Call of Duty 2015/Black Ops 3?

Guess Xbox servers are getting an hammering. This 800mb update should only take a minute or 2 to download but its taking bloody donkeys... There goes my thrash on cod before Mrs gets back from work....
 
So I'm currently level 26, raking in the kills with the Vespa, what's considered the 'best' gun / load out in the game?

I've no idea what the best gun and load out is but for me, I can hold my own with the Kuda, Grip and Silencer. I don't care much for the distance drop off you get with the silencer as I'm usually up close and in the thick of it anyway.

I don't use Assault Rifles so have a few Kuda variations and roll with a shotgun class too.
 
I just don't get this game sometimes, I get shot I flinch like crazy, I shoot people and get hitmarkers yet they manage land their shots perfectly and kill me without getting any flinch.

Then there's just running into people standing behind rocks 'covering' or as we used to call it headglitching waiting for you to run by and bloop, your dead. Ran into a whole team of douchebags last night doing that.
 
Still loving all the people who continue to moan about all the hit markers yet continue to play Core :p I tried Core again last night and had game and thought "eff that" and went back to HC.
 
Patch Notes:

MULTIPLAYER:
General

Leaderboards enabled in the Barracks.
Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
Addressed a UI error in Fileshare when selecting an empty tab.
Addressed an issue where hosts were able to leave as soon as the game began.
Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.
General Gameplay

Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
Fixed an issue where Players could have attachments which should be locked after prestiging weapons.
Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
Addressed a case where Players were able to spawn in after the match time expired.
Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
The Cerebus Scorestreak can no longer be destroyed by a friendly teammate’s Power Core Scorestreak.
The Mothership Scorestreak will no longer count toward the “Hard Counter” challenge.
Fixed an issue where Players were randomly receiving online error messages while in matches or in menus.
Specialists

General
Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.
Outrider
Vision Pulse ability recharge speed has been slightly reduced.
Nomad
Fixed an issue with the unlock requirements for the 9th helmet.
Rejack ability recharge speed has been slightly increased.
H.I.V.E. trigger radius slightly reduced.
Reaper
Scythe has had its ammo reduced from 200 to 160.
Firebreak
Heat Wave ability recharge speed has been slightly increased.
Weapons

General
Longshot distance settings updated for each weapon class.
Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
Fixed Launchers not earning weapon XP for destroying vehicles.
Quickdraw ADS speed bonus for LMG’s slightly reduced.
Submachine Guns
VMP
ADS time slightly increased to match other SMG’s.
Hip fire spread slightly increased to match other SMG’s.
Pharo
Close damage range slightly reduced.
Razorback
Damage range increased.
Assault Rifles
KN-44
Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.
XR-2
Hip fire spread increased to match other Assault Rifles.
Minor tweak to the fire rate.
HVK-30
Increased ability to control recoil.
ICR-1
Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.
M8A7
Fire rate increased.
Fixed an issue with the ironsights when the Kill Counter was attached.
Shotguns
KRM-262
Increased lethal range.
Haymaker 12
Fire rate and damage range slightly reduced.
Argus
ADS time increased.
Close range damage increased.
Light Machine Guns
BRM
ADS speed slightly reduced.
Dingo
Increased ability to control recoil.
Gorgon
Clip size reduced from 50 to 40.
ADS time has been slowed down.
No longer deals extra damage to vehicles without FMJ.
Increased recoil.
Increased hip-fire spread.
48 Dredge
Fixed magazine count on Extended Mag. This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
Slightly increased the ADS time.
Pistols
L-CAR 9
Close damage range slightly reduced.
Equipment
Thermite
Damage rate reduced. Now takes longer to be killed by Thermite.
Arena

Players now prevented from joining a post-match lobby.
All banned items are now correctly being restricted while in-game.
Challenges

Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner, Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim, and Focused Challenges. These should now unlock and track progress correctly.
Medals

Medals will all display in their respective sorted category in the Medals section of the Barracks.
Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent Killer Medals not populating in the Barracks.
Fixed issues with the You’re Done and Shut Down medals. These will now be awarded correctly.
The extraneous Secure Point Medal displayed in the Medals section has been removed.
MAPS:
Exodus

Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.
Fringe

Fixed an issue where Players were able to mantle into an unplayable space in Fringe.
Nuk3town

Addressed an exploit spot involving a wall of one of the buildings.
Improved Cerebus Scorestreak’s pathing on the 2nd floor of the houses.
Addressed an issue where Players were able to stand outside of the map boundaries.
Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.
Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.
Players can no longer wedge themselves in between a tower and one of the high walls.
Fixed an issue with dead player models outside the white fenced area.
The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.
Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.
Fixed an issue with max number of bots during Free-For-All or Team Deathmatch.
ZOMBIES:
Addressed exploits in the Shadows of Evil and The Giant maps.
Fixed a matchmaking issue where players were able to enter lobbies when they were already full.
Addressed various areas where zombies would not path to players.
Players will now be rewarded with a Dark Ops calling card when they Prestige.
CAMPAIGN:
Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.
Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.
Addressed stability issues.
 

Cheers, I wanted to post that but couldn't copypasta on my phone, hence the link :D


A few things I wanted to say, I'm probably preaching to the coir here but having recently discovered these things myself I thought it'd be cool to share:

Extended barrel or long barrel or whatever it's called is pretty much a must. It transforms every gun completely, adding damage, as explained here:


I haven't actually watched the vid but I tried the longer barrel on Drift0r's reputation alone and it works brilliantly, effectively turning my beloved Kuda into a mini AR but without the mobility hit.


Trophy systems will not only shoot down enemy grenades and tacticals, but also war machine grenades and hellstorm missles (!). They will not shoot down lightning strikes (all this discovered and proven by myself).

Challenges - if you go in to the Barracks and select challenges, you can see what you're closest to and work on it. This is how all those people who are already prestiged a few times are doing it. I was just playing game after game trying to level up, looking at my team who are already prestiged and amazed at home they did it. Once I looked at the challenges last night and did a few, I jumped quite a few levels, this was amplified by double XP - Win!

You can only change a care package once with engineer, regardless of how many people try.

On the topic of engineer, this perk is awesome. It allows you to have a second go on care packages, it highlights all enemy equipment, even flying stuff which is great when you want to shoot down enemy aircraft on a map which has poor visibility. Also helps spot campers, the tell-tale tripmine and shock charge being the biggest giveaway.

EMPs are crap compared to BO2, I have one class with them in case there's someone on the enemy team running Wall-E or GI Joe, they also take down the Talon but that's harder to hit as it moves so quick.

Feel free to share any more wisdom!
 
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