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AMD readies three new GPUs: Greenland, Baffin and Ellesmere

Things will get better as people become more experienced and code and tutorials become available. You have to remember that it is still early days for devs to do this stuff. considering it was left in the hands of a very few experienced code monkeys chained to their desks in the depths of the AMD and Nvidia basements.
 
Things will get better as people become more experienced and code and tutorials become available. You have to remember that it is still early days for devs to do this stuff. considering it was left in the hands of a very few experienced code monkeys chained to their desks in the depths of the AMD and Nvidia basements.

I hope so and sure you are right. It would be nice to go back to SLI or CF.
 
Agree, I know why you would be weary of other people controlling the tech and equally would be annoyed when using multiple GPU's that the whole idea is to get as much usage out of the cards. Albeit I have never used tri-fire but nevertheless it should be a viable option to people.
 
It has been one of my gripes with SLI and Tri-SLI. Scaling for over 80% of the games in Tri was poor and pretty much a wasted GPU and SLI at times was questionable in terms of scaling. This is something I am hoping that DX12 will fix but I refer back to my last comment and that is putting in the hands of the devs has me worried.

I would hope as time passes DX12 itself would do all the multi card scaling automatically or at least help a lot with multi cards scaling and have it baked into DX12 update sometime in the future.
 
I would hope as time passes DX12 itself would do all the multi card scaling automatically or at least help a lot with multi cards scaling and have it baked into DX12 update sometime in the future.

No, it wont. The tools in DX12 are much better but they are no where near doing it automatically. The use case for each game will be different. A certain studio might build up a library of code that makes it easier and some open source tools night be available but they will always need tailoring.
 
No, it wont. The tools in DX12 are much better but they are no where near doing it automatically. The use case for each game will be different. A certain studio might build up a library of code that makes it easier and some open source tools night be available but they will always need tailoring.

Games works might add a supporting library:D
 
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