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Wasn't mantle hard coded for AMD cards? DX12 has to be more generic to support everyone.
These dx11ST, dx11MT, DX12 draw call tests... Are they in the free 3dmark, or in the premium (retail) version only?
Retail version only I believe.
Seriously, Dat Mantle tho.
Mantle draw calls per second 32 599 703
http://www.3dmark.com/3dm/8108517
I should put the cpu up at 4.9Ghz and run again.![]()
I will not be putting that to the test as I think Win10 is the worst piece of software I have seen in a very long time.
Anyone mention the Emperors new clothes.
@Bill Gates, now would be a very good time to sell your shares in Microsoft.![]()
Shame Mantle is EOL
You're missing out then, You might as well never buy another GPU in your life or at least for the next 5+ years that Windows 10 is around as after the first year or so you can bet all games will be DX12 or have exclusive DX12 features that you will want to experience.
Remember Kaap no DX12 means your £6000+ a year on GPU's will be wasted![]()
Seriously, Dat Mantle tho.
Mantle draw calls per second 32 599 703
http://www.3dmark.com/3dm/8108517
I should put the cpu up at 4.9Ghz and run again.![]()
I am not quit sure if you read the following line in 3Dmark : This test compares
API performance. Do not use it to compare graphics cards.
You've stopped releasing drivers, meaning a FuryX is slower than a 290... If thats not EOL for any practical purpose then what is it?
Lol @ new GPU's performing worse than their predecessor, and it being an unrealistic ask to change that fact.
See my post above, a Mantle driver is not going to change that. We've updated our DX11 drivers (performance we can control and update via a driver) in all of those Mantle titles to ensure performance is at expected levels.
I saw your post. I gathered from it that a new driver wouldn't help, but how does that make it anymore acceptable and less lolworthy? It doesn't. How AMD thought that this scenario is acceptable is beyond me.
I can understand the disappointment, I loved Mantle more than most and used it frequently when available. With DX12 though this should not be an issue as it will be the standard, rather than an optional API, which is exactly what Mantle is.