Soldato
- Joined
- 23 Dec 2013
- Posts
- 3,547
- Location
- North Wales
Found my answer. nvm. 

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Just double the lightsources for pc version, and you have a lot heavier game, which still almost looks the same. Some effects still come with very heavy performance hit.
Digital Foundry had good video about XB vs PC performance when both ran on XB detail levels.
https://www.youtube.com/watch?v=YHhPOvlnLGM
Starting at 2:50
Edit:
Here is actually very good video with differences between XB and PC versions.
https://www.youtube.com/watch?v=ZlkYpNyKCjM
I have to admit that most of the differences you really have to look for to notice difference. They are there, but you don't notice them unless you know what to look.
Ok I finally got round to giving this an albeit quick whirl and to be perfectly honest its running really great....to my surprise..what with reading all the doom and gloom on the forums. I havent looked at any framerates yet but I wanted to just get a look at the game and how it plays before looking at framerates, as I feel that sometimes that little number in the corner sometimes colours a persons judgement of how a game actually plays. What is everyone using to get framerates Fraps? or something else? I just want to be consistent with what others are using. Oh and I slammed everything up to max apart from sticking with FXAA. Shame theres no actual benchmark utility in there yet but there you go. I'm in work in about an hour but will try and post my results sometime tomorrow for info. I am guessing that Kaap has put settings into the thread for benching, so will follow those. I have really been pleasantly surprised with it so far...mind you I am only just over the first "Snow" level so maybe it gets worse later....I hope not.
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PureHair
PureHair is Crystal Dynamics and Square Enix's hair rendering technology, which like our own HairWorks technology adds tens of thousands of hair strands to a character model. These hairs act realistically, swaying and moving in concert with character movement, and can be affected by water, wind and snow, and are lit and shaded in real-time by the scene.
In Rise of the Tomb Raider, up to 30,000 strands of hair are applied solely to Lara, with large groups of hairs controlled by master strands that dictate their movement and properties, preventing each individual hair strand from acting independently, and keeping physics calculation costs in check.
From the Nvidia Gefore ROTTR Guide page:
http://www.geforce.com/whats-new/guides/rise-of-the-tomb-raider-graphics-and-performance-guide#rise-of-the-tomb-raider-purehair
What a bunch of losers. They can't even acknowledge who created the PureHair (TressFX) Technology.
Digital Foundry have tested this with equivalent settings to the console and found that the PC versions does run much worse even with a technically faster CPU too. Thats with the additional effects turned off.
A GTX960 should be at least 60% to 70% faster than an R7 260X GDDR5. The XBox One GPU only has access to GDDR3 and sure the SRAM does help but there are limitations to what can be done with it due to its size.
Unfortunately that just shows how inefficient DX11 is for cpu threading. You literally need to bruteforce through all calculations on pc side.
About that 960, it's unfortunate that we didn't actually see it's true performance as it was locked to 30 fps in that test with better cpu. I bet without that 30 lock it would have been pretty close to that 60-70% you mentioned.
Also,it appears a DX12 might not appear since the dev supposedly did not see any performance improvements,and they have not used Async shaders like in the console version.
Was there actually any rumors this should have been DX12 tittle in the first place? And where did you heard dev saying DX12 didn't give any boost?
In an interview, Gary Snethen says in connection with the illumination used in Rise of the Tomb Raider also: "On the Xbox One and for Direct X 12 Async Compute is used with Direct X 11, the calculation is running synchronously on the other hand." Possibly comes later support the low-level API via patch.
Even though Rise of the Tomb Raider already has a very good graphics, it is quite possible, according to Crystal Dynamics, that this is again improved. So it is currently examining whether there will be a patch for the new DirectX 12 API. Internally leads with the new interface already experiments, however, was able to achieve no improvement so far, so there is still no definitive statements in this regard.
http://www.pcgameshardware.de/Rise-...451/Specials/Grafikkarten-Benchmarks-1184288/
https://translate.google.co.uk/tran...s/Grafikkarten-Benchmarks-1184288/&edit-text=
http://www.computerbase.de/2016-01/rise-of-the-tomb-raider-benchmarks/2/
https://translate.google.co.uk/tran...-tomb-raider-benchmarks/2/&edit-text=&act=url
Fair enough. Atleast they're experimenting with DX12, which is good news. Though I have hard time believing that they didn't find any improvements, especially in AMD's case, where most of top end cards are suffering from underutilization under DX11. But time will tell.
Dx12 is not a magic solution that instantly makes things faster - you are still accessing the same hardware and depending on what you are doing the hardware will be the bottle neck. This is especially true as the resolution increases, shader and pixel filtrate become the defining limits.
DX11 drivers are very smart, they do a lt of optimization. When you move to DX12 a lot of those optimizations go away and it falls to the developer to do the same work. As we have witnessed with the ridiculous AOTS benchmark, developers are not always very good at making a DX12 path run faster than the Dx11 path.
Well I've not played it, but after watching a good few videos showing off the new hair technology, all I can say is, even though it is definitely much better than the standard hair, it still looks rubbish. There's Lara covered in muck and her hair always seems to be pristine, ok so it gets wet, but that is about it.
This in game hair tech still has a long way to go, unless actually playing it is better than the videos.
Well I have been glued to this for the last 4 hours ish and it is simply the best looking game I have played. Dropped to SMAA from SSAA and sitting above 60fps and only occasional drops to 58ish fps at 1440P with everything else on max. Great game and very good thus far for gameplay. Eidos did a great job with another TR and performance is sweet all round.
I look forward to the future where hair and fur effects are not only better, but simply be part of the game without needing it as an extra option.
Take a look at @Thracks's Tweet: https://twitter.com/Thracks/status/693123781271760896?s=09
That right there shows just how much class he's got and just how unprofessional he is.