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Can anyone make sense of this DX12 bench ?

These dx11ST, dx11MT, DX12 draw call tests... Are they in the free 3dmark, or in the premium (retail) version only?
 
Wasn't mantle hard coded for AMD cards? DX12 has to be more generic to support everyone.

No, it was not hard coded. It had generic API calls and some architecture based extensions. AMD never got to the point of releasing it to others and went the diplomatic route of using it to help Vulkan start off.

As long as the hardware supported the features the API needed to work, anyone could have written a driver if AMD released the API SDK.
 
Seriously, Dat Mantle tho. :D

Mantle draw calls per second 32 599 703

http://www.3dmark.com/3dm/8108517

I should put the cpu up at 4.9Ghz and run again. :p

Shame Mantle is EOL :(

I will not be putting that to the test as I think Win10 is the worst piece of software I have seen in a very long time.

Anyone mention the Emperors new clothes.:D

@Bill Gates, now would be a very good time to sell your shares in Microsoft.;)

You're missing out then, You might as well never buy another GPU in your life or at least for the next 5+ years that Windows 10 is around as after the first year or so you can bet all games will be DX12 or have exclusive DX12 features that you will want to experience.

Remember Kaap no DX12 means your £6000+ a year on GPU's will be wasted ;)
 
Mantle was targetted at a very narrow spectrum of GPU's so it was always going to be close to the metal, DX12 has to have a much wider compatiblity.

As for draw calls it will be a meaningless benchmark because we'll be lucky if developers even use a fraction of what is theoretically possible over the next few years.
 
Shame Mantle is EOL :(



You're missing out then, You might as well never buy another GPU in your life or at least for the next 5+ years that Windows 10 is around as after the first year or so you can bet all games will be DX12 or have exclusive DX12 features that you will want to experience.

Remember Kaap no DX12 means your £6000+ a year on GPU's will be wasted ;)

I will revisit Windows 10 and DX12 when there is something worth running on the new API but it will be via a complete version rather than a update.
 
Kaap for someone who wastes a lot of money on PC parts your fairly ignorant when it comes to things like win10 and dx12

If you bother to look you can get an ISO of win10 for a full clean install and not an "update" as you call it.

It's actually better than win7 and win8 as an OS, sure it's early days and there will be a few issues but there will be no more versions of windows, no win11 or win15 etc.

Windows 10 will be renamed to just windows in the future and new versions pushed out via windows updates.


Although I do agree there is nothing using dx12 so for most it's not worth upgrading to win10 right now if you just want dx12 as the only feature
Seriously sometimes you astound me with your comments mate
 
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Mantle is end of line, but that does not mean AMD succeeded in what they set out to do. Sometimes a company knows it will never get market share or true power in the other companies, but if they can produce something to give the monopolising companies a kick up the arse and make them produce better technologies etc. I think this is the reason AMD released Mantle, to force DirectX to work on their overhead, producing a better experience for the end user.

Competition is good... if only AMD could compete with Nvidia again in the graphics department. One can dream.
 
Si, if he wants to get the upgrade license you need to Upgrade from win7/8 first (so it converts your key) - then you can reinstall and and it will activate.

If you clean install without upgrading, you don't get your license.
 
I am not quit sure if you read the following line in 3Dmark : This test compares
API performance. Do not use it to compare graphics cards.

I'm fully aware of that, it's an API overhead test not a Graphics test. The clue is in the name of the benchmark.

You've stopped releasing drivers, meaning a FuryX is slower than a 290... If thats not EOL for any practical purpose then what is it?

Most of the performance optimisations in Mantle come from the developers, the driver plays a very small part so even if we keep updating the driver it would need game patches to get the performance up. Given the age of some of the Mantle titles now, that's an unrealistic ask.

Mantle lives on though in LiquidVR and other stuff, but you'll have to wait and see what that might be.
 
Lol @ new GPU's performing worse than their predecessor (albeit in very rare cases, because Mantles traction died a death..............) and it being an unrealistic ask to change that fact.
 
Lol @ new GPU's performing worse than their predecessor, and it being an unrealistic ask to change that fact.

See my post above, a Mantle driver is not going to change that. We've updated our DX11 drivers (performance we can control and update via a driver) in all of those Mantle titles to ensure performance is at expected levels.
 
See my post above, a Mantle driver is not going to change that. We've updated our DX11 drivers (performance we can control and update via a driver) in all of those Mantle titles to ensure performance is at expected levels.

I saw your post. I gathered from it that a new driver wouldn't help, but how does that make it anymore acceptable and less lolworthy? It doesn't. How AMD thought that this scenario is acceptable is beyond me.
 
I saw your post. I gathered from it that a new driver wouldn't help, but how does that make it anymore acceptable and less lolworthy? It doesn't. How AMD thought that this scenario is acceptable is beyond me.

I can understand the disappointment, I loved Mantle more than most and used it frequently when available. With DX12 though this should not be an issue as it will be the standard API, rather than an optional API, which is exactly what Mantle is.
 
I can understand the disappointment, I loved Mantle more than most and used it frequently when available. With DX12 though this should not be an issue as it will be the standard, rather than an optional API, which is exactly what Mantle is.

I only used Mantle a handful of times, as far as performance goes, there's no 2 ways about it. It's good, very good.

Mantle had the advantage of being the efficient API in games which had DX11 as the default API.

Whereas in DX12, it won't be for making a game run better over its default API. DX12 may allow for better IQ, but in how a game runs, that's an unanswered question.
 
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