Depends how far you stretch "related" - most of the features used in GameWorks are detailed with sample code in nVidia's developer reference material i.e. https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_pref01.html but that isn't the same as having the exact GameWorks source - but there is pretty much everything there for someone to build such a feature for themselves from ground up if they wished rather than plug it in via GameWorks.
That's link is fine for someone who wants to learn how to approach the technology but there is no example code there as far as I can see. I'm sure I've seen programming books with more code in them.
Essentially there is no source available for Gameworks unless you specifically join their developer programs so a bit rich for people to claim that GPOpen has similar licensing. I can easily go to the GitHub site and download the actual source for stuff like TressFX. I might try it out myself when I have time.