*** The Official Elite: Dangerous Thread ***

Was dubious too, as it was very hard to read and I'm pretty sure all the other emails from Frontier have been white text on a black background.

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Unless I've used the wrong memory usage chart (be gentle... I'm tired :p) it's looking pretty good, only just peaked up to 2032mb used once, was well under 2048mb in the main, all settings at highest excepting AA stuff at 1080p, my system is a 2500k, 8GB DDR3 and an MSI GTX 760 4GB.
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That was me launching from an engineer base, orbiting the moon, landing and taking the SRV for a little spin, up to an orbital station, docking, launching, orbiting moon again and finally landing back at the engineers base.

Many thanks for that Dano :) It looks quite promising. Some of the posts on the forums said that performance had gone up as well as pretties but it wasn't clear whether that was still just for people with 4 GB cards or also improved for peasants like myself.
 
Do not go near the emails as I have not had one and unless its beta testers only. DO NOT FILL IN DETAILS!! :mad:

Looks very fishy to me! Frontier usually tell you what they are doing on the forums that I follow every day I have seen nothing.

For some reason I am unable to quote! :confused:
 
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Do not go near the emails as I have not had one and unless its beta testers only. DO NOT FILL IN DETAILS!! :mad:

Looks very fishy to me! Frontier usually tell you what they are doing on the forums that I follow every day I have seen nothing.

For some reason I am unable to quote! :confused:

I took part in the beta and haven't received anything.
 
^^^^^^ Defo a scam, those who have had the emails I would contact Frontier or Pm Ed Lewis and inform him of a email phishing scam on the forums.

As I say unable to quote!!
 
It's defo legit. Could only log in with the right password and it knew my name. I'm an original Alpha tester.

Didn't stick my birthday in just in case.
 
Huh? - I stated, for example, "...but others will possibly (most likely) go down. eg: More powerful thrusters at the cost of more heat."

(most likely) != will, ie there will be downsides to upgrades.

You believe it will help PvP? We'll see... I predict increased cases of individuals turning up, with the winner having been decide hours/days before by module choice... I don't see that as a good move personally...

Each to their own and all that, I cannot stand the way PvP works currently as the interdictor almost always has the upper hand.

BTW, I understand your concerns about "current meta" wins. The game was already "suffering" in this area, and I don't see Engineers helping it. Consider at the moment just the divide between PvE and PvP builds. The issue is already in the game, and I believe Engineers will simply magnify it.

Next couple of months will be interesting... I predict buckets of frustration, and worse still, rebalance after rebalance after rebalance... All using up more valuable development time...

The random aspect is what I see helping, there is no straight path to whatever becomes the next meta win, so you wont see everybody and their dog running it, like you say though, it'll be an interesting few months :)

To be honest I can't comment on the quality of the new missions... I'll have to go and give them ago.

In reality how much beyond take X to Y or go to X and kill Y have we got? Be honest now?

I've done three missions total lol... first was to collect some trade data, I was given a lot more detail from a contact with a face, warned that ships might be sent against me, I undocked, jumped to the target system, scanned the nav beacon for updated data, got a location (planetary body) to search around, found a USS that came up as mission relevant (you can't just sit and wait for them to spawn anymore, you have to move), dropped into it to find the trade data in cargo cannisters falling to the planet surface, scooping them was a test... headed to drop off location but as I dropped into the station I was contacted and told (email came in to my comms tab) the plan had changed and I needed to take it to a different station which I did, mission completed, fair bit of information given at the end that I might have skipped over lol...

Second mission I took was actually identical (I wanted to see if the cargo falling planetside was common) and ran pretty similar except that as I was approaching the first cannister three wanted ships dropped in and started nicking the loot while ignoring me, had to take them out before I could grab the stuff, though re finding the cargo was an issue and I had to find another USS to get enough units, was not redirected on that mission either.

Third mission was a simple take cargo from here to there situation, but as I jumped into the destination I got an email telling me that if I got it there faster I would get a bonus, sadly it was bugged because the time expired about 5 seconds after the email came in lol :)

There some good stuff to read over on the beta forums, pretty sure anybody can browse them, possibly even post questions.

In my mind we'd have something like the following:-
  • 1) You get a distress call, and manage to save an NPC from destruction.
  • 2) Over the following weeks, the NPC asks for your personal help with various missions.
  • 3) Finally, after building up a good reputation, he asks for your help. His family are moving to a new home/world and want your personal protect of the convoy. You realise this is a big missions, with a huge payout, so ask a couple of your friends along to Wing up as part of this mission. The mission involves you protecting their convoy in normal flight between Beacon A and Beacon B.
  • 4) A variation of (3) is a mission to protect a constant stream of cargo vessels between Beacon A and Beacon B. You may well be wise to do this with some wiingmen, as there may well be missions being given to CMDRs to attack that convoy too!
  • 5) Missions to go to a Capital ship or platform and act as fighter protection for a time period.
  • 6) Missions to utilise a stealth build ship to sneak into an asteroid field unobservered by enemy ships and to locate and scan a ship/station. (Note: Let's have CQCs line-of-sight scanner in the core game)
  • 7) Let's have dead stations/platforms, where missions ask us to go and do things. eg: Collect some data/cargo.
  • 8) etc etc...

Can you imagine if the time dedicated to "Wheel of Fortune" had been put into missions and community goal mechanics? Can you imagine if Powerplay then utilised this convoy protection/attack mechanic too (from no.4) etc?

Why is, after all this time, I still don't even have the mission depth and functionality offered in space sims from 20+yrs ago? Yet alone, utilising the multiplayer environment available in ED.

While I'd never argue that it wouldn't be great you have to be realistic and remember that designing procedural missions for online games is a far cry from what we used to get 20 years ago, I am sure that Elite will be amazing (it already is as far as I am concerned but yes, it still has issues) but it needs time for them to get there, I've already made my stance on the 'wheel of fortune' clear so we shall just have to disagree on that :)

Quick question; did anyone else receive an email with the subject 'We Want to Celebrate Your Special Day!' from Frontier?

I believe that is indeed genuine, there are a couple of threads on the official forums about it.
 
I couldn't disagree more, the fact that it renders any particular loadout vulnerable to others is exactly what the game needs in my eyes.
My load out is already vulnerable to multiple npc, anaconda's etc. The game as I play it is balanced. However this just makes it so advantageous to those with the best equipment. As for NPC's now potentially having the upper hand on anybody who has yet to upgrade their modules (that might not be their gameplay choice) how is that balanced. Not every player will want to get upgrades but if NPC and other PVP players are running virtual flying tanks, then interdiction will become more than tedious... It will make the game one sided and push people away from playing. Not to mention new players coming into the game... For those with average combat skills (like me) taking on any NPC with become a shoot and scoot.

Our opinions differ on the game and how it should move forward and for my game style this is a step backwards.
 
My load out is already vulnerable to multiple npc, anaconda's etc. The game as I play it is balanced. However this just makes it so advantageous to those with the best equipment. As for NPC's now potentially having the upper hand on anybody who has yet to upgrade their modules (that might not be their gameplay choice) how is that balanced. Not every player will want to get upgrades but if NPC and other PVP players are running virtual flying tanks, then interdiction will become more than tedious... It will make the game one sided and push people away from playing. Not to mention new players coming into the game... For those with average combat skills (like me) taking on any NPC with become a shoot and scoot.

Our opinions differ on the game and how it should move forward and for my game style this is a step backwards.

But the problem is surely more profound than that. With the new upgrades consider:-
1) You don't have any heatsinks and the NPCs/CMDRs attacking you have heat effect weapons. You overheat!
2) Next time you take loads of heatsinks due to (1), and they prove pointless so they're wasted space.
3) You ditch the heatsinks and beef up your shields instead an go with SCBs, only to find the next NPCs/CMDRs have cascade effect which takes your shields down at the first shield cell usage.

...and so it continue... more and more fights being dictated by specs rather than the combat itself... This has always been a problem with ED, but I fear crafting will increase the scale of the problem.


And this isn't even considering the inane mechanics to get these upgrades:-
1) Spend hours collecting materials...
2) Go to an Engineer and craft a module.
3) Repeat 1-2 over and over and over to increase your rank with the engineer.
4) Repeat 1-3 over and over and over finally get the sort of module upgrades you're after by playing Wheel Of Fortune.
5) And remember, you have to level up with some engineers (1-3) to earn access to other engineers so you can do 1-4 with them too...

Does that really sound like a well considered deep mechanic that will introduce interesting gameplay? Or a cheap lazy ill-considered grind fest?

Of course it's early days, but I'm getting worried...
 
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But the problem is surely more profound than that. With the new upgrades consider:-
1) You don't have any heatsinks and the NPCs/CMDRs attacking you have heat effect weapons. You overheat!
2) Next time you take loads of heatsinks due to (1), and they prove pointless so they're wasted space.
3) You ditch the heatsinks and beef up your shields instead an go with SCBs, only to find the next NPCs/CMDRs have cascade effect which takes your shields down at the first shield cell usage.

...and so it continue... more and more fights being dictated by specs rather than the combat itself... This has always been a problem with ED, but I fear crafting will increase the scale of the problem.


And this isn't even considering the inane mechanics to get these upgrades:-
1) Spend hours collecting materials...
2) Go to an Engineer and craft a module.
3) Repeat 1-2 over and over and over to increase your rank with the engineer.
4) Repeat 1-3 over and over and over finally get the sort of module upgrades you're after by playing Wheel Of Fortune.
5) And remember, you have to level up with some engineers (1-3) to earn access to other engineers so you can do 1-4 with them too...

Does that really sound like a well considered deep mechanic that will introduce interesting gameplay? Or a cheap lazy ill-considered grind fest?

Of course it's early days, but I'm getting worried...

Preaching to the Choir... Well put though
 
I'm just going to put this out there... I recon a certain "loach fan" is behind these "more questionable design choices" (eg: Powerplay's implementation and now Engineers and Crafting)...

Personally I think huge amounts of potential is being squandered on these sorts of efforts, which most likely could have given far better results to the game if designed/implemented differently.

Read what you will into that! Just my opinion...
 
I've yet to see anybody offer a alternative that wont end up in a complete mess, you make everything available to adjust and it'll just create new meta's available to anybody and everybody, you allow everybody to have access without some sort of restriction be it financial or time and you'll have everybody not only playing with the current meta but bored as well, as for saying they should be all working on missions, that just shows a complete lack of knowledge of how software development works.

I'll also point out that we are already in a situation where the outcome of PvP combat has already been decided in the majority of cases so that's a complete non argument.

The incoming system is far better than what is currently available, disagree all you like, you've said nothing whatsoever to change my mind and all your arguments are utterly flat, if you choose to min/max by grinding that is your choice and I'll stand by my comments previously that you're missing the point of the game and playing it wrong.
 
I've yet to see anybody offer a alternative that wont end up in a complete mess, you make everything available to adjust and it'll just create new meta's available to anybody and everybody, you allow everybody to have access without some sort of restriction be it financial or time and you'll have everybody not only playing with the current meta but bored as well, as for saying they should be all working on missions, that just shows a complete lack of knowledge of how software development works.
OK... Can I ask, given people have already "worked" for a long time to get the ship they're in, "worked" for a long time to get the modules they have, and now have to spend numerous hours collecting materials they otherwise have little/no interest in, what the benefit to gameplay is, by making them now grind to earn access to the various levels of Engineer blue prints? Given of course, they've already "worked" to qualify for access to many of these engineers?

How does it benefit anyone making CMDRs spend weeks grinding, doing stuff they do not enjoy, just to give them access to the new variations in modules that will hopefully then make the gameplay more interesting?

How does it help, to basically tuck these features out of reach of individuals who simply cannot stand the idea of farming resources over and over and over, and visiting engineers over and over and over, just to grind up their level with that engineer? Only to then be repeated over and over with other engineers. Would the game suffer, really, if people didn't have to (needlessly) grind to gain access to the different levels of Engineer blue prints? How would it hurt just to let players enjoy playing around with the modules/effects instead, and make the most of them?

I'll also point out that we are already in a situation where the outcome of PvP combat has already been decided in the majority of cases so that's a complete non argument.
Yes and no... Yes you're right, many fights are already dictated by the module choices made before. But, will making the matter even more prevalent/polarised help?

And let's remember, this isn't just PvP, but PvE too... Even more fights now risk ending due to a CMDR having X and the NPC having Y. Not because the CMDR was/wasn't good enough.

The incoming system is far better than what is currently available, disagree all you like, you've said nothing whatsoever to change my mind and all your arguments are utterly flat, if you choose to min/max by grinding that is your choice and I'll stand by my comments previously that you're missing the point of the game and playing it wrong.
Fair enough...

Personally I'd wait until it's out in Live to dare to be so concrete about a statement...

I fear if FD have put in buckets of grind into ranking up with Engineers, many CMDRs will feel frustrated. Either in that they just can't stomach the thought of doing countless hours of grind, or that they can stomach it but feel truly agrieved at having to do it just to enjoy the outcome... All seemingly down to a force of habbit design choice by FD, rather than a real game balancing purpose?!

Basically, IMHO, Engineers & Crafting, much like Powerplay, seems like a good idea, which unfortunately has been poorly implemented.
 
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I've yet to see anybody offer a alternative that wont end up in a complete mess, you make everything available to adjust and it'll just create new meta's available to anybody and everybody, you allow everybody to have access without some sort of restriction be it financial or time and you'll have everybody not only playing with the current meta but bored as well, as for saying they should be all working on missions, that just shows a complete lack of knowledge of how software development works.

I'll also point out that we are already in a situation where the outcome of PvP combat has already been decided in the majority of cases so that's a complete non argument.

The incoming system is far better than what is currently available, disagree all you like, you've said nothing whatsoever to change my mind and all your arguments are utterly flat, if you choose to min/max by grinding that is your choice and I'll stand by my comments previously that you're missing the point of the game and playing it wrong.

You know, you come across quite condescending.

Please do not tell those of us who do not agree with your opinion that we are "playing the game wrong". There are no rules to this game other than those set out in the environment. Just because we do not agree with you and feel the new content and "features" will disadvantage the way WE play, should not mean you lecture to us.

We play differently to you, I play PvE and I will be disadvantaged if an NPC is totally out gunning me at a lower rank. I have grinned to get the equipment I own and for it to be null and void just because a random spin of the NPC wheel fortune will be both frustrating and off putting. I do not win every fight as it should be, so I am sure it is balanced for me and I suspect many others. .
 
I'd read more into it if I knew what you meant by a "loach fan"... :confused:

Set the updates to run today and will try teh new stuff out when I get home.
Haven't played in a while, thanks to new releases like The Division.

Be interesting to see what you think.

Head over to an engineer with your ship and have a play around crafting your modules. After you've done that for a while consider then:-
1) Rather than paying for each crafting with 1 ton of fish (which you can buy at the location) if you instead had to go and farm materials for hour(s) to gather your "payment".
2) If instead of doing a single crafting at a level, means you then have access to the next level, you had to do it dozen of times.
3) That (I believe) you need to go through some of this with one engineer, just to gain access to another.

In short, imagine you simply want to craft a better FSD drive to help exploration, or to maybe reduce a trading run from 4 hops to 3... And to do this you had to go our farming for materials for a couple of hours, to give you 2-3 spins of the Engineers Wheel Of Fortune... and you'd have to do this multiple times to move up from level 1 to 2... and so on upto level 5... Does that sound appealing? Does that sound as if the development effort has introduce new interesting mechanics? Or does it sounds almost lazy and cynical?


Of course we don't know the amount of times you need to craft at each level to move up to the next... A couple might be fine... But the fear is it's dozens or more!
 
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