I don't think CCP will ever change from what you want. From what you've put these past few pages I guess it's just one of those things that has come to an end. Like a relationship that has reached its end you kind of have to focus on the good stuff and move forward.
If you do want to come back to something low intensity and just chilled though give us a shout and hang for a time before moving onto something you can get your teeth into. Nothing worse than getting burnt out on anything let alone a game. Sometimes a step a back helps you move forward.
I've got young kids I can't be on comms and certainly not with the potty mouths some people I have found over the years. Maybe you'll find a different path for a bit or go away completely and then come back or never come back at all. Don't burn any bridges though and keep options open and most of all don't think so much about the things that annoy you know remember the stuff you have done. I don't make much ISK really these days compared to before but I can say I have done what I did in the past and I quite like just chilling now - it's almost like retiring in game!
Yeah I don't really expect them to change sadly, it kind of sucks because eve is quite different in that way in that unlike many games that long term planning is much more of a thing (in theory).
I won't be coming back to eve on principle though even in a more casual fashion without a pretty big change from CCP once I say I'll walk away I walk away and don't go back on that - its not something I say lightly. If I do end up coming back due to a change from CCP I'd be looking for something more casual though - currently working the 3:45pm to midnight shift most days which kills a lot of time I could invest into eve.
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EDIT: Oh @ the ex-TXSI lot after bei's childish spasm on the alliance forums I won't be returning there so if there is anything that needs my attention post/message me here.
(Oh PS I know 99% of what they've been talking about about me on comms, etc. lols too funny)
EDIT2: Regarding the stuff he was belittling - ignoring that each situation is going to vary a little - typically against a fleet like that a moros is cap dead in half armor at best and no longer shooting by halfway through a siege cycle and dead about a minute later - nag should have most of its shields left having soaked up most of the damage by the time its cap dead, crucially still shooting and able to refit to an armour buffer on the way down, bulkheads if needed and with a bit of luck able to make it out of siege - with that shield repper on the nid able to get it turned around quicker and back in for another roll of the dice. (Obviously with several dreads that changes things a bit but the point still stands that the nag is the better option in that kind of scenario).
The shield repper suggestion was partly due to weaknesses I came across while testing various scenarios with my own little carrier army on SISI and not ignorant of the fact that its entirely useless against the main bulk of damage a ship will be receiving - that isn't what its there for. One day they might find out the hard way why I made that suggestion. (As an aside - with damage control + shield resist link there won't be that 0% resist someone mentioned).
Regarding faction BS - a pantheon setup works best when your largely fielding capitals with the odd faction BS for specific roles, if your running a setup that has a small RR carrier core (this is not a pantheon setup) and mostly T3s you absolutely need one carrier in a dedicated sub-capital repping role for any serious engagement.