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Upcoming games to support Mantle

I don't understand your stance with Crytek Humbug.

In 2007 they released one of the most iconic games with Crysis, since then it's basically fallen apart.

"Alive and kicking", in the same extent that Blackberry is "alive and kicking".

He uses the CryEngine SDK which will be where his perspective comes from.
 
The sad thing about Mantle is the game devs have not really pulled their weight as it is their responsibility to implement it correctly.

DX12 is almost with us now and I suspect the number of games that support it will very quickly pass the number of games supporting Mantle.

Thankyou game devs for being totally useless.:(

After seeing DX12 on Star Swarm, I can't see Mantle surviving. I think even Richard Huddy knew this way beck when OcUK asked him questions and his reply was "Mantle is there for as long as it is needed. We don't have an emotional attatchment to it and if developers don't care about it, we will put it down and walk away".

And when you look at the future Mantle games, it doesn't look good.

http://www.amd.com/en-us/innovations/software-technologies/mantle#games



The only addition there is BFH. I feel AMD shot themselves in the foot with Mantle as well by not releasing a public SDK and only allowing select devs access.
 
After seeing DX12 on Star Swarm, I can't see Mantle surviving. I think even Richard Huddy knew this way beck when OcUK asked him questions and his reply was "Mantle is there for as long as it is needed. We don't have an emotional attatchment to it and if developers don't care about it, we will put it down and walk away".

And when you look at the future Mantle games, it doesn't look good.

http://www.amd.com/en-us/innovations/software-technologies/mantle#games



The only addition there is BFH. I feel AMD shot themselves in the foot with Mantle as well by not releasing a public SDK and only allowing select devs access.

It's always there for them to bring out every time Microsoft decide to get Lazy. It's done it's job in giving Microsoft a kick in the right direction. People can say what they like but the facts are there was no dx12 talk from Microsoft and it never really looked like coming any time soon until Mantle came on the scene.
 
Similar to gpu PhysX, could have been so much better and employment would have been greater had it been royalty free open standard(not interested in they offered it/didn't based on PRfluff statements).

The dev headcount/secrecy hasn't done Mantle any favours at all as recently, there isn't much noise if any about Mantle.

Looks like it's guesswork whether Crytek/Frostbite future titles have any Mantle support.
 
Similar to gpu PhysX, could have been so much better and employment would have been greater had it been royalty free open standard(not interested in they offered it/didn't based on PRfluff statements).

The dev headcount/secrecy hasn't done Mantle any favours at all as recently, there isn't much noise if any about Mantle.

Looks like it's guesswork whether Crytek/Frostbite future titles have any Mantle support.

I don't agree. TressFX is an Open Standard and look how many games support that... At least nVidia do push on the tech they lock down. I really love what TressFX does but one game? That just sucks really.
 
Nvidia tech is of next to no use for AMD users as it doesn't run well on AMD hardware.

TFX is a lousy example for comparison btw as it's only available in TR/Lichdom.

All techs only get implemented when a cash injection is involved, as AMD tighten the belt, not going to see much coming from their stable I imagine.
 
Nvidia tech is of next to no use for AMD users as it doesn't run well on AMD hardware.

TFX is a lousy example for comparison btw as it's only available in TR/Lichdom.

All techs only get implemented when a cash injection is involved, as AMD tighten the belt, not going to see much coming from their stable I imagine.

It would be cool if PhysX was open but I can see where nVidia are coming from and they want to make money and offer exclusive features to entice customers. You can't knock nVidia's drive in selling and they do chuck money at tech.

As for AMD tightening the belt, that does make me worry for their future. With lay offs and very poor revenue, I seriously hope they can turn it around.
 
Battlefront star wars is also going to support mantle one of the biggest games this year or next year..

Also star citizen.. Like I said mantle I believe won't be dead, it will be there for any developer wanting to push amd hardware.

Greg you need to stop looking at star swam dx12 results as a fact of performance that bench mark is so inaccurate it's not a 100% honest feedback on real world performance.
 
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Battlefront star wars is also going to support mantle one of the biggest games this year or next year..

Also star citizen.. Like I said mantle I believe won't be dead, it will be there for any developer wanting to push amd hardware.

Greg you need to stop looking at star swam dx12 results as a fact of performance that bench mark is so inaccurate it's not a 100% honest feedback on real world performance.

Is that definite about Battlefront Star Wars? I can only find rumours and nothing from AMD about it, or anything official. That's not to say it won't, just that I can't find anything.

Like I said, I feel Mantle will die and DX12 will be the king. An open API is better for nVidia and AMD alike and makes for a nice level playing field.

I don't need to stop looking at DX12 Star Swarm and not really sure why I should stop. When you take Mantle Vs DX12 in Star Swarm, I feel AMD DX12 is pretty good and only a smidge off of what the long established Mantle achieved. I have no idea why the 980 is "over" 50% faster in it, but it is and that is what we see. I will look at it some more in fact.



You can see from that how close DX12 and Mantle are for AMD but the 980 rips ahead.

Why is that do you think?
 
They say why themselves

"With virtually every aspect of this test still being under development – OS, drivers, and Star Swarm – we would advise not reading into this too much right now, but it will be interesting to see if this trend holds with the final release of DirectX 12."

Take a pick from OS and Drivers, clearly they running Windows 10 am 100% sure AMD dont have the drivers upto scratch for that OS let alone a game/benchmark.

Why is Nvidia adhead so much? thats simple there driver is better right now for Windows 10 and DX12.

Its this reason you can NOT compare it to Mantle or DX11 on Windows 10 because AMD dont have a driver apart from an early test build. Note the driver name they used for AMD..

Like I said stop reading into it as facts and more as a preview and stop comparing early results!

You might as well start a Hardline Beta benchmark thread at this rate! lol Get what am saying here?
 
It's funny, when Mantle was first out and they released the Star Swarm demo a lot was made about it and how good Mantle was going to be based on it. Now it shows DX12 in a good light all of a sudden it's unreliable?

Is this like when a website posts a positive Nvidia article it's because Nvidia have bought them and when one posts a positive AMD article it's all down to merit on AMD's part?
 
They say why themselves

"With virtually every aspect of this test still being under development – OS, drivers, and Star Swarm – we would advise not reading into this too much right now, but it will be interesting to see if this trend holds with the final release of DirectX 12."

Take a pick from OS and Drivers, clearly they running Windows 10 am 100% sure AMD dont have the drivers upto scratch for that OS let alone a game/benchmark.

Why is Nvidia adhead so much? thats simple there driver is better right now for Windows 10 and DX12.

Its this reason you can NOT compare it to Mantle or DX11 on Windows 10 because AMD dont have a driver apart from an early test build. Note the driver name they used for AMD..

Like I said stop reading into it as facts and more as a preview and stop comparing early results!

You might as well start a Hardline Beta benchmark thread at this rate! lol Get what am saying here?

But why is the long established Mantle scores so close to what DX12 gives on AMD? I fully expected DX12 to not be as quick as Mantle on AMD for the simple reason of DX12 caters for multiple multiple careds, whereas Mantle caters for AMD cards alone.

When you look at the differences between AMD DX12 and Mantle, it looks spot on to me. So why do "you" think that bench mark is so inaccurate it's not a 100% honest feedback on real world performance?
 
It's funny, when Mantle was first out and they released the Star Swarm demo a lot was made about it and how good Mantle was going to be based on it. Now it shows DX12 in a good light all of a sudden it's unreliable?

Is this like when a website posts a positive Nvidia article it's because Nvidia have bought them and when one posts a positive AMD article it's all down to merit on AMD's part?

Exactly. I was bored at work last night and went through the Star Swarm bench and you have several people who shall remain nameless insisting that the bench is showing that it is the API that is the bottleneck and Mantle shows this. Sadly, I laughed out loud when I read some of the responses (I need to get a life) but now Star Swarm is inaccurate :D
 
It's funny, when Mantle was first out and they released the Star Swarm demo a lot was made about it and how good Mantle was going to be based on it. Now it shows DX12 in a good light all of a sudden it's unreliable?

Is this like when a website posts a positive Nvidia article it's because Nvidia have bought them and when one posts a positive AMD article it's all down to merit on AMD's part?

No Again they using an early build of driver/OS windows 10.. and Star Swam benchmark thread died fast because the results was so random.. Star Swam isn't the best for showing raw data!
 
Horey shet have we actually got DX12 demos? Ive not really been up on on the API's lately as the controversy around it bores me to the point i stop coming on these forums.
I know my stance on mantle and i see it as a good thing! And IMO was a good thing it came out. Gives Microsoft a reason to push ahead with DX12 and make sure they are not so lazy with it.

But didn't realise DX12 had demos?

Greg that bench your posted above that is incredible performance gains on both sides for nVidia and AMD! Looks amazing! Though mantle shows slightly better performance only DX12 is slightly behind but we have to remember DX12 is still new and can only get better with time right?
 
No Again they using an early build of driver/OS windows 10.. and Star Swam benchmark thread died fast because the results was so random.. Star Swam isn't the best for showing raw data!

But wasn't it early days for everything when it came out as a Mantle demo? Why was it mentioned back then if it was going to be unreliable and inaccurate?
Did you not know back then that it was early days for things like Mantle? Also that DX drivers hadn't been optimised for it?
Or back when the Star Swarm demo and the ****-storm around it hit these forums did everyone thing that Mantle and the DX driver had had years of Star Swarm optimisation?
 
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