Mantle is not Direct 12.
DirectX 12 is not Mantle.
Mantle has not 'transformed' into DX12.
There was no DX12 prior to Mantle. DX12 is extremely similar to Mantle in almost every way. There would be no DX12 without Mantle.
There was no Vulkan before Mantle. Large parts of Vulkan ARE Mantle. There would be no Vulkan without Mantle.
LiquidVR IS Mantle(2). There would be no workable VR without Mantle and LiquidVR.
Mantle will no doubt form the basis for VulkanVR and DXVR in future .. though not soon as I'm sure AMD intend to milk their gigantic advantage in VR over NVIDIA for a couple of years first.
Mantle as a low level API in gaming failed, you can dress it up anyway you like. It failed.
Based on the above, I can't think of a more transformative API there's ever been in the gaming or graphics industry.
Whaty's the name of that tech that AMD's going to use to make VR less nauseating?
Mantle(2). AKA LiquidVR.
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