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I could stay in the air much longer, but still, the only thing I could hit was the scenery.![]()
Glad it's not just me.![]()
COD got DX12 support?
Don't think they've committed to an answer. Part of the beauty of that engine is that they've separated/abstracted the renderer quite nicely from the underlying mechanics so in theory they could rip out the DX11 one today and stick a DX12 one in tomorrow with relatively minimal work... however that would basically just be shoving the same thing down a new feature pipeline actually making use of DX12 features above what you can do with DX11 another matter.
lol ok maybe it was just gossip i duno
i dont play much of them games
should be out b4 xmas tho!? so not long to find out
https://en.wikipedia.org/wiki/List_of_games_with_DirectX_12_support
the list there looks pretty small so far![]()
Indeed. 1 Feature from DX12 is enough to plaster it as a DX12 get the hype rolling.
If mantle is basically dx12 then since bf4 was a mantle title ud think it isn't that much to adjust it from mantle to dx12.
Mantle was a success with BF4, though. Dont know what is justifying the DICE bashing here. They've got a positive track record when it comes to graphics and performance optimization on PC. The way Battlefront runs and looks is already an outright miracle, if you ask me. Stunning level of competence shown there.Ohhh noooyou went there lol. DX12 is either far from mantle or its much similar and with it being Dice it will be another fail? We will soon find out haha.
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Mantle was a success with BF4, though. Dont know what is justifying the DICE bashing here. They've got a positive track record when it comes to graphics and performance optimization on PC. The way Battlefront runs and looks is already an outright miracle, if you ask me. Stunning level of competence shown there.
Anyways, DX12 would be similar to Mantle, but still requires work. Work that they probably couldn't justify doing early on until they knew what kind of W10 adoption figures they could expect.
Still, I wouldn't expect mind blowing changes. The game is already designed to run without DX12, so the best we'll see is Mantle-like performance improvements(ie most significant for unbalanced rigs), but it's going to take a game built with DX12 in mind from the get-go to really show what it can add to the experience other than just a FPS improvement(so Battlefield 5, hopefully).
If mantle is basically dx12 then since bf4 was a mantle title ud think it isn't that much to adjust it from mantle to dx12.
Mantle was a success with BF4, though. Dont know what is justifying the DICE bashing here. They've got a positive track record when it comes to graphics and performance optimization on PC. The way Battlefront runs and looks is already an outright miracle, if you ask me. Stunning level of competence shown there.
Anyways, DX12 would be similar to Mantle, but still requires work. Work that they probably couldn't justify doing early on until they knew what kind of W10 adoption figures they could expect.
Still, I wouldn't expect mind blowing changes. The game is already designed to run without DX12, so the best we'll see is Mantle-like performance improvements(ie most significant for unbalanced rigs), but it's going to take a game built with DX12 in mind from the get-go to really show what it can add to the experience other than just a FPS improvement(so Battlefield 5, hopefully).