Wow guys. This thread has become a bit messy, hasn't it?
I'm not going to name names, but some of what everybody who has contributed to this thread has said is correct. But there is also a bit of misinformation (or confused logic, if you prefer).
Regardless of whether a variable refresh rate technology (such as G-SYNC or FreeSync) is used, low frame rates remain low frame rates. It is always optimal to seek out the highest possible frame rate, which on this monitor means triple digits if you can manage it. The advantages of high frame rates include a significant reduction in motion blur and a more 'connected feel' to the gaming environment. It is something that lower frame rates simply can't match, regardless of what refresh rate the monitor decides to run at. You can see my assessment of low frame rates on any of my G-SYNC reviews. It is something that's quite subjective, of course. Some users can tolerate lower frame rates better than others. I personally find sudden dips very jarring and generally find the experience on a 144Hz monitor to be best in the triple digits, even approaching 60Hz/60fps is far from ideal.
Regardless of frame rate, though, there is obviously a huge bonus to matching the frame rate and refresh rate. This it seems everybody contributing to this thread grasps, the elimination of tearing and 'mismatch-related' stutter. However; when things fall below the floor of G-SYNC (<30Hz) things are always going to be sub-optimal, because the frame rate itself is so low that there is an obvious disconnect between the user and the game environment. There is an advantage to how G-SYNC does things, in that it makes sure the frame rate still multiplies evenly into the refresh rate. That gets rid of the sort of stuttering and tearing you can get from lack of 'alignment'. But low frame rates remain low frame rates. Motion blur levels are high and indeed motion can start to take on a sort of 'juddering' appearance, even if this isn't the same 'stuttering' you would see from the aforementioned misalignment. If for the sake of argument the game is running at 30fps and the monitor is running at 60Hz, then each frame is simply duplicated twice. This is nowhere near the same as running at a true 60fps and is exactly the same frame duplication as you get when running VSync with double or triple buffering.