Found a more profitable route finally 55000cr each trip & pretty safe apart from the constant interdictions which happen with/without any weapons its really annoying more than anything else it needs to be looked at soon as it adds nothing on solo mode IMO!
As others have said its also very annoying to have to travel so far in the manner you have to do so right now the ships really need much higher capacity fuel tanks & or frame drives!!
I feel your pain here as these two issues irritate me more than anything else at the moment. The interdiction frequency is a joke. Like yourself, I play in solo mode quite simply because I wanted to get used to the game without being hassled and ganked by idiotic players. To then have the AI do this instead (and probably with more frequency than a human player) is beyond frustrating and I'll happily admit that when it happens, I pull the plug, close the client and restart. **** em.
The whole point of solo mode in my honest opinion is so you can play it at your own leisurely pace without worrying about being ass raped every 5 minutes and losing your ship. WoW seemed to achieve this just fine with PVE and RPG servers, so why can't Elite?
I understand that because you can freely switch between solo and MP, there needs to be no changes in the code (other than an active MP mark placed on the player account when you switch), so no additional burden for the developers to implement. That said though, how hard could it be to incorporate a system whereby you can play as you want to. No interdictions - just trading and exploration (if that's how you want to play because not everybody wants to be a combat pilot or even bother with combat for that matter).
**
The travel issue is another. As a new player, the fuel allocation is too small. You can jump perhaps 2-3 times (max) before you need to refuel. Now if you jump to a system where you don't know what's there, you could be in big trouble if there's no station and you're out of fuel. Most new players won't have a fuel scoop as they will be concentrating on looking for missions or hauling cargo to make money, so it becomes a tiresome and risky process.
Also the distances and time spent travelling between stations is on the borderline of OTT. This becomes especially pertinent when after a 20 minute flight through space, you get to the station and there are no missions!! I mean for FFS, come on. I like the flying and the docking and the general ambiance of the game but, I also like to actually
'do stuff' in between all that bloody time spent flying. It's infuriating and it would be nice if, once you got to a system, you could log in to each stations starport service. No faffing about spending ages flying to the station on the edge of the system only to find there's nothing available. I realise this would defeat the object of the game and probably unbalance it but, something needs to be done to address the
time spent flying (doing nothing) vs
available content.
A question though regarding trading:
Are the commodities markets dynamic? By that, I mean are they affected by all players buying and selling in that system or from/to that station be in it in MP or Solo mode? So if for example, I follow Legends advice to do some rare runs in the system he mentioned, do other players doing the same thing in the same system affect that supply/demand for everyone else? Is it dynamically linked?
Cheers