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FreeSync monitors hit mass production, coming in Jan-Feb

There was nothing wrong with the post you quoted, nothing misleading about it. I mean what's misleading about it? He makes some accurate points while not being pro or negative to a vendor (Although, I don't think we should be talking price comparisons yet until probably the second half of this year)

Freesync is AMD's proprietary method of using adaptive sync to put it basicaly.
Nvidia if they adopted Adaptive sync would make their own proprietary method, as would Intel.

I wasn't really disagreeing but more giving a reason to why things can look proprietary but even if they were "Open", they possibly couldn't run it any way.

Anyways.... Just read this and found this a little concerning in truth.

What happens below that limit and above it differs from what NVIDIA has decided to do. For FreeSync (and the Adaptive Sync standard as a whole), when a game renders at a frame rate above or below this VRR window, the V-Sync setting is enforced. That means on a 60 Hz panel, if your game runs at 70 FPS, then you will have the option to enable or disable V-Sync; you can either force a 60 FPS top limit or allow 70 FPS with screen tearing. If your game runs under the 40 Hz bottom limit, say at 30 FPS, you get the same option: V-Sync on or V-Sync off. With it off, you would get tearing but optimal input/display latency but with it off you would reintroduce frame judder when you cross between V-Sync steps.

There are potential pitfalls to this solution though; what happens when you cross into that top or bottom region can cause issues depending on the specific implementation. We'll be researching this very soon.

https://www.youtube.com/watch?v=8rY0ZJJJf1A

So from that, if you go over 60Hz on either the 4K or 2560x1080 screen, it will either default to V-Sync (stutter) or no V-Sync (tearing).... That strikes me as poor and not ideal at all. Also, the 4K I think it was and the 2560x1080 had 40Hz to 60Hz only covered by Freesync, so this 20fps window is just too tight to use properly.

Maybe I have read it wrong?
 
Sorry, but I can't make heads of tails what you're actually saying here.

I couldn't make "heads of tails" from this response either. "heads or tails" I could.

Does an AMD GPU have the ability to run G-Sync?
Does an nVidia GPU have the ability to run Freesync?

My point being, proprietary or not, could either run either tech without having to change the way they make their GPU?
 
Just because the game will run vsync 60fps doesn't = vsync stutter. The stutter with vsync happens when the game and display struggle to keep up.
You never get the stutter when you close to or at the max refresh rate.

The stutter only happens below, so in theory this will be fine.

I also read a couple people say this method will stop the display flicker that Gsync shows.

And like with Gsync and csgo on 144hz and you need to cap at 120fps. All a user would do is cap at 59 or 143fps.
 
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I'm reading that (about what happens above and below freesync range) as freesync doesn't actually cap the frame rate at the monitors max refresh without the assistance of vsync? Hope it isn't true as that sounds a bit counter productive, suppose a frame limiter would be the best solution but would expect this to be capped from the off?

Suppose we'll see when it gets in the hands of reviewers, looking forward to input from Ryan and Linus as they're both in good positions to compare it to gsync.
 
If the screen refresh rate is 120Hz then with 150 FPS you would see tearing.

This is perhaps another reason why AMD are releasing Adaptive V-Sync at the driver level soon, so you can dynamically limit the FPS not to go above the panel maximum refresh rate.
 
I'm reading that (about what happens above and below freesync range) as freesync doesn't actually cap the frame rate at the monitors max refresh without the assistance of vsync? Hope it isn't true as that sounds a bit counter productive, suppose a frame limiter would be the best solution but would expect this to be capped from the off?

Suppose we'll see when it gets in the hands of reviewers, looking forward to input from Ryan and Linus as they're both in good positions to compare it to gsync.

Yer same and also looking forward to Ryan's review. Linus isn't too bad either but I do find his voice a little hard on the ears but I can't say too much with my boring dull dreary dulcet tone :D
 
I couldn't make "heads of tails" from this response either. "heads or tails" I could.

Does an AMD GPU have the ability to run G-Sync?
Does an nVidia GPU have the ability to run Freesync?

My point being, proprietary or not, could either run either tech without having to change the way they make their GPU?

What relevance does Nvidia being able to use Freesync have? None. Nvidia would never have to use Freesync. Freesync is just AMDs proprietary software to use adaptive sync. Adaptive sync is the standard part. Nvidia would use their own software implementation (And they'd probably need a hardware element to add to their GPU's too)

Nvidia GPU's as it stands probably can't use adaptive sync, but they're free to make compatible GPU's.

AMD GPU's and Gsync is a pass, but it's irrelevant, they'd never be allowed to and are blocked from creating a compatible GPU (I'd wager that they're rather likely to be able to work with Gsync from a technical standpoint)

Nvidias implementation is fully their own, and only they can use it (I have no problem with that) but there's a distinction to be made.

Just sounds like you, like many are confused about the whole Freesync/adaptive sync business.
 
If the screen refresh rate is 120Hz then with 150 FPS you would see tearing.

This is perhaps another reason why AMD are releasing Adaptive V-Sync at the driver level soon, so you can dynamically limit the FPS not to go above the panel maximum refresh rate.

I don't ever recall many (If any) situations of tearing when I ran a 120HZ screen, and I ran Fifa at 500 FPS (To give an extreme example)
 
I don't ever recall many (If any) situations of tearing when I ran a 120HZ screen, and I ran Fifa at 500 FPS (To give an extreme example)

Tearing is always there, its just some users "Like Myself" enjoy the game enough to not see it..

Now if I started to look for tearing I would notice it. I also found running more frame say 120fps capped not sync vs unlimited that the capped would show screen tear more so than the uncapped game.
 
What relevance does Nvidia being able to use Freesync have? None. Nvidia would never have to use Freesync. Freesync is just AMDs proprietary software to use adaptive sync. Adaptive sync is the standard part. Nvidia would use their own software implementation (And they'd probably need a hardware element to add to their GPU's too)

Nvidia GPU's as it stands probably can't use adaptive sync, but they're free to make compatible GPU's.

AMD GPU's and Gsync is a pass, but it's irrelevant, they'd never be allowed to and are blocked from creating a compatible GPU (I'd wager that they're rather likely to be able to work with Gsync from a technical standpoint)

Nvidias implementation is fully their own, and only they can use it (I have no problem with that) but there's a distinction to be made.

Just sounds like you, like many are confused about the whole Freesync/adaptive sync business.

Well if you go back to the original point that you quoted me on, you can clearly see.

Pretty sure most of the complaints were about it costing £100 extra or so (on the panel that it was announced with) and proprietary.

Of which I responded quite fairly. I also understand what Freesync is, what Adaptive Sync is and what G-Sync is, as well as V-Sync and if you couldn't understand my response, that isn't my problem.

It was a genuine question I asked (not to you alone) and can nVidia run Freesync (not Adaptive Sync) and can AMD run G-Sync?. From a hardware POV, I don't think they can and nVidia would need to re-do the next planned GPU to be able to run it.

Don't turn all Shankly on me please :D
 
Maybe your BenQ's just crap :p
I can notice tearing (Hell, I'm obviously more visually aware than you, you swear blind GTA 5 on Console was enjoyable, but I just remember it being a stutter mess :p), but I swear, with my Samsung, I can't recall many/any situations I ever did.
 
Well if you go back to the original point that you quoted me on, you can clearly see.



Of which I responded quite fairly. I also understand what Freesync is, what Adaptive Sync is and what G-Sync is, as well as V-Sync and if you couldn't understand my response, that isn't my problem.

It was a genuine question I asked (not to you alone) and can nVidia run Freesync (not Adaptive Sync) and can AMD run G-Sync?. From a hardware POV, I don't think they can and nVidia would need to re-do the next planned GPU to be able to run it.

Don't turn all Shankly on me please :D

But Nvidia GPU's not running Freesync has no relevance at all. It doesn't matter, it doesn't prevent Nvidia using Adaptive Sync. Same way Intel won't be using Freesync. It's like saying Nvidia can't use Crossfire. It's completely irrelevant.

And the post you quoted said quite rightly that Adaptive Sync isn't proprietary, which is the distinction to be made between Gsync and Adaptive Sync. Gsync's locked to Nvidia only. Adaptive Sync isn't. Freesync doesn't enter the equation.

I'm not being Shanks, that'd be absurd :p
 
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Tearing is always there, its just some users "Like Myself" enjoy the game enough to not see it..

Now if I started to look for tearing I would notice it. I also found running more frame say 120fps capped not sync vs unlimited that the capped would show screen tear more so than the uncapped game.


My 60Hz LG IPS doesn't tear at 80 FPS, anything over 90 and i see it, at 120 its in my face and i don't like it.
 
Maybe your BenQ's just crap :p
I can notice tearing (Hell, I'm obviously more visually aware than you, you swear blind GTA 5 on Console was enjoyable, but I just remember it being a stutter mess :p), but I swear, with my Samsung, I can't recall many/any situations I ever did.

And so do the how much GTA5 sold? lol I have played ps3 and ps4 version and both was very enjoyable. Do I notice the less frame rate sure that isn't the point. the point is it's playable and after couple mins playing you forget about the 30fps..

At the end of the day it goes dark..

We all different what might be playable to me, might not be to you. You might notice Motion blur more than me, you might notice input lag more... ETC

I am happy I didn't find GTA5 the same way you did or I would missed out on a good game.. So I would count that something to be happy about :p
 
My 60Hz LG IPS doesn't tear at 80 FPS, anything over 90 and i see it, at 120 its in my face and i don't like it.

You have a very special display then :D or you just like me dont notice it that much..

But I can 100% tell you as a 100% fact without Vsync you have screen tear wether you notice it or not :D
 
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