll have the best possible gaming experience for the latest new blockbuster titles including Borderlands: The Pre-Sequel, The Evil Within, F1 2014, and Alien: Isolation.

Why is that an issue, well, it's not but according to you it is, clearly the cards weren't launched twice(although that isn't unheard of for Nvidia), so the text is categorically incorrect

Grammatical error, omg Nvidia, pull it together, schoolboy, blah blah blah... rubbish.

Wait no, I don't give a flying **** that Nvidia copied the text, I don't care what the blurb says on their driver release notes. No one cares, did you see a post anywhere pointing this out when the drivers were released. Nope. The only reason I went to look it up was purely because you were posting this utter nonsense. You went looking for a minor error and once again derailed a thread over it and making ridiculous claims about what AMD users would do.

Well I found an error and... don't give a crap about it at all.
 
It can't be easy being the face of a multi Billion $ company with tens of thousands of their user base potentially hanging on every word you say.

The pressure is enormous and you have to chose every word you print with great care, no matter how skilfully or not you do it there will always be critics, especially in this environment.

As we know AMD interact with their user base in many different ways.

Inevitably that leaves them open to all-sorts of criticism, for that reason a lot of such companies chose not to do it at all, AMD have. Matt is the one in the spotlight here.

Personally i think he is doing a fine job.

I couldn't agree more.

I bet he misses not being able to join in some of the discussions though.
 
I do apologise Greg, I didn't mean for things to get into a argument over AMD's wording on their latest driver release.

To be fair, you pointed something out and got jumped on, so I wasn't aiming it at you. They know who they are and it is becoming very tiresome.
 
Currently the best driver to use for Civilization Beyond Earth with Mantle is 14.9.1, until 14.9.2 driver hits.

Check the time stamp on that post, Matt is the community manager, try asking AMD direct and see what they say?

Matt has been clear from the get go, non Mantle user(s) causing needless uproar shocker-never saw that coming.
 
Pretty obvious that he does, quite a huge amount lol. This whole thread is pointless in fairness.

Something I personally don't give a crap about, is frame rate and latency in a turn based strategy game. I mean seriously, who can argue with that.

52701060.jpg
 
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I don't see why people are so hung up on fps? It is a turn based game that would work at 10 fps, let alone 200fps. All the Civ games I have played have been the same and this is built on the Civ 5 engine. Sure if it was a fast paced twitch shooter like BF4, then fps is important, but it isn't.

I remember playing the original Civilization on the Amiga and in a huge game and late on, I could be waiting 10 minutes while the calculations for the AI was done. That is the most important part to a turn based game to me and get those calcs done nice and quick, so it is my turn again.

Totally agree with you. This is a bizarre title to benchmark FPS on. AI calculation times would be more relevant, something that is an issue on all turn-based strategy titles (and AFAIK there's no AI-acceleration hardware available - though there really should be by now). The huge emphasis on (easier to code) multiplayer has stunted game AI development IMHO as developers always put it on the backburner)...
 
In the first quote.

"Sid Meier’s Civilization: Beyond Earth has finally received the much awaited, Mantle API patch"

I mean why say "finally received" and the words "much awaited". The games just come out lol. Hype much?
 
Totally agree with you. This is a bizarre title to benchmark FPS on. AI calculation times would be more relevant, something that is an issue on all turn-based strategy titles (and AFAIK there's no AI-acceleration hardware available - though there really should be by now). The huge emphasis on (easier to code) multiplayer has stunted game AI development IMHO as developers always put it on the backburner)...

Yup I do have to agree, maybe they should have pitched it more like....

' With Mantle allowing the GPU to free up more CPU cycles your game will run much smoother late game, giving a better all round experience.'

or some such thing, but worded better. :)
 
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