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AMD's Future of Gaming: FreeSync, DirectX 12, LiquidVR, VR And More

Green peeps?
Green peeps?

I run an AMD 290X.

And this thread contributes nothing. It's just AMD with more noise. "HEY GUYS, WE'VE GOT ALL THIS AWESOME STUFFS COMING" Meanwhile I've been unable to buy a worthwhile AMD CPU for about half a decade, and I'm bored of my 18 month old 290X.

That last side is cringeworthy too. Freesync needs proprietary hardware, that being the GPU powering it.

And AMD have tablets in their slides?! Do AMD not realise how pathetically behind any sort of tablet take up is of their chips?!

Instead of making slides about their stuff, they actually make their stuff readily available etc.

I wish they would come up with some CPU's too. That's what's really killing them.
 
Looks very much like they are going to give up on Mantle, possibly supporting a few games here and there but it's definitely not going to be the next big API as plenty of people on this forum were trying to tell us last year - I always said that D3D12 would still be the dominant API and for good reason.

They officially abandoned Mantle, that isn't something new or rumored, they gave a public announcement that the project is no more.
 
Whats is to my mind is silly is that intel can get that AMD standard working in a cpu thats superior to AMD themselves.
Have AMD done good things , IMO yes but i'd like them to focus on making the future stuff better not going on about old stuff. (would love a new fast
competitive CPU from them )

The AMD x86-64 extensions, although proven popular, I don't think is the best result for gamers and computers. The Itanium architecture from Intel is far superior but never got the traction due to software compatibility. So instead we have to carry on with the archaic x86 architecture. Current CPUs could be made much smaller and faster without all this legacy support, part of the reason why ARM CPUs do so well, they aren't trying to be backwards compatible with some 1970s IBM PC.



AMD has done some great things for the computer industry though, and hopefully they can continue to do so. The problem is they like to shout about all of these things without focusing on their core market. As people alluded to above, what about releasing drivers and crossfire profiles, what about releasing new cards, what about making a competitive CPU?
 
They officially abandoned Mantle, that isn't something new or rumored, they gave a public announcement that the project is no more.

No. They said that devs should focus on Vulkan/DirectX 12 and Mantle will be used for other things that aren't gaming related.

Mantle must take on new capabilities and evolve beyond mastery of the draw call. It will continue to serve AMD as a graphics innovation platform available to select partners with custom needs.

Also, unlike DirectX 12 and Vulkan Mantle 1.0 is already finished.
 
Sitting inside that intel CPU is AMDs own standard 64bit that is "OPEN"

I wounder what this industry would have been like if AMD locked that for themselves?


The Industry would likely have had a slower transition to 64bit, which wouldn't have mattered, and we would be enjoying much more efficient CPUs with completely new architecture and not be held back into the 20th century.

The only issue would be whether Intel would license the Itanium architecture, or if AMD would continue with their own solution.


AMD's x86-64 is not some amazing technology breakthrough. AMD lacked the resources to generate a new architecture so decided to make extensions to keep the costs down, this turned out to be a great business decision because the software was backwards compatible.
 
TressFX wasn't proprietary and look at how that panned out...
TrueAudio wasn't proprietary and look how that panned out...

AMD **** me off and I would rather they did proprietary and gave their customers things instead of getting everyone to do the work for them. More noise and nothing more.

People always moan about nVidia and their proprietary stuff but at least they put their customers first and actually implement their proprietary stuff. AMD could learn a thing or two from nVidia.

AMD could learn a thing or two from Nvidia but lying to their customers and ripping them off is not what i want them to learn.
 
The AMD x86-64 extensions, although proven popular, I don't think is the best result for gamers and computers. The Itanium architecture from Intel is far superior but never got the traction due to software compatibility. So instead we have to carry on with the archaic x86 architecture. Current CPUs could be made much smaller and faster without all this legacy support, part of the reason why ARM CPUs do so well, they aren't trying to be backwards compatible with some 1970s IBM PC.



AMD has done some great things for the computer industry though, and hopefully they can continue to do so. The problem is they like to shout about all of these things without focusing on their core market. As people alluded to above, what about releasing drivers and crossfire profiles, what about releasing new cards, what about making a competitive CPU?

That archaic x86 architecture is Intel's, the 64Bit extensions you speak of are Hewlett-Packard's and introduced on Itanium for enterprise servers.

AMD's 64 Bit extension is built on top of Intel's X86 (For Windows PC, hence X86_64) because that is the extension of choice by software developers thanks to Intel.
 
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AMD could learn a thing or two from Nvidia but lying to their customers and ripping them off is not what i want them to learn.

True, but I still refuse to buy their products and would rather have an AMD card in my pc.

Who the **** buys stuff from Liars?

People on here forgive and forget far too easily.
 
Which is why I refuse to buy their products and would rather have an AMD card in my pc.

Who the **** buys stuff from Liars?

People on here forgive and forget far too easily.

AMD lie too though? If you're going down that path, you'll never buy anything again.
 
Mantle has been a superb API, at least in my experience, it has provided an EXTREMELY smooth experience in bf 4, hardline, PVZ and boosted my fps massively:

Settings - everything on low/off except mesh (set to ultra), 150% res scale, 2560x1080 res. FOV set to 80, empty siege of shanghai server run.

DX:

DBGbB6p.png


Mantle:

CJUcKJV.png
Ignore those minimum FPS stats as during the run, I didn't see nor feel the FPS drop that low.

No other newish/recent DX game on my system can compare to the smoothness of mantle in BF 4 or hardline

Also, it isn't really fair to say that it has accomplished nothing when it is pretty obvious that it has from all the recent news on vulkan and DX 12.

I just hope battlefront has mantle (hopefully it will since it is by DICE and using the frostbite engine)

We back to the one a month driver nothing has changed! Its been this way, yes that wait from December was poor but least it was for a reason. We should now be back to the one a month driver.

Lets hope so as it has seriously made me want to jump ship.
 
Those slides look crap :p

Just AMD making some noise. They should stop making noise and do something productive, like release something people want to buy.

From the threads about what AMD fail to do one of the biggest things was good marketing - they already make some very good graphics cards (I really don't care if you're bored of them or not, they're still good cards at the price they're at - sure not the fastest single GPU card any more but that's not the only thing that matters) but the perception is that nVidia are better because nVidia. Marketing is and has for a long time been one of AMDs weakest areas and trying to address this shortcoming is good.

However I have to say I agree that these slides look terrible - poor effort!
 
We back to the one a month driver nothing has changed! Its been this way, yes that wait from December was poor but least it was for a reason. We should now be back to the one a month driver.

That driver was delayed for a bloody monitor!

What in gods name has a monitor got to do with Xfire, their Xfire users were crying out for bloody profiles, so they could use both their cards (or however many they had), yet AMD cared more about a ******* monitor.
 
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That archaic x86 architecture is Intel's, the 64Bit extensions you speak of are Hewlett-Packard's and introduced on Itanium for enterprise servers.

AMD's 64 Bit extension is built on top of Intel's X86 (For Windows PC, hence X86_64) because that is the extension of choice by software developers thanks to Intel.

No, you are wrong again. HP collaborated with Intel to develop a brand new architecture for high performance 64bit computing, that generated the Itanium processor that was absolutely not an extension to x86 and not in the slightest backwards compatible, which was the ultimate downfall.

AMD is the company that designed an extension for an archaic processor design that Intel wanted to drop and move things into the 21st century.


Take off you red-tinted glasses, it is a different world out there than what you are seeing.


And don't think I am bashing AMD here, I already applauded them for making the best business decision but that choice has held back processor designs and performance. Properly designed software for IA-64 destroys X86-64.
 
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