Soldato
- Joined
- 11 Oct 2007
- Posts
- 2,597
Mantle still used for in house development.
Vulcan uses Mantle as a starting point for API development.
Future Mantle modules should be easy ports to Vulcan due to this.
Mantle forces development of DX12.
We all benefit from this. It's a bit **** when I see people posting crap about AMD and Mantle when they quite frankly shepherded us into a new age of gaming. Free performance upgrades for all, not just their own customers.
BTW, from the OP..
"DirectX 12 will feature a super-efficient command-buffer that scales across any number of CPU cores"
From what I have seen DX12 only seems to scale to 6 cores. Perhaps this is just a cap in development that could be opened up later or perhaps being flooded with extra power the GPU becomes a true bottleneck again? Anyone have an answer to this?
Vulcan uses Mantle as a starting point for API development.
Future Mantle modules should be easy ports to Vulcan due to this.
Mantle forces development of DX12.
We all benefit from this. It's a bit **** when I see people posting crap about AMD and Mantle when they quite frankly shepherded us into a new age of gaming. Free performance upgrades for all, not just their own customers.
BTW, from the OP..
"DirectX 12 will feature a super-efficient command-buffer that scales across any number of CPU cores"
From what I have seen DX12 only seems to scale to 6 cores. Perhaps this is just a cap in development that could be opened up later or perhaps being flooded with extra power the GPU becomes a true bottleneck again? Anyone have an answer to this?
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