*** The Official Elite: Dangerous Thread ***

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I haven't got the money for them at the moment (rares are in yellow?). Also just a quick one: When I'm at a station and looking through the commodities section, why can I only buy certain things and not others?

Under the columns, does it have to be listed under both supply and demand to be able to buy it?

Also with regards my next ship. Is is more beneficial to go with a hauler instead of an Eagle? I'm assuming the Eagle is more for combat..
Not sure what you mean when you say you don't have money for rares... they are DIRT cheap in the stations you buy them, but you can sell for x10 times that when you travel 160-180LY away. Check out my previous post for the route.

You can't buy a commodity if they don't have a supply of it, simple as that.

I would personally recommend the Cobra over the Hauler. It's MUCH faster and if you're doing the Rare runs it has more than enough cargo space to make tons of money. You can make 700-800,000 per run, which will take about 45mins to an hour. The Cobra is a VERY versatile ship, so you can easily kit it out for bounty hunting if you get fed up with trading.
 
A taxi service was diacussed a while back for getting to your stored ships, but I believe it was mooted because of lore (real time, no teleportation) and possible exploits (store lots of Sideys to create your own fast travel network). Personally I agree that we need some system in place as it would make co-op play with friends so much easier, but I'm sure our designers will come up with something :).

Yeah a taxi service for stored ships would be a great help!
 
Not sure what you mean when you say you don't have money for rares... they are DIRT cheap in the stations you buy them, but you can sell for x10 times that when you travel 160-180LY away. Check out my previous post for the route.

You can't buy a commodity if they don't have a supply of it, simple as that.

I would personally recommend the Cobra over the Hauler. It's MUCH faster and if you're doing the Rare runs it has more than enough cargo space to make tons of money. You can make 700-800,000 per run, which will take about 45mins to an hour. The Cobra is a VERY versatile ship, so you can easily kit it out for bounty hunting if you get fed up with trading.

Ah sorry, I should have made myself clearer. I was under the impression rares were expensive items. I didn't realise they weren't. How would you know it's a rare item?

Regarding the commodities. I wasn't sure on why I could buy some but not others. I assumed it was because in the supply column if there was an amount, it was in stock to buy. If it was empty, it wasn't.

At the mo, I have about 100k and am struggling to make money with any speed. I was thinking of buying a hauler to maximise on profit that I can make. However, if buying a Cobra is a better plan, I'll just save up doing a few runs in my SW then buy one of those (300k I think).

Thanks for the advice :)
 
Ah sorry, I should have made myself clearer. I was under the impression rares were expensive items. I didn't realise they weren't. How would you know it's a rare item?

Regarding the commodities. I wasn't sure on why I could buy some but not others. I assumed it was because in the supply column if there was an amount, it was in stock to buy. If it was empty, it wasn't.

At the mo, I have about 100k and am struggling to make money with any speed. I was thinking of buying a hauler to maximise on profit that I can make. However, if buying a Cobra is a better plan, I'll just save up doing a few runs in my SW then buy one of those (300k I think).

Thanks for the advice :)
They are in yellow. You need to have a route planned out, so you know what you're getting where. My earlier post gives you that, but there are plenty of online guides and suggestions. Don't just go to random stations looking for Rares. That won't work.

You could buy a Hauler now as they're only about 52k, and within one run you'll have enough for the Cobra, which is 380k. Alternatively you could get an Adder, which is more expensive (87k) but has greater cargo capacity... either way you'll be moving up to the Cobra within no time. I presume you're in a Sidewinder now, which has pathetic cargo space so don't bother using that. The Cobra is definitely the best ship for Rare runs, and as I say it's the kind of ship you can keep for ages as once fully kitted out it's lethal!
 
This game looks so boring?

It isn't boring if you enjoy a bit of aimless sandboxing. But if you want story line or even to be given goals then it isn't for you (at least not yet).

Personally i like to set myself a goal, for some its exploring to the edge of the galaxy but for me...it is fully pimping out my Python and then hunting down my mate and blowing him out of space......because that is the sorta friend I am! :p
 
If u think of it as a game and expect any degree of a linear progression or endgame to aim for you, coupled with quite a steep learning curve, you may end up quickly disappointed. However think of it more as a pastime in which you can easily lose a few hours of your time in, if you concentrate on enjoying the journey rather than the goal.
 
Found a more profitable route finally 55000cr each trip & pretty safe apart from the constant interdictions which happen with/without any weapons its really annoying more than anything else it needs to be looked at soon as it adds nothing on solo mode IMO!

As others have said its also very annoying to have to travel so far in the manner you have to do so right now the ships really need much higher capacity fuel tanks & or frame drives!!
 
I think they need to integrate clickable systems/links into the game, so that if I wanted to accept a bulletin board job I don't have to try and remember or write down the difficult to remember name to see if I can reach the systsm.
 
Found a more profitable route finally 55000cr each trip & pretty safe apart from the constant interdictions which happen with/without any weapons its really annoying more than anything else it needs to be looked at soon as it adds nothing on solo mode IMO!

As others have said its also very annoying to have to travel so far in the manner you have to do so right now the ships really need much higher capacity fuel tanks & or frame drives!!

I feel your pain here as these two issues irritate me more than anything else at the moment. The interdiction frequency is a joke. Like yourself, I play in solo mode quite simply because I wanted to get used to the game without being hassled and ganked by idiotic players. To then have the AI do this instead (and probably with more frequency than a human player) is beyond frustrating and I'll happily admit that when it happens, I pull the plug, close the client and restart. **** em.

The whole point of solo mode in my honest opinion is so you can play it at your own leisurely pace without worrying about being ass raped every 5 minutes and losing your ship. WoW seemed to achieve this just fine with PVE and RPG servers, so why can't Elite?

I understand that because you can freely switch between solo and MP, there needs to be no changes in the code (other than an active MP mark placed on the player account when you switch), so no additional burden for the developers to implement. That said though, how hard could it be to incorporate a system whereby you can play as you want to. No interdictions - just trading and exploration (if that's how you want to play because not everybody wants to be a combat pilot or even bother with combat for that matter).

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The travel issue is another. As a new player, the fuel allocation is too small. You can jump perhaps 2-3 times (max) before you need to refuel. Now if you jump to a system where you don't know what's there, you could be in big trouble if there's no station and you're out of fuel. Most new players won't have a fuel scoop as they will be concentrating on looking for missions or hauling cargo to make money, so it becomes a tiresome and risky process.

Also the distances and time spent travelling between stations is on the borderline of OTT. This becomes especially pertinent when after a 20 minute flight through space, you get to the station and there are no missions!! I mean for FFS, come on. I like the flying and the docking and the general ambiance of the game but, I also like to actually 'do stuff' in between all that bloody time spent flying. It's infuriating and it would be nice if, once you got to a system, you could log in to each stations starport service. No faffing about spending ages flying to the station on the edge of the system only to find there's nothing available. I realise this would defeat the object of the game and probably unbalance it but, something needs to be done to address the time spent flying (doing nothing) vs available content.

A question though regarding trading: Are the commodities markets dynamic? By that, I mean are they affected by all players buying and selling in that system or from/to that station be in it in MP or Solo mode? So if for example, I follow Legends advice to do some rare runs in the system he mentioned, do other players doing the same thing in the same system affect that supply/demand for everyone else? Is it dynamically linked?

Cheers
 
Yes trading is dynamically linked - that's why people are up in arms, because after grinding the same route x amount of times the route becomes less profitable.

Re. interdictions, did you ever play the original Elite? Interdiction (well, jump drive mass lock) has always been a 'thing'. If anything it's less frequent now that it was before. If you want a boring fly from A to B type game where there's no risk whatsoever, you're playing the wrong game. That's one thing that's not going to change any time soon.
 
Personally I'm not sure why you would be getting interdicted so much (if it is every 5 mins like you allege). I think there may be some correlation between your ship and interdiction as in, the more upgraded / pimped your ship is the less likely you will be interdicted, so if you are supercruising through anarchy systems in a basic sidewinder you are more likely to be viewed as fair game by NPC's. I'm not sure if this is in fact how it works or whether it just conjecture.

I got to disagree about some of the travel issue though. Believe me I've been exactly where you are and it was a pain but remember this game is a slow burn, it forces you to spend time initially working to upgrade your ship, slowly building the ability to work longer trade routes, choosing what upgrades to make in order to keep a suitable jump range etc. If the game allowed everyone within a few days to have a fully weaponised fully A rated ship with 100 tonnes cargo and inifinite jump range then it would be pretty boring. What you want to do forces you make choices and compromises so you can't have a "do everything" ship.

I do however agree about the time spent flying can be quite boring. Several times I've found myself nodding off whilst in supercruise, not a good move really.

Yes, the markets should be dynamic and react to supply and demand.

PS Buy that fuel scoop!

PPS If you are worried about being ganked by players then request to join the Mobius PvE private group. It won't stop you getting NPC's trying to kill you but it will allow you some interaction with real people without having to worry.
 
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I think they need to integrate clickable systems/links into the game, so that if I wanted to accept a bulletin board job I don't have to try and remember or write down the difficult to remember name to see if I can reach the systsm.

Pretty sure this is also slated to be added at some point too.
 
My previous post probably came across as a bit of a rant and that wasn't the intention. It was purely in response to AWPC's concerns in that I agreed somewhat with the points he raised.

As I have said numerous times, I'm really enjoying the game and appreciate the slow burning aspect to it. I have no issues what so ever with the steep learning curve to make headway and wish more games incorporated this facet. Too much too soon and everyone would be bored stiff of it. A challenge keeps you there but at the same time, they need to temper that challenge with enough to do to keep you interested, and that is my main gripe so far with Elite. There just isn't enough to do in any given system.

I seem to spend well over 50% of my time logged in just looking for missions in systems, and whilst I appreciate the need to keep a sensible balance in the game to prevent players making progress far too quickly and easily, they also need to realise that it should be a little more accessible. There's a fine line between just enough content and next to none and at the moment, it seems to be the latter taking precedence.

The combat side of things isn't something I want to avoid per se. Far from it. I just don't want to be involved with it for now (the reason I'm on Solo). I'd much rather concentrate on finding missions and making some money to improve my ship, my status and my abilities but, the frequency of the interdictions is becoming a real ballache in this regard. I reckon I was interdicted about every 3rd jump (approx) yesterday. That seems excessive, hence my frustrations.

Like I said though, I'm enjoying it, far more than I thought I would tbh. Docking never gets old and the gameplay is extremely absorbing in an almost, therapeutic way. My aim, once I have earned my stripes so to speak will be to join MP so I can play as it's meant to be played. On the edge and with genuine risk every time I travel.
 
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