Wow, looks like a huge list of new features in 1.1, just downloaded the launcher;
https://forums.frontier.co.uk/showthread.php?t=108887
Ones I found interesting upon a quick glance;
- Lowered speed, manoeuvrability and shield strength on Python
- Add 'Discovered by' tag to system map - needs to be surfaced scanned
- City lights on imhabited planets
- Optimise route planner
- Improvements to getting NPCs to leave a crowded station when player is denied docking permission
- Rebalanced shield strengths at different pip levels to make those levels useful
- Added a chevron to the landing pad schematics to help indicate the direction that a player's ship should be facing when docking
- Rebalanced shield cells to take more power, have less ammo and cost more per unit than before
- Interdiction can be a Crime
- Dumbfire missiles can now be shot down by PD weapons
- When the player accidentally hits an AI ship damage is accumulated. If a threshold is exceeded (by multiple hits or a powerful weapon like a rail-run), the ship turns hostile. The AI ship will "forget" the damage before it turns hostile:
1) if the AI ship recharges its shield to 100%.
2) if a (currently 30 sec) timer runs out.
- Tweak Python collision to make cargo scooping a bit easier
- "Seeking Luxuries" Rarer in boom states
- "Seeking Luxuries" Rarer in boom states
- "Seeking Luxuries" Rarer in boom states