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NVIDIA Offers PC Gamers First Chance to Go Hands-On with “Call of Duty: Black Ops III” Multiplayer

I actually like the black ops games for multiplayer, so will probably end up getting this one. Couldn't give two ***** about gameworks or the like as i dial settings down eitherway.

AW etc was ********.
 
Clearly we all need a 'hair engine' (i.e. a new engine just like the tess engine) to become part of the chip to improve these new things.....
 
I like some GW FX but some do not justify visually the amount of performance they take to run IMHO.

The things is that doesn't mean much wrt to gameowrks.there are loads of graphical features in any game that may not add significantly visually but have a sigitificant FPS hit. If you turn a setting form High to Ultra and see a 10% drop in FPS do you always questions the same thing?

Graphical fidelity always has this tradeoff. Getting something that looks little bit better will typically take disproportionately more and more computation resources to achieve. Increasing the polygon count by 20% wont make a dramatic difference to visual quality but the GPU will have 20% more vertex work to do.
 
Call of Duty on PC....

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I actually quite enjoyed the last Advanced Warfare. You learn to love to hate them, there aren't many decent shooters these days anyway. AW2 wasn't entirely cliché and had it's moments.

The campaign that is... MP was was O.K but it's not a touch on Titanfall IMO.
 
Any chance of Nvidia managing to slip in the code to support multi-monitor setups? Both AMD & Nvidia have supported Eyefinity/Surround for over 5 years, so would be nice if COD games finally got on board. The nearest they've got so far is BO2 which didn't stretch the image, like earlier ones did, but instead arbitrarily made the screen blacked off after 4800 pixels wide.

When the most lucrative FPS game series can't support hardware configurations that even Goat Simulator had running on day 1, that's when I despair! :confused:
 
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