*** The Official Destiny Thread (now includes 2.0 and TTK) ***

I've only got the base game and no expansion packs, what's the best/cheapest way for me to get the first two expansions and the newest one?

My method, albeit a little hard work; look on Gumtree, Hot UK Deals classifieds and eBay for people selling new hard copies of the Legendary edition. Within said edition there is the disc, which is just the vanilla game, then a voucher code for all DLC.

I asked people to sell me the DLC code, let them keep the disc and box to sell on or trade in. Ultimately it cost me £25 - better than paying £40 for it on the PSN store. £25 appears to be about the going rate for this method looking at similar requests on HUKD.
 
Ah ok, that makes a bit more sense.

---

Let's talk weapons. Since completing the base story last night, I now have The Stranger's Rifle. From what I can tell, there's no point in upgrading it by gaining experience with it, and instead the best course of action is to simply bank it until I start gaining Legendary marks to bring it up to max damage? Does that turn it into a Year 2 weapon, or does that not apply as it's a Legendary and not an Exotic?

I also have Husk of the Pit. Essentially I just murder lots and lots of Hive with this to get it to upgrade, correct? If so, then I'll save that until a time that I have nothing to do.

Tonight I'll either be doing the rest of The Dark Below story quests, or the House Of Wolves story quests. Or Crucible.

What raids are there? I'm a bit unclear as to how many raids there are in the game barring the Taken King one. Year 1 raids are Crota and the Vault of Glass? Any others?

Try get to level 40, jump in with us and we'll blast through whatever. Patrolling the Dreadnaught is pretty fun, especially when it's busy and people are spawning loads of bosses.
 
Buy Destiny - The Taken King Legendary edition.

My method, albeit a little hard work; look on Gumtree, Hot UK Deals classifieds and eBay for people selling new hard copies of the Legendary edition. Within said edition there is the disc, which is just the vanilla game, then a voucher code for all DLC.

I asked people to sell me the DLC code, let them keep the disc and box to sell on or trade in. Ultimately it cost me £25 - better than paying £40 for it on the PSN store. £25 appears to be about the going rate for this method looking at similar requests on HUKD.

Thanks both. :)
 
My method, albeit a little hard work; look on Gumtree, Hot UK Deals classifieds and eBay for people selling new hard copies of the Legendary edition. Within said edition there is the disc, which is just the vanilla game, then a voucher code for all DLC.

I asked people to sell me the DLC code, let them keep the disc and box to sell on or trade in. Ultimately it cost me £25 - better than paying £40 for it on the PSN store. £25 appears to be about the going rate for this method looking at similar requests on HUKD.

not a dig at you and more one at the pre owned process, but I pity the people who buy the taken king pre-owned not fully aware of what they are getting into.
 
There isn't any website guide that I know, especially since everything changed with the Taken King release.

If you're level 28 I imagine you've finished the vanilla story and maybe a DLC or two, but not the Taken King storyline (I think you'd need to be level 35 or so to finish it easily). I'd recommend doing things like the various Strikes and remaining story missions, as well as completing each bounty every day. You should level up quite quickly that way.

When you hit level 40, the "grind" then turns into getting the highest light level you can. I'd say the best way to do this would be the Court of Oryx, which you can only access after beating the Taken King storyline and opening up the patrols on the Dreadnaught. Get a few friends and head to the Court, and spend a couple of hours there. You'll end up with an absolute boat load of engrams. Head back to the Cryptarch, and open them up one at a time. This part is important as the level of the item you decrypt is based on your light level, so doing one at a time gives you a chance to equip anything that comes out higher than your current gear. You'll find you can increase your light level really quickly this way.

are you playing the taken king having given up on destiny before ?

If so, just play the taken king story. In the taken king there is loads more to do in the form of quests. As you play the story you will unlock these as you go. I've currently got 12 on the go having completed quite a few already.

These quests will get you into trying patrol mode, trying strikes, playing all the crucible game modes etc..

Its now much simpler. You can't be short of things to do in The Taken King.

Thanks both.
I played Destiny at launch but stopped after a while. Only started playing it a few weeks ago, I realised I had the Dark Below and House of Wolves DLC so have completed that to the point where my next story mission is a strike (I think).

I was thinking of buying TTK anyway but wondered about the levelling up, gear etc.

There are quite a few things people mention that I have no clue about (how to buy weapons that require different rep and coins etc)

Is the daily bounties just picked up from the usual Bounty guy?
 
Don't bother upgrading the damage on your strangers rifle, it won't go past 170 making it useless in PVE.

Keep it however as its one of the most overpowered crucible guns around. It absolutely wrecks.

Husk of the pit upgrades to Eidon Alley, you then have to level that to the max. Once that happens you need a drop from the Crota's end hard mode raid to drop to let you upgrade it to the exotic necochasm .. which will only upgrade to a year 1 exotic of 170 attack making it useless now in year 2.

Stick it in the vault and save it for a time when you're bored. Getting the drop from the raid may take many many attempts as it has a very low drop rate.

There are two main raids

1) Vault of glass. Level 26 regular or level 30 hard mode. Vanilla game
2) Crotas End. Level 28 regular or level 33 hard mode. Part of Dark Below DLC

After that is the new raid in The Taken King called Kingsfall. Way off for you yet.

There is the prison of elders level 35, but only drops year 1 content which is now all useless so possibly only worth doing if you fancy the challenge and can find friends as the level 32/34/35 versions don't have match making.

So, does the Strangers Rifle not need upgrading to be competitive in the Crucible? Or does the level scaling etc sort all of that out?

And as for the Exotic Necrochasm, can you not upgrade Y1 Exotics to Y2 now? Or is that only for a certain few?

I'm lv24 now, so I may well be giving Vault of Glass a go tomorrow night or something.

Sorry for all of the questions all! Must admit, the game feels properly epic in places, completing The Black Garden the other night was tough; I certainly wouldn't have wanted to fight the three big dudes at the recommended lv20, that's for sure.
 
The Vault of Glass was one of the absolute best bits about the game in Year 1 (actually still to this day, perhaps!) for its epicness.

There are only certain exotics that have made it from Y1 to Y2. I think you can only buy the upgraded version, or have it drop again (i.e. you can't infuse a Y1 exotic into a Y2).
 
So, does the Strangers Rifle not need upgrading to be competitive in the Crucible? Or does the level scaling etc sort all of that out?

And as for the Exotic Necrochasm, can you not upgrade Y1 Exotics to Y2 now? Or is that only for a certain few?

I'm lv24 now, so I may well be giving Vault of Glass a go tomorrow night or something.

Sorry for all of the questions all! Must admit, the game feels properly epic in places, completing The Black Garden the other night was tough; I certainly wouldn't have wanted to fight the three big dudes at the recommended lv20, that's for sure.

Everything is normalised in crucible so attack value doesn't matter, you only need to consider the stat bars of rate of fire, impact, stablity etc. It used to be that impact was the only important factor though that may have changed in patch 2.0.

Not all exotics have been carried over in to year 2, some have some haven't but you can look at the screens in the hall of guardians. I haven't looked yet as what has or hasn't got a year 2 version but I don't think the Necrocasm does. 'Upgrading' Y1 to Y2 is a bit of a misnomer, the reality is if you have had the year 1 version of the weapon drop you can buy the year 2 equivalent for I believe 165 legendary marks, 1 exotic shard and some glimmer.

Vault of Glass has gotten a little repeatative having done it 30/40/50 times but it is still one of the best parts of Destiny. I can't remember which console you are on but if PS4 I am happy to run VoG with you. I have kept some of the drops but in reality the armour and weapons are all redundant now but can shard everything for motes of light :)

No problem about the questions, Destiny has a lot of little things which aren't immediately clear but once you have them all down they add to the game.
 
So, does the Strangers Rifle not need upgrading to be competitive in the Crucible? Or does the level scaling etc sort all of that out?

And as for the Exotic Necrochasm, can you not upgrade Y1 Exotics to Y2 now? Or is that only for a certain few?

I'm lv24 now, so I may well be giving Vault of Glass a go tomorrow night or something.

Sorry for all of the questions all! Must admit, the game feels properly epic in places, completing The Black Garden the other night was tough; I certainly wouldn't have wanted to fight the three big dudes at the recommended lv20, that's for sure.

Crucible has level advantages disabled, so it performs the same at 116 attack as it does at 170 attack.

No upgrades for Year 1 legendaries at all. Certain year 1 exotics do have year 2 versions. Necrochasm isn't one of them.
 
there is no such thing as elemental damage. All the element does is help you take down the appropriate shield quicker.

Once the shield is down you do exactly the same damage as a non elemental gun. in PVP for example elements do nothing.
Erm, yes there is elemental damage. The fact that it doesn't do much in general in PvE (beyond work better to take down certain shields) is irrelevant. If there wasn't any elemental damage at all then having the burns during the Nightfall/PoE would have no effect.
 
So, does the Strangers Rifle not need upgrading to be competitive in the Crucible? Or does the level scaling etc sort all of that out?

Level scaling evens out the damage, but it's often worth upgrading a weapon to unlock the perks on it. Certain perks can turn an average weapon into an amazing weapon. For example, on shotguns if you have perks like Shot Package, Range Finder and Luck in the Chamber, you'd want those unlocked as soon as possible.
 
Erm, yes there is elemental damage. The fact that it doesn't do much in general in PvE (beyond work better to take down certain shields) is irrelevant. If there wasn't any elemental damage at all then having the burns during the Nightfall/PoE would have no effect.

Look at the house of wolves weapons such as the Adept Trials weapons and the Prison of Elders weapons.

The elemental primaries do the same damage as the normal ones apart from when there is a burn on. Its just maths and stats in the database that make burns on nightfalls work. If they doubled or tripled the elemental damage, the guns would barely hit any harder since the % difference isn't enough for even 1 damage point more without the burns.
 
Look at the house of wolves weapons such as the Adept Trials weapons and the Prison of Elders weapons.

The elemental primaries do the same damage as the normal ones apart from when there is a burn on. Its just maths and stats in the database that make burns on nightfalls work. If they doubled or tripled the elemental damage, the guns would barely hit any harder since the % difference isn't enough for even 1 damage point more without the burns.
I know elemental weapons don't do any extra damage over their non-elemental indentical rivals. The doesn't change the fact that they do elemental damage. It's even blatently clear within Destiny itself with the descriptions, where it defines damage types as Kinetic, Solar, Arc or Void. Just because it doesn't do extra damage doesn't mean it's not elemental damage.

The part I've bolded makes no sense to me though. You'll need to explain that better. It sounds like you're saying that part of the weapon damage is elemental. That's not true in the slightest. If a weapon is solar, all of the damage it does is solar. Not a part of it, all of it. I don't get what you're trying to say here.
 
I was arguing against those that believe weapons are awesome and more powerful because they are elemental. Like the element adds some extra damage.

I was explaining why this can't be true :)
 
I was arguing against those that believe weapons are awesome and more powerful because they are elemental. Like the element adds some extra damage.

I was explaining why this can't be true :)
Ah, I see what you mean now. Yes, I would agree that in general, non-elemental weapons are just as good as elemental (especially in PvP). However, given the choice I would always choose an elemental primary over a non-elemental, simply as it makes it easier to deal with certain enemies when they appear (like a solar weapon being better when a Wizard appears). Doing that extra damage against the shields can make a big difference at high levels.
 
Interesting question....wonder if anyone has done any testing on the armour perks yet?

My titan chest has a "Increased armour when using a solar based subclass" perk...no idea how effective it is...
 
All this talk of damage got me thinking; does the individual attack value of a weapon have any effect now or is solely based on your total light? For example;

loadout1: 300atk primary, 290 atk special = 590 light
loadout2: 290atk primary, 300 atk special = 590 light

Total light is the same but in loadout 1 does the primary hit harder than in 2? and vica versa for the special weapon.

Edit: All these questions are probably in some reddit thread but it is reddit so I'm not going to go looking for it.
 
Interesting question....wonder if anyone has done any testing on the armour perks yet?

My titan chest has a "Increased armour when using a solar based subclass" perk...no idea how effective it is...

I'm using this exact setup and I definitely feel tougher but this may just be a placebo.
 
Back
Top Bottom