Googaly, Insanities has put up a very strong case, you said earlier that you play devils advocate against pro AMD, are you thinking everyone that has the opinion that the fundamental point of GpuOpen is to keep these effects on a level playing field is pro AMD?
What if they are simply gamers and are of the opinion it's simply the better way to do things and keep it all fair for everyone using AMD/Nvidia regardless the gpu?
I thought the point of GPUOpen was that everyone contributes to it?
Have Crystal Dynamics contributed to GPUOpen?
I agree that it would be good to keep things fair, I've never argued against that. What I have said is that GPUOpen doesn't guarantee that if work derived from it isn't open-source. Even if it is it wouldn't guarantee it, it'd just be easier to spot.
If you can say here and now that
nothing derived from GPUOpen will
ever favour one vendor over the other (by using too much tessellation, ASync Compute, etc.) then great.
I think I said earlier that I think it would be nice if Nvidia created an Nvidia version based on this to replace some of the current GameWork effects that leave something to be desired.
At the end of the day I think Humbug was probably on to something when he said developers shouldn't use these things at all and should just write their own versions of the effects they need.
This is probably the next best thing with GameWorks 3rd and not having the effects at all in last.
I will say that I'm not a champion for GameWorks and I don't believe I own a single GameWorks game. Call that voting with my wallet if you like.
I also don't own any TressFX games, but that's because Tomb Raider isn't my thing. I do own Mantle games (3 I believe, so a sizeable percentage).
can't really speculate as to why they wouldn't use them, am no Dev i dont know the criteria they would use to make their choice, but logicaly to me if a studio is aiming for a triple A game with a focus on visuals, on paper this seem pretty compelling to me, but im guessing there is more to it than that licence cost, probably implementation cost, and stability is taken into consideration, and probably other stuff.
anyhow i hope this takes off, and i hope AMD grab more market share and get more money to see a balanced competition on the GPU front.
As I said, I thought the big draw of a lot of the GPUOpen tech is that it's on GitHub and can be contributed to by "developers", not that it's a bunch of new effects. Maybe there are some new ones, but I thought TressFX was around before. Possibly LiquidVR was a thing before GPUOpen too. I thought grouping them together and putting them on GitHub was more about getting the community involved than making developers aware of their existence so they could use them.