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AMD's Future of Gaming: FreeSync, DirectX 12, LiquidVR, VR And More

I understood all the time and you was the one getting all worked up :D What did you think a double frame was for? That is why G-Sync is far superior to Freesync in the lower frames :o

Anyway, that is my last word on that and I have had my digs at AMD, so will leave it there :D

No you never you said 30fps would be 60fps using Gsync lol :o

Even went and asked pcper to see if you was correct.
Posted by Gregster
Great video and explains a lot of why gaming is so smooth on the Swift. Can you confirm to settle an argument that 30fps on the swift is actually running at 60Hz with an extra frame being sent, so in effect is 60 fps?

Lie much?

No problem, we all learn something am happy to help you out when you wrong. I expect the same from you.

GSync can have the lower end pcper rate Freesync the best on the higher end. I'll take that.

One last edit
I know what the double frame was for always have. Remove screen tear, when the VRR is gone.
 
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Yer I did and hands up and I showed my noobness on what G-Sync does. I don't mid admitting I was wrong and I assumed what was happening with G-Sync was when the frames were at 25fps, the monitor would then jump to 50Hz and send the same frame twice to make things smoother (so 50Hz was 25fps with the same frame sent twice = 50 fps) I misunderstood what Ryan was saying in his video.

Guilty as charged :(

So, in a 30-144 Hz G-Sync monitor, we have measured that when the frame rate actually gets to 29 FPS, the display is actually refreshing at 58 Hz, each frame being “drawn” one extra instance to avoid flicker of the pixels but still maintains a tear free and stutter free animation.

That is where I assumed what was what.
 
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Yer I did and hands up and I showed my noobness on what G-Sync does. I don't mid admitting I was wrong and I assumed what was happening with G-Sync was when the frames were at 25fps, the monitor would then jump to 50Hz and send the same frame twice to make things smoother (so 50Hz was 25fps with the same frame sent twice = 50 fps) I misunderstood what Ryan was saying in his video.

Gregging as charged :(

Fixed.
 
Yer I did and hands up and I showed my noobness on what G-Sync does. I don't mid admitting I was wrong and I assumed what was happening with G-Sync was when the frames were at 25fps, the monitor would then jump to 50Hz and send the same frame twice to make things smoother (so 50Hz was 25fps with the same frame sent twice = 50 fps) I misunderstood what Ryan was saying in his video.

Guilty as charged :(

That is all then.. :D least you admit you was wrong.. Just next time don't jump in with the uneducated speech when you don't fully understand something yourself.

I'll be honest even I had to do little look up on couple things that I got wrong.
 
From the threads about what AMD fail to do one of the biggest things was good marketing - they already make some very good graphics cards (I really don't care if you're bored of them or not, they're still good cards at the price they're at - sure not the fastest single GPU card any more but that's not the only thing that matters) but the perception is that nVidia are better because nVidia. Marketing is and has for a long time been one of AMDs weakest areas and trying to address this shortcoming is good.

However I have to say I agree that these slides look terrible - poor effort!

+1
 
Some seemingly poor AMD slides, but some poorly made slides are better than no info at all, so for that AMD should be applauded, seeing as loads of people have been moaning about how quiet they have been.

Couple of things I've noticed in this thread.

That last side is cringeworthy too. Freesync needs proprietary hardware, that being the GPU powering it.

I couldn't agree more. FreeSync is proprietary, it is adaptive sync that is open.

Sitting inside that intel CPU is AMDs own standard 64bit that is "OPEN"

Hmm, I was under the impression that Intel had to license the x86-64 instructions from AMD, just as AMD has to license the x86 instructions from Intel. Neither is open.

On the Gsync frame rate at 25fps being doubled to 50Hz issue. I thought each of the 25 frames were displayed twice, therefore keeping it smooth. this of course would be at 50fps. Isn't that what Greg was saying, or have I misunderstood the whole discussion ?
 
Some seemingly poor AMD slides, but some poorly made slides are better than no info at all, so for that AMD should be applauded, seeing as loads of people have been moaning about how quiet they have been.

Couple of things I've noticed in this thread.



I couldn't agree more. FreeSync is proprietary, it is adaptive sync that is open.



Hmm, I was under the impression that Intel had to license the x86-64 instructions from AMD, just as AMD has to license the x86 instructions from Intel. Neither is open.

On the Gsync frame rate at 25fps being doubled to 50Hz issue. I thought each of the 25 frames were displayed twice, therefore keeping it smooth. this of course would be at 50fps. Isn't that what Greg was saying, or have I misunderstood the whole discussion ?

That is what Gregster was getting confused with and you also.

Drawing the same frame isn't the same has 30 vs 60fps

60fps being each frame is new, doubled 30fps each frame as a copy.

It's goal is to remove screen tearing, same has the more known triple Buffering.
The game will still be 25fps meaning you will only ever see one of each them frames shown, even thought it is two over each other.
 
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