Soldato
- Joined
- 19 Jun 2012
- Posts
- 5,482
I agree that CoD is easier than other FPS games and has less of a learning curve. My disagreement is that this narrows the skill gap because it can't, the se equipment, attachments, perks etc. are available to everyone so help out noobs as much as the top players. They were talking about RO2 so taking that a bad player in RO2 has, for example, a k/d of 0.5 but in CoD they can get a 1.0 k/d and feel good about themselves. However the gap isn't narrowed because a good player in RO2 has, for example, a 3.0 k/d will if they play CoD have say a 5.0 k/d.
I know K/d isn't everything I am just using it to demonstrate a point.
Conversely, an average player on CoD can have a K/D of 2+ but in something like RO2 will have a 0.5 (IE they get stomped) because their kill count is reliant on more than lone wolfing for maximum K/D, call ins, perks, 'elite' weapon unlocks with silly ROF:damage ratios or EXO abilities. It's just their basic skill as an FPS player and/or how well they can work in a team.
In other titles you get better or fail. In CoD you can appear to do well without ever really improving because the game manufactures lobbies and adds gameplay elements to ensure even poor/average players are never out of their comfort zone and can go positive K/D and top of the scoreboard in any given lobby.
Given CoD is probably the most popular online FPS game in the world, it poses a problem for newer or more involved FPS titles because the player base is conditioned to expect CoD like mechanics and they are conditioned to expect the same results they get in CoD. When they don't get it, they drop the new game like a hot rock and call it rubbish (in other words they don't do as well and blame the game). I think the below is probably true for 90% of CoD players. Compare your average CoD player to your average QL player to see what I mean.
"Players like Elliot [Cannon, Lead Designer] and I, back in the Quake and Unreal days, you know, we had to get good at aiming. These guys don't have to anymore. The skill gap is so compressed that like, “The game makes me feel that I'm awesome.” These guys, when I actually watch them play, they're actually very poor FPS players. And I don't think it's because they're incapable of getting good, I think it's because they never had to get good. They get enough kills in Call of Duty to feel like they're awesome, but they never really had to develop their FPS skills beyond that."