There is a couple of resolutions that most gamers will play. Check out the sound beating the 290X gets in SLI.
Sound beating, only read as far as here to see the trolling. 2x980 sli 83 minimums, 290x xfire minimums 133......
For the record to give that some percentages, 290x xfire has 50% higher minimums than the 980. That is a sound and absolute spanking from AMD. The minimum FPS stays above a frame rate you could see on a 120hz screen.
Averages minimums and maximums are important. Nvidia has a higher max, higher average but ridiculously slower minimum. It means the variation in frame rate is much higher for Nvidia and AMD will be a smoother experience with less dips.
Performance matters in the most intensive scenes, not the least intensive. AMD focus on the most intensive, Nvidia focus on the least intensive.... and that is in DX11. AMD is spanking the living hell out of Nvidia with minimum frame rates lately.
Oh, and once again a game with multiple high end graphics features and AMD did nothing to either lock them out from Nvidia NOR gimp performance for Nvidia.
If only Nvidia would do the same. Imagine if every game getting help by Nvidia or AMD was getting improved graphics, improved effects, improved performance with no lock outs and no performance hurting of the other side, EVERY game would be good.
One of the two companies has done that, proven to do that with every title they work on. AMD have even gone along and helped fix games Nvidia left for dead(Stalker.. 2, whatever it was called, got dx11 and helped fix all the bugs after Nvidia gave up on it post launch). Instead Nvidia focuses on lock outs which by design will only happen for some games for some dev's who care about money and nothing else(Ubisoft). Nvidia's biggest partner now is one of the most anti PC gaming devs out there. They are making increasingly poor games that are increasingly buggy, Watchdogs was a joke performance wise, a stuttery mess on many systems both AMD and Nvidia and a joke in sli/xfire.
Nvidia is both pushing features that many dev's are completely unwilling to use precisely because they aren't hardware agnostic meaning guys might be working on gameworks for one game they make and ignoring it on the next game they make, thus a complete waste of time in terms of pushing the industry forward. Where hardware agnostic effects are used, anything that works gets carried forward to the next game and improved, there is no reason not to. The industry would move forward faster if devs can work on features that will stay an integral part of their engine they improve over years rather than tacked on paid for effects that don't end up in every game even that one dev makes. Learn to do X effect under gameworks, then code a new version for the next game..... rather than work on one effect and improve it game on game.
Nvidia practices hardware locking out, bad coding practice, slows the industry down for their own benefit(not their users) and has tied their flag to the worst current dev in the industry......... yay.